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Knightfall's "Aquatic Creature Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 903003" data-attributes="member: 2012"><p><strong><em>Steam Dwarf (Aquatic Azer)</em></strong></p><p><strong>Medium-Size Outsider (Aquatic, Fire, Lawful)</strong></p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 30 ft., swim 40 ft.</p><p>AC: 23 (+3 Dex, +8 natural, +2 large shield)</p><p>Attacks: Trident +3 melee; or halfspear +5 ranged</p><p>Damage: Trident 1d8+1 and 1 fire; or halfspear 1d6+1 and 1 fire</p><p>Face/Reach: 5 ft. / 5 ft.</p><p>Special Attacks: Heat</p><p>Special Qualities: Darkvision 60 ft., scent, SR 13, fire subtype</p><p>Saves: Fort +5, Ref +6, Will +5</p><p>Abilities: Str 13 (+1), Dex 17 (+3), Con 15 (+2), Int 12 (+1), Wis 14 (+2), Cha 9 (-1)</p><p>Skills: Climb +2, Craft (any one) +6, Hide +1, Listen +5, Search +4, Spot +6, Swim +9</p><p>Feats: Power Attack</p><p></p><p>Climate/Terrain: Any aquatic and underground</p><p>Organization: Solitary, pair, team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)</p><p>Challenge Rating: 3</p><p>Treasure: Standard coins; double goods (nonflammables only); standard items (nonflammables only)</p><p>Alignment: Always lawful neutral</p><p>Advancement: By character class</p><p>Level Adjustment: +6</p><p></p><p>Steam dwarves are a subrace of azer that have migrated to the Elemental Plane of Water. How and why these elemental dwarves came to live on the plane is a mystery. Some believe that these outsiders are actually from an alternate elemental plane.</p><p></p><p>Steam dwarves look exactly like the azer except for a slight green tint to their bodies and steam billowing out from their head where a normal dwarf’s hair and beard would be. If exposed to air their heads flare into flame for a moment but otherwise stays the same.</p><p></p><p>Steam dwarves dress in loose-fitting, heat-resistant kilts of cloth and kelp.</p><p></p><p>Steam dwarves speak Aquan, Ignan and Common.</p><p></p><p><strong>Combat</strong></p><p>Steam dwarves use broad-headed spears or well-crafted tridents in combat. When unarmed, they attempt to grapple foes. They wear no armor, for their tough skin provides ample protection.</p><p></p><p><strong>Heat (Ex):</strong> A steam dwarf’s body is intensely hot, radiating steam, so his or her unarmed attacks deal additional fire damage. A steam dwarf’s metallic weap-ons also conduct this heat.</p><p></p><p><strong>Fire Subtype (Ex):</strong> Fire immunity, double damage from cold except on a successful save.</p><p></p><p><strong>Skills:</strong> Steam dwarves gain a +8 racial bonus on Swim checks.</p><p></p><p><strong>Steam Dwarf Characters</strong></p><p>Steam dwarves favor the fighter class.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 903003, member: 2012"] [b][i]Steam Dwarf (Aquatic Azer)[/i][/b] [b]Medium-Size Outsider (Aquatic, Fire, Lawful)[/b] Hit Dice: 2d8+4 (13 hp) Initiative: +3 (Dex) Speed: 30 ft., swim 40 ft. AC: 23 (+3 Dex, +8 natural, +2 large shield) Attacks: Trident +3 melee; or halfspear +5 ranged Damage: Trident 1d8+1 and 1 fire; or halfspear 1d6+1 and 1 fire Face/Reach: 5 ft. / 5 ft. Special Attacks: Heat Special Qualities: Darkvision 60 ft., scent, SR 13, fire subtype Saves: Fort +5, Ref +6, Will +5 Abilities: Str 13 (+1), Dex 17 (+3), Con 15 (+2), Int 12 (+1), Wis 14 (+2), Cha 9 (-1) Skills: Climb +2, Craft (any one) +6, Hide +1, Listen +5, Search +4, Spot +6, Swim +9 Feats: Power Attack Climate/Terrain: Any aquatic and underground Organization: Solitary, pair, team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) Challenge Rating: 3 Treasure: Standard coins; double goods (nonflammables only); standard items (nonflammables only) Alignment: Always lawful neutral Advancement: By character class Level Adjustment: +6 Steam dwarves are a subrace of azer that have migrated to the Elemental Plane of Water. How and why these elemental dwarves came to live on the plane is a mystery. Some believe that these outsiders are actually from an alternate elemental plane. Steam dwarves look exactly like the azer except for a slight green tint to their bodies and steam billowing out from their head where a normal dwarf’s hair and beard would be. If exposed to air their heads flare into flame for a moment but otherwise stays the same. Steam dwarves dress in loose-fitting, heat-resistant kilts of cloth and kelp. Steam dwarves speak Aquan, Ignan and Common. [b]Combat[/b] Steam dwarves use broad-headed spears or well-crafted tridents in combat. When unarmed, they attempt to grapple foes. They wear no armor, for their tough skin provides ample protection. [b]Heat (Ex):[/b] A steam dwarf’s body is intensely hot, radiating steam, so his or her unarmed attacks deal additional fire damage. A steam dwarf’s metallic weap-ons also conduct this heat. [b]Fire Subtype (Ex):[/b] Fire immunity, double damage from cold except on a successful save. [b]Skills:[/b] Steam dwarves gain a +8 racial bonus on Swim checks. [b]Steam Dwarf Characters[/b] Steam dwarves favor the fighter class. [/QUOTE]
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Knightfall's "Aquatic Creature Fun" Thread (Retired)
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