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D&D Older Editions, OSR, & D&D Variants
Knightfall's "Aquatic Creature Fun" Thread (Retired)
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<blockquote data-quote="Krishnath" data-source="post: 922825" data-attributes="member: 56"><p><span style="color: aqua">Cool! Here's another aquatic critter:</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>Manta Ray </u></strong></span></p><p><span style="color: aqua"><strong>Large Animal (Aquatic)</strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 8d8+24 (60 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +1 (Dex)</span></p><p><span style="color: aqua"><strong>Speed:</strong> Swim 50'</span></p><p><span style="color: aqua"><strong>AC:</strong> 14 (+1 Dex, -1 size, +4 natural)</span></p><p><span style="color: aqua"><strong>Base Attack/Grapple:</strong> +6/+14</span></p><p><span style="color: aqua"><strong>Attack:</strong> Slam +9 melee</span></p><p><span style="color: aqua"><strong>Full Attack:</strong> Slam +9/+4 melee</span></p><p><span style="color: aqua"><strong>Damage:</strong> Slam 1d4+4</span></p><p><span style="color: aqua"><strong>Face/Reach:</strong> 15'/10'</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Improved grab, Leap,</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Scent</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +11 (+2), Ref +9 (+2), Will +5 (+2)</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 19, Dex 13, Con 17, Int 1, Wis 12, Cha 6</span></p><p><span style="color: aqua"><strong>Skills:</strong> Jump +11 (+4), Listen +5, Spot +5,</span></p><p><span style="color: aqua"><strong>Feats:</strong> Great Fortitude, Iron Will, Lightning Reflexes, </span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Climate/Terrain:</strong> Warm aquatic</span></p><p><span style="color: aqua"><strong>Organization:</strong> Solitary or Wing (3-5)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 3</span></p><p><span style="color: aqua"><strong>Treasure:</strong> None</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Usually neutral</span></p><p><span style="color: aqua"><strong>Advancement:</strong> 9-11 HD (Large); 12-24 HD (Huge)</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">The manta ray is a peacefull giant of the deep.</span></p><p><span style="color: aqua">A manta ray is a large ray with two flaps of skin infront of it's mouth that it uses to heard tiny fish and plankton into it's wide mouth. The backside of the fish is usually black or a very dark blue. While the underside of the animal is usually a unison white or silvery white. Despite the fish's almost devilish appearance it is quite peacefull.</span></p><p><span style="color: aqua">Aquatic Elves and Merfolk sometimes train Manta Rays as mounts.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat: </strong></span></p><p><span style="color: aqua">A manta ray fights by slamming into it's opponents. Against opponents above the waterline, the fish deploys it's leap attack in an attempt to push it's opponents into the water.</span></p><p><span style="color: aqua"><strong>Improved Grab (Ex):</strong> If a manta ray hits an opponent at least one size category smaller than itself with it's slam attack it may attempt to start a grapple as a free action without provoking an attack of oppertunity.</span></p><p><span style="color: aqua"><strong>Leap (Ex):</strong> By making a successfull jump check (DC: 15) the manta ray may attempt to leap at an opponent one size category smaller than it self out of the water. Make a normal attack against the opponent, if the manta ray hits with it's slam attack, the creature takes normal damage, and must make a Str check (DC: 18) or be pushed back 10' and falling prone.</span></p><p><span style="color: aqua"><strong>Skills:</strong> Manta Rays have a +4 racial bonus on jump checks.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Comments are appreciated.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Later,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 922825, member: 56"] [color=aqua]Cool! Here's another aquatic critter: [b][u]Manta Ray [/u] Large Animal (Aquatic) Hit Dice:[/b] 8d8+24 (60 hp) [b]Initiative:[/b] +1 (Dex) [b]Speed:[/b] Swim 50' [b]AC:[/b] 14 (+1 Dex, -1 size, +4 natural) [b]Base Attack/Grapple:[/b] +6/+14 [b]Attack:[/b] Slam +9 melee [b]Full Attack:[/b] Slam +9/+4 melee [b]Damage:[/b] Slam 1d4+4 [b]Face/Reach:[/b] 15'/10' [b]Special Attacks:[/b] Improved grab, Leap, [b]Special Qualities:[/b] Scent [b]Saves:[/b] Fort +11 (+2), Ref +9 (+2), Will +5 (+2) [b]Abilities:[/b] Str 19, Dex 13, Con 17, Int 1, Wis 12, Cha 6 [b]Skills:[/b] Jump +11 (+4), Listen +5, Spot +5, [b]Feats:[/b] Great Fortitude, Iron Will, Lightning Reflexes, [b]Climate/Terrain:[/b] Warm aquatic [b]Organization:[/b] Solitary or Wing (3-5) [b]Challenge Rating:[/b] 3 [b]Treasure:[/b] None [b]Alignment:[/b] Usually neutral [b]Advancement:[/b] 9-11 HD (Large); 12-24 HD (Huge) The manta ray is a peacefull giant of the deep. A manta ray is a large ray with two flaps of skin infront of it's mouth that it uses to heard tiny fish and plankton into it's wide mouth. The backside of the fish is usually black or a very dark blue. While the underside of the animal is usually a unison white or silvery white. Despite the fish's almost devilish appearance it is quite peacefull. Aquatic Elves and Merfolk sometimes train Manta Rays as mounts. [b]Combat: [/b] A manta ray fights by slamming into it's opponents. Against opponents above the waterline, the fish deploys it's leap attack in an attempt to push it's opponents into the water. [b]Improved Grab (Ex):[/b] If a manta ray hits an opponent at least one size category smaller than itself with it's slam attack it may attempt to start a grapple as a free action without provoking an attack of oppertunity. [b]Leap (Ex):[/b] By making a successfull jump check (DC: 15) the manta ray may attempt to leap at an opponent one size category smaller than it self out of the water. Make a normal attack against the opponent, if the manta ray hits with it's slam attack, the creature takes normal damage, and must make a Str check (DC: 18) or be pushed back 10' and falling prone. [b]Skills:[/b] Manta Rays have a +4 racial bonus on jump checks. - Comments are appreciated. Later,[/color] [/QUOTE]
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