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Knightfall's "Aquatic Creature Fun" Thread (Retired)
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<blockquote data-quote="Krishnath" data-source="post: 925123" data-attributes="member: 56"><p><span style="color: aqua">O.K. That is just evil. I love it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Here's an aquatic devil for messing with your players heads. Note the damage reduction. It is 3.5 compliant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>Potamotrygon (Shark Devil)</u></strong></span></p><p><span style="color: aqua"><strong>Large Outsider (Aquatic, Extraplanar, Evil, Lawful)</strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 9d8+45 (85 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +7 (+3 Dex, Improved Initiative)</span></p><p><span style="color: aqua"><strong>Speed:</strong> 30', swim 90'</span></p><p><span style="color: aqua"><strong>AC:</strong> 18 (-1 Size, +3 Dex, +6 natural)</span></p><p><span style="color: aqua"><strong>Base Attack/Grapple:</strong> +15/+11</span></p><p><span style="color: aqua"><strong>Attack:</strong> Claw +15 melee, or bite +15 melee, or sting +15 melee</span></p><p><span style="color: aqua"><strong>Full Attack:</strong> 2 claws +15 melee, bite +10 melee, sting +10 melee</span></p><p><span style="color: aqua"><strong>Damage:</strong> Claw 1d6+3, bite 1d8+3, sting 1d4+3 plus poison</span></p><p><span style="color: aqua"><strong>Face/Reach:</strong> 10'/10'</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Spell-like abilities, Poison, Wounding bite,</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Outsider traits, Scent, Immunities, Resistances, DR 15/coral, SR 23,</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +11, Ref +9, Will +8,</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 25, Dex 17, Con 21, Int 16, Wis 14, Cha 14</span></p><p><span style="color: aqua"><strong>Skills:</strong> Bluff +14, Climb +19, Concentration +17, Diplomacy +14, Hide +15*, Jump +19, Listen +14, Move Silently +15, Spot +14, Survival +14, Swim +27 (+8)</span></p><p><span style="color: aqua"><strong>Feats:</strong> Ability Focus (Poison), Improved Initiative, Multiattack, Power Attack (-9/+9)</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Climate/Terrain:</strong> Any aquatic</span></p><p><span style="color: aqua"><strong>Organization:</strong> Solitary, pair, school (5-12) or swarm (20-100)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 8</span></p><p><span style="color: aqua"><strong>Treasure:</strong> Standard</span></p><p><span style="color: aqua"><strong>Alignment:</strong> LE</span></p><p><span style="color: aqua"><strong>Advancement:</strong> 10-14 HD (Large); 15-27 HD (Huge)</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Shark devils are nasty aquatic predators that see other sentient beings as little more than food.</span></p><p><span style="color: aqua">A potamotrygon resembles a humanoid cross between a tiger shark and a stingray. It's skin is mostly a sandy brown with grey-green patterns. A shark devil has red or yellow glowing eyes. The beasts tail ends in a nasty stinger that delivers a powerful copper based poison.</span></p><p><span style="color: aqua">Despite their agressive natures, shark devils are on good terms with Sahuagin and the two creatures occassionally work together.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat: </strong></span></p><p><span style="color: aqua">Potamotrygons usually initiate combat from hiding, using their spell-like abilities to confuse and harm their chosen prey before entering melee. If possible the shark devils attempt to divide their opponents.</span></p><p><span style="color: aqua"><strong>Spell-like Abilities:</strong> At will - <em>Bane</em>, <em>Darkness</em>, <em>Entangle</em>, and <em>Sound Burst</em>; 3/day - <em>Contagion</em>, <em>Dispel Magic</em>, <em>Freedom of Movement</em>, <em>Ice Storm</em>, <em>Summon Monster IV</em>, and <em>Wall of Ice</em>. These are as the spells cast by a 9th level sorcerer. (DC: 12 plus spell level)</span></p><p><span style="color: aqua"><strong>Poison (Ex):</strong> Sting, Initial and secodary damage 1d4 con, save DC: 21</span></p><p><span style="color: aqua"><strong>Wounding Bite (Ex):</strong> A shark devils bite is particularly nasty and bleeds for an additional point of damage each round. The loss of hitpoints can be prevented by the application of a Cure or similar healing spell or by someone making a successfull heal check (DC: 11 plus the number of wounds).</span></p><p><span style="color: aqua"><strong>Outsider Traits:</strong> Darkvision 60'. Cannot be raised or ressurrected, although a <em>wish</em> or <em>miracle</em> spell can restore it to life.</span></p><p><span style="color: aqua"><strong>Immunities:</strong> Potamotrygons are immune to cold, electricity, and poison.</span></p><p><span style="color: aqua"><strong>Resistances:</strong> Shark devils have acid and sonic resistance 30 and get a +4 racial bonus on saves against diseases.</span></p><p><span style="color: aqua"><strong>Skills:</strong> * A potamotrygon gets a +4 racial bonus to hide checks due to it's coloration.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">© 2003 Kristian L. Jensen.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Please tell me what you think, comments and critizism is welcomened. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p></p><p><span style="color: yellow">Edit: Removed one word. </span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 925123, member: 56"] [color=aqua]O.K. That is just evil. I love it :D Here's an aquatic devil for messing with your players heads. Note the damage reduction. It is 3.5 compliant :D - [b][u]Potamotrygon (Shark Devil)[/u] Large Outsider (Aquatic, Extraplanar, Evil, Lawful) Hit Dice:[/b] 9d8+45 (85 hp) [b]Initiative:[/b] +7 (+3 Dex, Improved Initiative) [b]Speed:[/b] 30', swim 90' [b]AC:[/b] 18 (-1 Size, +3 Dex, +6 natural) [b]Base Attack/Grapple:[/b] +15/+11 [b]Attack:[/b] Claw +15 melee, or bite +15 melee, or sting +15 melee [b]Full Attack:[/b] 2 claws +15 melee, bite +10 melee, sting +10 melee [b]Damage:[/b] Claw 1d6+3, bite 1d8+3, sting 1d4+3 plus poison [b]Face/Reach:[/b] 10'/10' [b]Special Attacks:[/b] Spell-like abilities, Poison, Wounding bite, [b]Special Qualities:[/b] Outsider traits, Scent, Immunities, Resistances, DR 15/coral, SR 23, [b]Saves:[/b] Fort +11, Ref +9, Will +8, [b]Abilities:[/b] Str 25, Dex 17, Con 21, Int 16, Wis 14, Cha 14 [b]Skills:[/b] Bluff +14, Climb +19, Concentration +17, Diplomacy +14, Hide +15*, Jump +19, Listen +14, Move Silently +15, Spot +14, Survival +14, Swim +27 (+8) [b]Feats:[/b] Ability Focus (Poison), Improved Initiative, Multiattack, Power Attack (-9/+9) [b]Climate/Terrain:[/b] Any aquatic [b]Organization:[/b] Solitary, pair, school (5-12) or swarm (20-100) [b]Challenge Rating:[/b] 8 [b]Treasure:[/b] Standard [b]Alignment:[/b] LE [b]Advancement:[/b] 10-14 HD (Large); 15-27 HD (Huge) Shark devils are nasty aquatic predators that see other sentient beings as little more than food. A potamotrygon resembles a humanoid cross between a tiger shark and a stingray. It's skin is mostly a sandy brown with grey-green patterns. A shark devil has red or yellow glowing eyes. The beasts tail ends in a nasty stinger that delivers a powerful copper based poison. Despite their agressive natures, shark devils are on good terms with Sahuagin and the two creatures occassionally work together. [b]Combat: [/b] Potamotrygons usually initiate combat from hiding, using their spell-like abilities to confuse and harm their chosen prey before entering melee. If possible the shark devils attempt to divide their opponents. [b]Spell-like Abilities:[/b] At will - [i]Bane[/i], [i]Darkness[/i], [i]Entangle[/i], and [i]Sound Burst[/i]; 3/day - [i]Contagion[/i], [i]Dispel Magic[/i], [i]Freedom of Movement[/i], [i]Ice Storm[/i], [i]Summon Monster IV[/i], and [i]Wall of Ice[/i]. These are as the spells cast by a 9th level sorcerer. (DC: 12 plus spell level) [b]Poison (Ex):[/b] Sting, Initial and secodary damage 1d4 con, save DC: 21 [b]Wounding Bite (Ex):[/b] A shark devils bite is particularly nasty and bleeds for an additional point of damage each round. The loss of hitpoints can be prevented by the application of a Cure or similar healing spell or by someone making a successfull heal check (DC: 11 plus the number of wounds). [b]Outsider Traits:[/b] Darkvision 60'. Cannot be raised or ressurrected, although a [i]wish[/i] or [i]miracle[/i] spell can restore it to life. [b]Immunities:[/b] Potamotrygons are immune to cold, electricity, and poison. [b]Resistances:[/b] Shark devils have acid and sonic resistance 30 and get a +4 racial bonus on saves against diseases. [b]Skills:[/b] * A potamotrygon gets a +4 racial bonus to hide checks due to it's coloration. © 2003 Kristian L. Jensen. - Please tell me what you think, comments and critizism is welcomened. :D[/color] [color=yellow]Edit: Removed one word. [/color] [/QUOTE]
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Knightfall's "Aquatic Creature Fun" Thread (Retired)
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