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Knightfall's Campaigns' Bestiary Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 1013279" data-attributes="member: 2012"><p><strong>And finally for today...</strong></p><p></p><p>... a conversion of the fraal for my Arcanum of the Stars Dragonstar campaign, using the 2E stats, given for them in Dragon Magazine, as a guide. - KF72</p><p>--------------------------</p><p></p><p><strong><em>Fraal</em></strong></p><p><strong>Medium-size Humanoid</strong></p><p><strong>Hit Dice:</strong> 1d8-1 (3 hp)</p><p><strong>Initiative:</strong> -1 (Dex)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 9 (-1 Dex)</p><p><strong>Attacks:</strong> -1 melee; -1 ranged</p><p><strong>Damage:</strong> By weapon</p><p><strong>Space/Reach:</strong> 5 ft. / 5ft.</p><p><strong>Special Attacks:</strong> Psionics</p><p><strong>Special Qualities:</strong> Psionics, darkvision 90 ft., hit point restriction, isolation insanity, PR variable (see text)</p><p><strong>Saves:</strong> Fort -1, Ref -1, Will +4</p><p><strong>Abilities:</strong> Str 8 (-1), Dex 9 (-1), Con 8 (-1), Int 15 (+2), Wis 15 (+2), Cha 12 (+1)</p><p><strong>Skills:</strong> Concentration +6, Diplomacy +5, Heal +6, Knowledge (psionics) +10, Search +6, Sense Motive +6</p><p><strong>Feats:</strong> Skill Focus (Knowledge – psionics), Technical Proficiency (B)</p><p></p><p><strong>Climate/Terrain:</strong> Any land, space, or underground</p><p><strong>Organization:</strong> Pair, family (2–5), or nomadic sphereship colony (20–100)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually lawful neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p>The fraal are visitors from somewhere beyond the bounds of known space. Where they come from is unknown and they refuse to tell anyone. Masters of technology and psionics, the goal of the fraal in this area of the galaxy remains a mystery. Their sphereships are an awe-inspiring sight and the fraal are the only known race capable of traveling the stars without the need of a starcaster.</p><p></p><p>Their sphereships travel through techno-psionic-created wormholes called jump points. They call the process mindjumping but no other race has ever seen the technology used that accomplishes this amazing feat. Mezzenbone would give anything to possess mindjump technology but captured fraal wipe their own minds rather than risk it falling into the hands of the Dragon Empire.</p><p></p><p>The fraal get along well with elves, the juna, the raia and chronomancers. They don’t get along well with members of the Arcanum or the Freedom League, viewing them as interstellar manipulators and terrorists. For the most part, fraal tend not to get involved with stellar politics and watch from the sidelines. It is rumored that they are a divine race descended from the Twelve True Gods. And while fraal are not prone to emotional outburst they tend to laugh uncontrollably when asked such.</p><p></p><p>Fraal never associate with the Dragon Empire for any reason and view Mezzenbone as a horrible dictator. As a result, fraal have been forced to work with resistance members from time to time. More often than not, the fraal throw in with the guardians against both sides of the conflict.</p><p></p><p>The most famous fraal in the history of known space was the xeno-geneticist Iscin. This fraal experimented with genetics on thousands of alien creatures. He was known for warping a primitive creature’s genes to bring about the spark of intelligence in his experiments. Most believe he was evil, as the fraal don't talk of Iscin when asked. It is believed that the xeno-geneticist was an outcast amongst his people due to these experiments.</p><p></p><p>Dozens of intelligent races that survived his experiments continue to exist to this day. The blount, bronth, crugar, and woffen are all intelligent, mutated races created by Iscin. Some speculate that Iscin also brought about the existence of the dabber, hoop and weren. These races can neither confirm nor deny this possibility, but one should be careful about even mentioning it to a weren. They absolutely refuse to believe that a mortal being created them, no matter how advanced.</p><p></p><p>The fraal speak Common, Draconic, and their own racial language.</p><p></p><p><strong>Combat</strong></p><p>The fraal are not sturdy combatants, and they will go to great lengths too have others do the fighting. If forced into a confrontation they prefer to use laser and screamer pistols from a distance. If pressed into close melee they will defend themselves with powered staffs.</p><p></p><p><em>Hit Point Restriction:</em> A fraal can never gain additional hit points due to an exceptional Constitution score or through any feat that grants hit points (i.e. Toughness).</p><p></p><p><em>Isolation Insanity:</em> A fraal that becomes isolated from others of its race will become mentally unbalanced and subject to unprecedented mood swings of depression and anxiety. Eventually, a permanent form of insanity takes hold.</p><p></p><p>A fraal without at least one other of his or her kind nearby, for more than a month, is at risk of developing this insanity. The fraal must make a Will save (DC 15 + 1 per month – the fraal’s Wisdom modifier) or go insane. (Melancholia, alienation, and dementia praecox are the most likely forms of fraal mental disorder.)</p><p></p><p>The fraal suffers a -4 circumstance penalty to all Intelligence, Wisdom, and Charisma-based checks until her or she comes back into contact with one of his or her own kind. It is possible that an psionically-endowed individual of another race could help a fraal fight through his or her isolation insanity. (Subtract the psionically-endowed individual’s Wisdom modifier from the Will save’s DC.)</p><p></p><p><em>Psionics</em> (Sp): At will – astral construct I, conceal thoughts, detect psionics, identify, lesser mindlink, and object reading. These abilities are as the powers manifested by a 20th level psion.</p><p></p><p><em>Attack/Defense Modes</em> (Sp): At will – psychic crush/thought shield</p><p></p><p><em>Power Resistance</em> (Ex): A fraal has power resistance equal to 10 + 1 per character level.</p><p></p><p><em>Skills:</em> A fraal gains a +4 racial bonus to Knowledge (psionic) checks, as well as a +2 racial bonus to Concentration, Hide, Search, and Sense Motive checks. A fraal may use the Autohypnosis, Psicraft, and Use Psionic Device skills untrained.</p><p></p><p><strong>Fraal Characters</strong></p><p>The fraal favor the psion class. Fraal often become bards, clerics, and rogues, and they sometimes become mechanists, fighters, pilots, and sorcerers. Fraal cannot be barbarians, wizards, paladins, or rangers. Fraal often multiclass as rogue/psions, cleric/psions, and fighter/psions.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1013279, member: 2012"] [b]And finally for today...[/b] ... a conversion of the fraal for my Arcanum of the Stars Dragonstar campaign, using the 2E stats, given for them in Dragon Magazine, as a guide. - KF72 -------------------------- [b][i]Fraal[/i][/b] [b]Medium-size Humanoid[/b] [b]Hit Dice:[/b] 1d8-1 (3 hp) [b]Initiative:[/b] -1 (Dex) [b]Speed:[/b] 30 ft. [b]AC:[/b] 9 (-1 Dex) [b]Attacks:[/b] -1 melee; -1 ranged [b]Damage:[/b] By weapon [b]Space/Reach:[/b] 5 ft. / 5ft. [b]Special Attacks:[/b] Psionics [b]Special Qualities:[/b] Psionics, darkvision 90 ft., hit point restriction, isolation insanity, PR variable (see text) [b]Saves:[/b] Fort -1, Ref -1, Will +4 [b]Abilities:[/b] Str 8 (-1), Dex 9 (-1), Con 8 (-1), Int 15 (+2), Wis 15 (+2), Cha 12 (+1) [b]Skills:[/b] Concentration +6, Diplomacy +5, Heal +6, Knowledge (psionics) +10, Search +6, Sense Motive +6 [b]Feats:[/b] Skill Focus (Knowledge – psionics), Technical Proficiency (B) [b]Climate/Terrain:[/b] Any land, space, or underground [b]Organization:[/b] Pair, family (2–5), or nomadic sphereship colony (20–100) [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually lawful neutral [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +1 The fraal are visitors from somewhere beyond the bounds of known space. Where they come from is unknown and they refuse to tell anyone. Masters of technology and psionics, the goal of the fraal in this area of the galaxy remains a mystery. Their sphereships are an awe-inspiring sight and the fraal are the only known race capable of traveling the stars without the need of a starcaster. Their sphereships travel through techno-psionic-created wormholes called jump points. They call the process mindjumping but no other race has ever seen the technology used that accomplishes this amazing feat. Mezzenbone would give anything to possess mindjump technology but captured fraal wipe their own minds rather than risk it falling into the hands of the Dragon Empire. The fraal get along well with elves, the juna, the raia and chronomancers. They don’t get along well with members of the Arcanum or the Freedom League, viewing them as interstellar manipulators and terrorists. For the most part, fraal tend not to get involved with stellar politics and watch from the sidelines. It is rumored that they are a divine race descended from the Twelve True Gods. And while fraal are not prone to emotional outburst they tend to laugh uncontrollably when asked such. Fraal never associate with the Dragon Empire for any reason and view Mezzenbone as a horrible dictator. As a result, fraal have been forced to work with resistance members from time to time. More often than not, the fraal throw in with the guardians against both sides of the conflict. The most famous fraal in the history of known space was the xeno-geneticist Iscin. This fraal experimented with genetics on thousands of alien creatures. He was known for warping a primitive creature’s genes to bring about the spark of intelligence in his experiments. Most believe he was evil, as the fraal don't talk of Iscin when asked. It is believed that the xeno-geneticist was an outcast amongst his people due to these experiments. Dozens of intelligent races that survived his experiments continue to exist to this day. The blount, bronth, crugar, and woffen are all intelligent, mutated races created by Iscin. Some speculate that Iscin also brought about the existence of the dabber, hoop and weren. These races can neither confirm nor deny this possibility, but one should be careful about even mentioning it to a weren. They absolutely refuse to believe that a mortal being created them, no matter how advanced. The fraal speak Common, Draconic, and their own racial language. [b]Combat[/b] The fraal are not sturdy combatants, and they will go to great lengths too have others do the fighting. If forced into a confrontation they prefer to use laser and screamer pistols from a distance. If pressed into close melee they will defend themselves with powered staffs. [i]Hit Point Restriction:[/i] A fraal can never gain additional hit points due to an exceptional Constitution score or through any feat that grants hit points (i.e. Toughness). [i]Isolation Insanity:[/i] A fraal that becomes isolated from others of its race will become mentally unbalanced and subject to unprecedented mood swings of depression and anxiety. Eventually, a permanent form of insanity takes hold. A fraal without at least one other of his or her kind nearby, for more than a month, is at risk of developing this insanity. The fraal must make a Will save (DC 15 + 1 per month – the fraal’s Wisdom modifier) or go insane. (Melancholia, alienation, and dementia praecox are the most likely forms of fraal mental disorder.) The fraal suffers a -4 circumstance penalty to all Intelligence, Wisdom, and Charisma-based checks until her or she comes back into contact with one of his or her own kind. It is possible that an psionically-endowed individual of another race could help a fraal fight through his or her isolation insanity. (Subtract the psionically-endowed individual’s Wisdom modifier from the Will save’s DC.) [i]Psionics[/i] (Sp): At will – astral construct I, conceal thoughts, detect psionics, identify, lesser mindlink, and object reading. These abilities are as the powers manifested by a 20th level psion. [i]Attack/Defense Modes[/i] (Sp): At will – psychic crush/thought shield [i]Power Resistance[/i] (Ex): A fraal has power resistance equal to 10 + 1 per character level. [i]Skills:[/i] A fraal gains a +4 racial bonus to Knowledge (psionic) checks, as well as a +2 racial bonus to Concentration, Hide, Search, and Sense Motive checks. A fraal may use the Autohypnosis, Psicraft, and Use Psionic Device skills untrained. [b]Fraal Characters[/b] The fraal favor the psion class. Fraal often become bards, clerics, and rogues, and they sometimes become mechanists, fighters, pilots, and sorcerers. Fraal cannot be barbarians, wizards, paladins, or rangers. Fraal often multiclass as rogue/psions, cleric/psions, and fighter/psions. [/QUOTE]
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