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Knightfall's "CC2 Cartography" Thread (Retired: Apr 16/05)
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<blockquote data-quote="Knightfall" data-source="post: 711635" data-attributes="member: 2012"><p>Well, this is a fantasy world after all and really like complex river arrangements. And the Sword Gulf Region is particularly water logged with deep rushing rivers and a lot of smaller lakes along the way. the Sword Gulf Region is dominated by rolling plains, moors and marshlands.</p><p></p><p>I haven't developed a lot of smaller lakes (or other terrian features) yet because I want to do that on a more detailed map. I'm big on water and magic riverboats are a common sight in some regions. Particularly the south, beyond the Great Expanse (that's the desert) and along the Wind River (the main river going north to south through the Eastern Shores). Not so much in the Sword Gulf Region.</p><p></p><p></p><p></p><p>I like that waterfalls idea, something to think about. As for the disappearing rivers, I like to think of them becoming underground rivers, winding deeper and deeper into the earth, and eventually into my underdark. There's lots of water underground too... and NO Drow!</p><p></p><p>I like Aboleths (a little, little bit), Koprus and Morkoths. Harqual also has a huge merrow problem. sea dwelling, fresh water, and underearth fresh water. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I do have lots of gods with water in their portfolio, I'd forgotten. I don't know where my head was the last time you mentioned that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p><strong>Pantheon of the North</strong></p><p></p><p>Aegir, Old Man in the Sea (I)</p><p>N</p><p>North, Ocean, Repose, Strength, Water</p><p></p><p>Hela, The Flowing Peacebringer (D)</p><p>CG</p><p>Chaos, Good, Healing, Ocean, Protection</p><p></p><p>Sanh, The Stormmaker (I)</p><p>N</p><p>Air, Storm, Water, Weather</p><p></p><p><em>Tulle, God of Rivers (D) *</em></p><p><em>N</em></p><p><em>Trade, Travel, Water</em></p><p><em>* This god is dead, killed during the Divinity War. Could explain how the waterways are swelling out of control.</em></p><p></p><p><strong>Demihuman Gods</strong></p><p></p><p>Deep Sashelas, The Dolphin Prince (I)</p><p>CG</p><p>Chaos, Good, Elf, Knowledge, Ocean, Water</p><p></p><p>Tudsara, The Lifegrower (I)</p><p>N</p><p>Forest, Gnome, Plant, Sun, Water</p><p></p><p>Hendomar, Badger Brother (D)</p><p>NG</p><p>Animal, Good, Earth, Halfling, Water</p><p></p><p><strong>Interloper Gods</strong></p><p></p><p>Ahto, God of the Sea (G)</p><p>NG</p><p>Air, Animal, Ocean, Water</p><p></p><p>Persana, Goddess of Ships and Sailors (L)</p><p>N</p><p>Air, Ocean, Protection, Water</p><p></p><p>Ran, Goddess of Storms (I)</p><p>CN</p><p>Air, Repose, Storm, Water</p><p></p><p>BTW, you might want to check out my World of Kulan Campaign Development thread under Plots & Places. A good deal of the first page is mythology and history about Harqual (including some fiction). It was orginally my Divinity War stroy hour thread but now that I'm using it for plots, places and campaign details, it's more appropriate to Plots & Places.</p><p></p><p>Cheers!</p><p></p><p>KF72</p><p></p><p>p.s. Off to physio...</p></blockquote><p></p>
[QUOTE="Knightfall, post: 711635, member: 2012"] Well, this is a fantasy world after all and really like complex river arrangements. And the Sword Gulf Region is particularly water logged with deep rushing rivers and a lot of smaller lakes along the way. the Sword Gulf Region is dominated by rolling plains, moors and marshlands. I haven't developed a lot of smaller lakes (or other terrian features) yet because I want to do that on a more detailed map. I'm big on water and magic riverboats are a common sight in some regions. Particularly the south, beyond the Great Expanse (that's the desert) and along the Wind River (the main river going north to south through the Eastern Shores). Not so much in the Sword Gulf Region. I like that waterfalls idea, something to think about. As for the disappearing rivers, I like to think of them becoming underground rivers, winding deeper and deeper into the earth, and eventually into my underdark. There's lots of water underground too... and NO Drow! I like Aboleths (a little, little bit), Koprus and Morkoths. Harqual also has a huge merrow problem. sea dwelling, fresh water, and underearth fresh water. :) I do have lots of gods with water in their portfolio, I'd forgotten. I don't know where my head was the last time you mentioned that. :p [b]Pantheon of the North[/b] Aegir, Old Man in the Sea (I) N North, Ocean, Repose, Strength, Water Hela, The Flowing Peacebringer (D) CG Chaos, Good, Healing, Ocean, Protection Sanh, The Stormmaker (I) N Air, Storm, Water, Weather [i]Tulle, God of Rivers (D) * N Trade, Travel, Water * This god is dead, killed during the Divinity War. Could explain how the waterways are swelling out of control.[/i] [b]Demihuman Gods[/b] Deep Sashelas, The Dolphin Prince (I) CG Chaos, Good, Elf, Knowledge, Ocean, Water Tudsara, The Lifegrower (I) N Forest, Gnome, Plant, Sun, Water Hendomar, Badger Brother (D) NG Animal, Good, Earth, Halfling, Water [b]Interloper Gods[/b] Ahto, God of the Sea (G) NG Air, Animal, Ocean, Water Persana, Goddess of Ships and Sailors (L) N Air, Ocean, Protection, Water Ran, Goddess of Storms (I) CN Air, Repose, Storm, Water BTW, you might want to check out my World of Kulan Campaign Development thread under Plots & Places. A good deal of the first page is mythology and history about Harqual (including some fiction). It was orginally my Divinity War stroy hour thread but now that I'm using it for plots, places and campaign details, it's more appropriate to Plots & Places. Cheers! KF72 p.s. Off to physio... [/QUOTE]
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