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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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<blockquote data-quote="Krishnath" data-source="post: 2178617" data-attributes="member: 56"><p><span style="color: aqua">Sorry Narleth, maybe later.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Now presenting, the Horror of Black Bog, a Half-illithid Aboleth using the optional rules from the Expanded Psionic Handbook. Comments are appreciated.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">----------</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>The Horror of Black Bog </u></strong></span></p><p><span style="color: aqua">Half-illithid Psionic Aboleth</span></p><p><span style="color: aqua"><strong>Huge Aberration (Aquatic, Psionic) </strong></span></p><p><span style="color: aqua"><strong>Hit Dice: </strong> 8d8+40 (76 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +1</span></p><p><span style="color: aqua"><strong>Speed:</strong> 10’ (2 squares); swim 60’’</span></p><p><span style="color: aqua"><strong>Armor Class:</strong> 17 (-2 size, +1 Dex, +8 natural), touch 9, flat-footed 16</span></p><p><span style="color: aqua"><strong>Base Attack/Grapple:</strong> +6/+22</span></p><p><span style="color: aqua"><strong>Attack:</strong> Tentacle +12 melee (1d8+8 plus slime)</span></p><p><span style="color: aqua"><strong>Full Attack:</strong> 8 tentacles +12 melee (1d8+8 plus slime)</span></p><p><span style="color: aqua"><strong>Space/Reach:</strong> 15’/10’</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Extract, improved grab, mind blast, psi-like abilities, slime,</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Darkvision 60’, mucus cloud, power resistance 18, telepathy 100’,</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +7, Ref +3, Will +13,</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 26, Dex 12, Con 20, Int 19, Wis 21, Cha 21,</span></p><p><span style="color: aqua"><strong>Skills:</strong> Concentration +15, Hide (cc) -2, Knowledge: Dungeoneering +15, Listen +18, Move Silently (cc) +6, Spot +18, Swim +18,</span></p><p><span style="color: aqua"><strong>Feats:</strong> Alertness, Combat Manifestation, Iron Will,</span></p><p><span style="color: aqua"><strong>Environment:</strong> Black Bog</span></p><p><span style="color: aqua"><strong>Organization:</strong> Solitary (hopefully unique)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 10</span></p><p><span style="color: aqua"><strong>Treasure:</strong> Double standard</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Lawful evil</span></p><p><span style="color: aqua"><strong>Advancement:</strong> 9-16 HD (Huge); 17-24 HD (Gargantuan)</span></p><p><span style="color: aqua"><strong>Level Adjustment:</strong> -</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><em>“What infernal realm that spawned the abomination that attacked us that day in the swamp I do not know. Oh, if we had just heeded the warnings of the locals my brother would still be alive this day, but foolish as we where, we entered the realm of this fell beast, nothing happened for hours, and then suddenly without warning its multiple tentacle lashed out at us from the murky water of the bog. My brother Janus never stood a chance against the beast, and in my fright I turned tail and ran. Perhaps I escaped so that I could write this letter to you my liege, and beseech you for assistance against this horror of the black bog. The creature is still out there waiting, I can hear it calling my name, calling, calling…”</em></span></p><p><span style="color: aqua"><em>- Lord Nathaniel Harker.</em></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">None have truly seen the horror of the black bog and still lives, the above letter was found in Lord Nathaniel Harker’s room at the Inn of the Old Oak, Lord Harker was nowhere to be found. Not much is known of the creatures’ appearance, nor its dietary preferences, save that it seems to attack any sentient creature that enters its chosen territory in the swamp. And it is our duty as the king’s royal knights to find and slay this abyssal fiend.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat: </strong></span></p><p><span style="color: aqua">The horror of black bog is assumed to utilize ambush tactics, so stay on your toes men.</span></p><p><span style="color: aqua"><strong>Improved Grab (Ex):</strong> If the horror of black bog hits an opponent of Huge size or smaller with a tentacle attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it attaches the tentacle to the opponent’s head. After a successful grab, the horror of black bog can try to attach its remaining tentacles with a singe successful grapple check, but the horror of black bog gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponents turn.</span></p><p><span style="color: aqua"><strong>Extract (Ex):</strong> If the Horror of Black Bog maintains its hold with at least four tentacles for one full round automatically extracts the opponent’s brain at the beginning of its next turn, instantly killing the victim.</span></p><p><span style="color: aqua"><strong>Mind Blast (Ps):</strong> 1/day, 40’ cone, Will save DC 18 or become stunned for 1d4 rounds. The save DC is Intelligence-based.</span></p><p><span style="color: aqua"><strong>Psi-like abilities:</strong> At will – <em>disable</em> (30’ cone, 12 HD, DC 22*), <em>false sensory input</em> (5 targets, DC 18*), <em>mental disruption</em> (20’ radius, DC 20*), <em>mindlink</em> (unwilling, nine targets, DC 16); 3/day – <em>ego whip</em> (ML 7th, 2d4, DC 19*), <em>psionic detect thoughts</em>, <em>psionic dominate</em> (any target, 24 hours, DC 22*), <em>psionic levitate</em>, <em>psionic suggestion</em> (6 targets, 13 hours, DC 17*), <em>thought shield</em> (power resistance 21, 3 rounds*); 1/day – <em>psionic charm monster</em> (DC 20), <em>psionic modify memory</em> (DC 19), <em>remote viewing</em> (DC 19), <em>wall of ectoplasm</em> (DC 19); Manifester level 13th. The save DCs are Charisma-based.</span></p><p><span style="color: aqua">* Includes augmentation for the horror of black bog’s manifester level.</span></p><p><span style="color: aqua"><strong>Slime (Ex):</strong> A blow from the horror of black bog’s tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 19 fortitude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature’s natural armor bonus by 1 (but never to less than 0). The save DC is Constitution-based.</span></p><p><span style="color: aqua">A <em>remove disease</em> spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a <em>heal</em> or <em>mass heal</em> spell can reverse the affliction.</span></p><p><span style="color: aqua"><strong>Mucus Cloud (Ex):</strong> An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed on a DC 19 Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. The save DC is Constitution-based.</span></p><p><span style="color: aqua"><strong>Telepathy (Su):</strong> The horror of black bog can communicate with any creature within 100’ that has a language.</span></p><p><span style="color: aqua"><strong>Skills:</strong> An aboleth has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">----------</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">So what do you think?</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 2178617, member: 56"] [color=aqua]Sorry Narleth, maybe later. Now presenting, the Horror of Black Bog, a Half-illithid Aboleth using the optional rules from the Expanded Psionic Handbook. Comments are appreciated. ---------- [b][u]The Horror of Black Bog [/u][/b] Half-illithid Psionic Aboleth [b]Huge Aberration (Aquatic, Psionic) Hit Dice: [/b] 8d8+40 (76 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 10’ (2 squares); swim 60’’ [b]Armor Class:[/b] 17 (-2 size, +1 Dex, +8 natural), touch 9, flat-footed 16 [b]Base Attack/Grapple:[/b] +6/+22 [b]Attack:[/b] Tentacle +12 melee (1d8+8 plus slime) [b]Full Attack:[/b] 8 tentacles +12 melee (1d8+8 plus slime) [b]Space/Reach:[/b] 15’/10’ [b]Special Attacks:[/b] Extract, improved grab, mind blast, psi-like abilities, slime, [b]Special Qualities:[/b] Darkvision 60’, mucus cloud, power resistance 18, telepathy 100’, [b]Saves:[/b] Fort +7, Ref +3, Will +13, [b]Abilities:[/b] Str 26, Dex 12, Con 20, Int 19, Wis 21, Cha 21, [b]Skills:[/b] Concentration +15, Hide (cc) -2, Knowledge: Dungeoneering +15, Listen +18, Move Silently (cc) +6, Spot +18, Swim +18, [b]Feats:[/b] Alertness, Combat Manifestation, Iron Will, [b]Environment:[/b] Black Bog [b]Organization:[/b] Solitary (hopefully unique) [b]Challenge Rating:[/b] 10 [b]Treasure:[/b] Double standard [b]Alignment:[/b] Lawful evil [b]Advancement:[/b] 9-16 HD (Huge); 17-24 HD (Gargantuan) [b]Level Adjustment:[/b] - [I]“What infernal realm that spawned the abomination that attacked us that day in the swamp I do not know. Oh, if we had just heeded the warnings of the locals my brother would still be alive this day, but foolish as we where, we entered the realm of this fell beast, nothing happened for hours, and then suddenly without warning its multiple tentacle lashed out at us from the murky water of the bog. My brother Janus never stood a chance against the beast, and in my fright I turned tail and ran. Perhaps I escaped so that I could write this letter to you my liege, and beseech you for assistance against this horror of the black bog. The creature is still out there waiting, I can hear it calling my name, calling, calling…” - Lord Nathaniel Harker.[/I] None have truly seen the horror of the black bog and still lives, the above letter was found in Lord Nathaniel Harker’s room at the Inn of the Old Oak, Lord Harker was nowhere to be found. Not much is known of the creatures’ appearance, nor its dietary preferences, save that it seems to attack any sentient creature that enters its chosen territory in the swamp. And it is our duty as the king’s royal knights to find and slay this abyssal fiend. [b]Combat: [/b] The horror of black bog is assumed to utilize ambush tactics, so stay on your toes men. [b]Improved Grab (Ex):[/b] If the horror of black bog hits an opponent of Huge size or smaller with a tentacle attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it attaches the tentacle to the opponent’s head. After a successful grab, the horror of black bog can try to attach its remaining tentacles with a singe successful grapple check, but the horror of black bog gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponents turn. [b]Extract (Ex):[/b] If the Horror of Black Bog maintains its hold with at least four tentacles for one full round automatically extracts the opponent’s brain at the beginning of its next turn, instantly killing the victim. [b]Mind Blast (Ps):[/b] 1/day, 40’ cone, Will save DC 18 or become stunned for 1d4 rounds. The save DC is Intelligence-based. [b]Psi-like abilities:[/b] At will – [I]disable[/I] (30’ cone, 12 HD, DC 22*), [I]false sensory input[/I] (5 targets, DC 18*), [I]mental disruption[/I] (20’ radius, DC 20*), [I]mindlink[/I] (unwilling, nine targets, DC 16); 3/day – [I]ego whip[/I] (ML 7th, 2d4, DC 19*), [I]psionic detect thoughts[/I], [I]psionic dominate[/I] (any target, 24 hours, DC 22*), [I]psionic levitate[/I], [I]psionic suggestion[/I] (6 targets, 13 hours, DC 17*), [I]thought shield[/I] (power resistance 21, 3 rounds*); 1/day – [I]psionic charm monster[/I] (DC 20), [I]psionic modify memory[/I] (DC 19), [I]remote viewing[/I] (DC 19), [I]wall of ectoplasm[/I] (DC 19); Manifester level 13th. The save DCs are Charisma-based. * Includes augmentation for the horror of black bog’s manifester level. [b]Slime (Ex):[/b] A blow from the horror of black bog’s tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 19 fortitude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature’s natural armor bonus by 1 (but never to less than 0). The save DC is Constitution-based. A [I]remove disease[/I] spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a [I]heal[/I] or [I]mass heal[/I] spell can reverse the affliction. [b]Mucus Cloud (Ex):[/b] An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed on a DC 19 Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. The save DC is Constitution-based. [b]Telepathy (Su):[/b] The horror of black bog can communicate with any creature within 100’ that has a language. [b]Skills:[/b] An aboleth has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. ---------- So what do you think?[/color] [/QUOTE]
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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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