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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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<blockquote data-quote="Knightfall" data-source="post: 2180435" data-attributes="member: 2012"><p><strong>Umbral Aboleth</strong></p><p><strong>Huge Undead (Augmented, Aquatic, Incorporeal)</strong></p><p><strong>Hit Dice:</strong> 8d12 (52 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> Fly 40 ft. (8 squares)</p><p><strong>AC:</strong> 15 (-2 size, +3 Dex, +4 deflection), touch 15, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +4/—</p><p><strong>Attack:</strong> +4 melee (2d6 Strength, incorporeal touch)</p><p><strong>Full Attack:</strong> +4 melee (2d6 Strength, incorporeal touch)</p><p><strong>Space/Reach:</strong> 15 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Create spawn, enslave, psionics, slime *, strength damage</p><p><strong>Special Qualities:</strong> Aquatic subtype, darkvision 60 ft., inescapable craving, mucus cloud *, turn resistance</p><p><strong>Saves:</strong> Fort +4, Ref +7, Will +12</p><p><strong>Abilities:</strong> Str —, Dex 16 (+3), Con —, Int 11 (+0), Wis 19 (+4), Cha 19 (+4)</p><p><strong>Skills:</strong> Concentration +11, Knowledge (any one) +11, Listen +15, Spot +15, Swim +0</p><p><strong>Feats:</strong> Daunting Presence, Combat Casting, Iron Will</p><p></p><p><strong>Environment:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary, pair, gang (3–4), or clutch (2–4 plus 2–7 shadows)</p><p><strong>Challenge Rating:</strong> 10</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 9–16 HD (Huge); 17–24 HD (Gargantuan)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>An umbral aboleth is a creature of living darkness that looks like an aboleth made from shadow, if you see it at all before it attacks. The creature is near invisible in dark or gloomy area, but stands out in brightly-lit areas.</p><p></p><p>This undead menace flies through the air with a swimming motion, as if it was still underwater. Its primeval fish-like traits remain obvious to those that encounter it in close quarters including three, glowing, eyelike pinpricks where its eyes use to be.</p><p></p><p>The creature attacks silently and without remorse.</p><p></p><p>An umbral aboleths speaks the languages it knew in life, which includes Aboleth, Undercommon, and Aquan.</p><p></p><p><strong>Combat</strong></p><p>An umbral aboleth attacks with its incorporeal touch attack. It is highly aggressive, predatory, and is quick to strike down the living, which its hates with unyielding malevolence. It only enslaves living creatures in order to make it easier for the creature to drain an opponent’s Strength score. It uses its psionics to better hide itself so it can ambush unwary foes.</p><p></p><p>Umbral aboleths seek out living aboleths to kill most often, as they hate their former kin more then anything else.</p><p></p><p><em>Create Spawn</em> (Su): Any humanoid reduced to Strength 0 by an umbral aboleth dies and rises as a shadow under the control of its killer in 1d4 rounds.</p><p></p><p><em>Daunting Presence</em> (Feat): An umbral aboleth may take a standard action to awe an opponent, within 30 feet, that has line of sight to it, and has an Int score. On a failed Will save (DC 18) the opponent is shaken for 10 minutes. This feat has no effect on an opponent that is already shaken.</p><p></p><p><em>Enslave</em> (Su): Three times per day, an umbral aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed on a DC 18 Will save or be affected as though by a <em>dominate person</em> spell (caster level 16th). An enslaved creature obeys the umbral aboleth's telepathic commands until freed by <em>remove curse</em>, and can attempt a new Will save every 24 hours to break free. The control is also broken if the umbral aboleth dies or travels more than 1 mile from its slave. The save DC is Charisma-based.</p><p></p><p><em>Psionics</em> (Sp): At will—<em>hypnotic pattern</em> (DC 16), <em>illusory wall</em> (DC 18), <em>mirage arcana</em> (DC 19), <em>persistent image</em> (DC 19), <em>programmed image</em> (DC 20), <em>project image</em> (DC 21), <em>veil</em> (DC 20). Effective caster level 16th. The save DCs are Charisma-based.</p><p></p><p><em>Slime</em> (Ex): A blow from an umbral aboleth's tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 14 Fortitude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature's natural armor bonus by 1 (but never to less than 0). The save DC is Constitution-based.</p><p></p><p>A <em>remove disease spell</em> cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the affliction. *While an umbral aboleth retains this special attack, it cannot use the ability due to its incorporeal form.</p><p></p><p><em>Strength Damage</em> (Su): The touch of an umbral aboleth deals 2d6 points of Strength damage to a living foe.</p><p></p><p><em>Inescapable Craving</em>: An umbral aboleth has an inescapable craving (see the Undead Metabolism section in chapter 1 of <em>D&D Libris Mortis: The Book of Undead</em>) for Strength, which it satisfies by using its Strength damage ability.</p><p></p><p><em>Mucus Cloud</em> (Ex): An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed on a DC 14 Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. The save DC is Constitution-based. *While an umbral aboleth retains this special quality, it cannot use the ability due to its incorporeal form.</p><p></p><p><em>Turn Resistance</em> (Ex): An umbral aboleth gains +2 turn resistance.</p><p></p><p><em>Skills</em>: An umbral aboleth has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p><strong>Base Creature:</strong> Aboleth, changed Alertness feat to Daunting Presence feat.</p><p><strong>Template:</strong> Umbral Creature (<em>D&D Libris Mortis: The Book of Undead</em>)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2180435, member: 2012"] [B]Umbral Aboleth[/B] [B]Huge Undead (Augmented, Aquatic, Incorporeal)[/B] [B]Hit Dice:[/B] 8d12 (52 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] Fly 40 ft. (8 squares) [B]AC:[/B] 15 (-2 size, +3 Dex, +4 deflection), touch 15, flat-footed 12 [B]Base Attack/Grapple:[/B] +4/— [B]Attack:[/B] +4 melee (2d6 Strength, incorporeal touch) [B]Full Attack:[/B] +4 melee (2d6 Strength, incorporeal touch) [B]Space/Reach:[/B] 15 ft. / 10 ft. [B]Special Attacks:[/B] Create spawn, enslave, psionics, slime *, strength damage [B]Special Qualities:[/B] Aquatic subtype, darkvision 60 ft., inescapable craving, mucus cloud *, turn resistance [B]Saves:[/B] Fort +4, Ref +7, Will +12 [B]Abilities:[/B] Str —, Dex 16 (+3), Con —, Int 11 (+0), Wis 19 (+4), Cha 19 (+4) [B]Skills:[/B] Concentration +11, Knowledge (any one) +11, Listen +15, Spot +15, Swim +0 [B]Feats:[/B] Daunting Presence, Combat Casting, Iron Will [B]Environment:[/B] Any land and underground [B]Organization:[/B] Solitary, pair, gang (3–4), or clutch (2–4 plus 2–7 shadows) [B]Challenge Rating:[/B] 10 [B]Treasure:[/B] None [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 9–16 HD (Huge); 17–24 HD (Gargantuan) [B]Level Adjustment:[/B] — An umbral aboleth is a creature of living darkness that looks like an aboleth made from shadow, if you see it at all before it attacks. The creature is near invisible in dark or gloomy area, but stands out in brightly-lit areas. This undead menace flies through the air with a swimming motion, as if it was still underwater. Its primeval fish-like traits remain obvious to those that encounter it in close quarters including three, glowing, eyelike pinpricks where its eyes use to be. The creature attacks silently and without remorse. An umbral aboleths speaks the languages it knew in life, which includes Aboleth, Undercommon, and Aquan. [B]Combat[/B] An umbral aboleth attacks with its incorporeal touch attack. It is highly aggressive, predatory, and is quick to strike down the living, which its hates with unyielding malevolence. It only enslaves living creatures in order to make it easier for the creature to drain an opponent’s Strength score. It uses its psionics to better hide itself so it can ambush unwary foes. Umbral aboleths seek out living aboleths to kill most often, as they hate their former kin more then anything else. [I]Create Spawn[/I] (Su): Any humanoid reduced to Strength 0 by an umbral aboleth dies and rises as a shadow under the control of its killer in 1d4 rounds. [I]Daunting Presence[/I] (Feat): An umbral aboleth may take a standard action to awe an opponent, within 30 feet, that has line of sight to it, and has an Int score. On a failed Will save (DC 18) the opponent is shaken for 10 minutes. This feat has no effect on an opponent that is already shaken. [I]Enslave[/I] (Su): Three times per day, an umbral aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed on a DC 18 Will save or be affected as though by a [i]dominate person[/i] spell (caster level 16th). An enslaved creature obeys the umbral aboleth's telepathic commands until freed by [i]remove curse[/i], and can attempt a new Will save every 24 hours to break free. The control is also broken if the umbral aboleth dies or travels more than 1 mile from its slave. The save DC is Charisma-based. [I]Psionics[/I] (Sp): At will—[I]hypnotic pattern[/I] (DC 16), [I]illusory wall[/I] (DC 18), [I]mirage arcana[/I] (DC 19), [I]persistent image[/I] (DC 19), [I]programmed image[/I] (DC 20), [I]project image[/I] (DC 21), [I]veil[/I] (DC 20). Effective caster level 16th. The save DCs are Charisma-based. [I]Slime[/I] (Ex): A blow from an umbral aboleth's tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 14 Fortitude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature's natural armor bonus by 1 (but never to less than 0). The save DC is Constitution-based. A [I]remove disease spell[/I] cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the affliction. *While an umbral aboleth retains this special attack, it cannot use the ability due to its incorporeal form. [I]Strength Damage[/I] (Su): The touch of an umbral aboleth deals 2d6 points of Strength damage to a living foe. [I]Inescapable Craving[/I]: An umbral aboleth has an inescapable craving (see the Undead Metabolism section in chapter 1 of [I]D&D Libris Mortis: The Book of Undead[/I]) for Strength, which it satisfies by using its Strength damage ability. [I]Mucus Cloud[/I] (Ex): An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed on a DC 14 Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. The save DC is Constitution-based. *While an umbral aboleth retains this special quality, it cannot use the ability due to its incorporeal form. [I]Turn Resistance[/I] (Ex): An umbral aboleth gains +2 turn resistance. [I]Skills[/I]: An umbral aboleth has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [B]Base Creature:[/B] Aboleth, changed Alertness feat to Daunting Presence feat. [B]Template:[/B] Umbral Creature ([I]D&D Libris Mortis: The Book of Undead[/I]) [/QUOTE]
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