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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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<blockquote data-quote="Knightfall" data-source="post: 2180715" data-attributes="member: 2012"><p><strong>Corrupted Athach</strong></p><p><strong>Huge Aberration</strong></p><p><strong>Hit Dice:</strong> 14d8+98 (161 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 35 ft. in hide armor (7 squares); base speed 50 ft.</p><p><strong>AC:</strong> 27 (-2 size, +3 hide armor, +16 natural), touch 8, flat-footed 27</p><p><strong>Base Attack/Grapple:</strong> +10/+28</p><p><strong>Attack:</strong> +18 melee (3d6+10, morningstar) or +18 (1d6+10 plus 7 vile, unarmed strike) or +8 ranged (2d6+10, rock)</p><p><strong>Full Attack:</strong> +14/+9 melee (3d6+10, morningstar) and +14 melee (3d6+5, 2 morningstars) and +13 melee (3d8+5 plus poison plus 7 vile, bite); or +4 ranged (2d6+10, rock), and +4 ranged (2d6+5, 2 rocks); or +16/+11 melee (1d6+10 plus 7 vile, unarmed strike) and +16 melee (1d6+5 plus 7 vile, 2 unarmed strikes) and +16 melee (3d8+5 plus poison plus 7 vile, bite)</p><p><strong>Space/Reach:</strong> 15 ft. / 15 ft.</p><p><strong>Special Attacks:</strong> Disruptive attack, poison</p><p><strong>Special Qualities:</strong> Acid immunity, damage reduction 10/magic, darkvision 60 ft., enhanced power, fast healing 7</p><p><strong>Saves:</strong> Fort +9, Ref +4, Will +9</p><p><strong>Abilities:</strong> Str 30 (+10), Dex 11 (+0), Con 25 (+7), Int 7 (-2), Wis 10 (+0), Cha 4 (-3)</p><p><strong>Skills:</strong> Climb +11, Jump +20, Listen +4, Spot +4</p><p><strong>Feats:</strong> Cleave, Improved Unarmed Strike, Multiattack, Multiweapon Fighting, Power Attack</p><p></p><p><strong>Environment:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary, gang (1 plus 3–4 athachs)</p><p><strong>Challenge Rating:</strong> 10</p><p><strong>Treasure:</strong> ½ coins; double goods; standard items</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 15-28 HD (Huge)</p><p><strong>Level Adjustment:</strong> +7</p><p></p><p>A corrupted athach is a horrific mockery of a standard athach. Its body is twisted and asymmetrical with mottled flesh, and malevolent reddish eyes. The creature has the ability to corrupt other creatures with its disruptive attack, which it mainly does with its bite attack.</p><p></p><p>A corrupted athach often worships a dark deity that blessed it with its corrupted form and corrupted athachs often dominates small gangs of athach, even though they aren’t as wise or charismatic. They rule such gangs by force.</p><p></p><p>A corrupted athach speaks a crude dialect of Giant.</p><p></p><p><strong>Combat</strong></p><p>A corrupted athach charges into melee combat, just like normal athachs, unless its opponents are out of reach, in which case it throw rocks. Athachs sometimes try to overrun armored opponents to reach unarmored opponents in back ranks.</p><p></p><p>With its first few melee attacks, a corrupted athach tends to flail about indiscriminately. After a few rounds, it concentrates on foes that have been hitting it most often and uses its bite on whoever has dealt it the most damage.</p><p></p><p>If caught unarmed a corrupted athach is still a deadly combatant, as it is able to deal full damage with its unarmed strikes plus Strength plus vile damage. (If you want to make this creature even deadlier then give it 5 to 10 levels in monk.)</p><p></p><p><em>Disruptive Attack</em> (Su): A corrupted athach deals an additional 7 points of vile damage when it touches uncorrupted, living, corporeal non-outsiders.</p><p></p><p><em>Poison</em> (Ex): Injury, Fortitude DC 28, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.</p><p></p><p><strong>Base Creature:</strong> Athach, changed Weapon Focus (bite) feat to Improved Unarmed Strike feat, and Alertness feat to Multiattack feat.</p><p><strong>Template:</strong> Corrupted Creature (<em>D&D Book of Vile Darkness</em>), modified for v.3.5</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2180715, member: 2012"] [B]Corrupted Athach[/B] [B]Huge Aberration[/B] [B]Hit Dice:[/B] 14d8+98 (161 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 35 ft. in hide armor (7 squares); base speed 50 ft. [B]AC:[/B] 27 (-2 size, +3 hide armor, +16 natural), touch 8, flat-footed 27 [B]Base Attack/Grapple:[/B] +10/+28 [B]Attack:[/B] +18 melee (3d6+10, morningstar) or +18 (1d6+10 plus 7 vile, unarmed strike) or +8 ranged (2d6+10, rock) [B]Full Attack:[/B] +14/+9 melee (3d6+10, morningstar) and +14 melee (3d6+5, 2 morningstars) and +13 melee (3d8+5 plus poison plus 7 vile, bite); or +4 ranged (2d6+10, rock), and +4 ranged (2d6+5, 2 rocks); or +16/+11 melee (1d6+10 plus 7 vile, unarmed strike) and +16 melee (1d6+5 plus 7 vile, 2 unarmed strikes) and +16 melee (3d8+5 plus poison plus 7 vile, bite) [B]Space/Reach:[/B] 15 ft. / 15 ft. [B]Special Attacks:[/B] Disruptive attack, poison [B]Special Qualities:[/B] Acid immunity, damage reduction 10/magic, darkvision 60 ft., enhanced power, fast healing 7 [B]Saves:[/B] Fort +9, Ref +4, Will +9 [B]Abilities:[/B] Str 30 (+10), Dex 11 (+0), Con 25 (+7), Int 7 (-2), Wis 10 (+0), Cha 4 (-3) [B]Skills:[/B] Climb +11, Jump +20, Listen +4, Spot +4 [B]Feats:[/B] Cleave, Improved Unarmed Strike, Multiattack, Multiweapon Fighting, Power Attack [B]Environment:[/B] Any land and underground [B]Organization:[/B] Solitary, gang (1 plus 3–4 athachs) [B]Challenge Rating:[/B] 10 [B]Treasure:[/B] ½ coins; double goods; standard items [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 15-28 HD (Huge) [B]Level Adjustment:[/B] +7 A corrupted athach is a horrific mockery of a standard athach. Its body is twisted and asymmetrical with mottled flesh, and malevolent reddish eyes. The creature has the ability to corrupt other creatures with its disruptive attack, which it mainly does with its bite attack. A corrupted athach often worships a dark deity that blessed it with its corrupted form and corrupted athachs often dominates small gangs of athach, even though they aren’t as wise or charismatic. They rule such gangs by force. A corrupted athach speaks a crude dialect of Giant. [B]Combat[/B] A corrupted athach charges into melee combat, just like normal athachs, unless its opponents are out of reach, in which case it throw rocks. Athachs sometimes try to overrun armored opponents to reach unarmored opponents in back ranks. With its first few melee attacks, a corrupted athach tends to flail about indiscriminately. After a few rounds, it concentrates on foes that have been hitting it most often and uses its bite on whoever has dealt it the most damage. If caught unarmed a corrupted athach is still a deadly combatant, as it is able to deal full damage with its unarmed strikes plus Strength plus vile damage. (If you want to make this creature even deadlier then give it 5 to 10 levels in monk.) [I]Disruptive Attack[/I] (Su): A corrupted athach deals an additional 7 points of vile damage when it touches uncorrupted, living, corporeal non-outsiders. [I]Poison[/I] (Ex): Injury, Fortitude DC 28, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based. [B]Base Creature:[/B] Athach, changed Weapon Focus (bite) feat to Improved Unarmed Strike feat, and Alertness feat to Multiattack feat. [B]Template:[/B] Corrupted Creature ([I]D&D Book of Vile Darkness[/I]), modified for v.3.5 [/QUOTE]
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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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