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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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<blockquote data-quote="Knightfall" data-source="post: 2193474" data-attributes="member: 2012"><p><strong>Paragon Carrion Crawler</strong></p><p><strong>Huge Aberration (Advanced)</strong></p><p><strong>Hit Dice:</strong> 9d8+207 (279 hp)</p><p><strong>Initiative:</strong> +13</p><p><strong>Speed:</strong> 90 ft. (18 square), climb 45 ft.</p><p><strong>AC:</strong> 55 (-2 size, +9 Dex, +14 natural, +12 insight, +12 luck), touch 41, flat-footed 46</p><p><strong>Base Attack/Grapple:</strong> +4/+25</p><p><strong>Attack:</strong> +40 melee (paralysis, tentacle)</p><p><strong>Full Attack:</strong> +40 melee (paralysis, 8 tentacles) and +35 melee (1d6+26, bite)</p><p><strong>Space/Reach:</strong> 15 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Paralysis</p><p><strong>Special Qualities:</strong> Damage reduction 10/epic, darkvision 60 ft., fast healing 20, scent, spell resistance 15, cold, fire, and sonic resistance 10</p><p><strong>Saves:</strong> Fort +23, Ref +21, Will +25</p><p><strong>Abilities:</strong> Str 37 (+13), Dex 28 (+9), Con 33 (+11), Int 16 (+3), Wis 30 (+10), Cha 21 (+5)</p><p><strong>Skills:</strong> Climb +34, Listen +27, Spot +27</p><p><strong>Feats:</strong> Alertness [sup]B[/sup], Blind-Fight, Blinding Speed [sup]B[/sup], Combat Reflexes, Energy Resistance (sonic) [sup]B[/sup], Improved Initative, Track</p><p></p><p><strong>Environment:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary, pair, or cluster (3–5)</p><p><strong>Challenge Rating:</strong> 20</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> –</p><p><strong>Level Adjustment:</strong> –</p><p></p><p>Carrion crawlers are known for being simple magical creatures known for their ability to paralyze foes and animal-like intelligence. Larger specimens aren’t unknown, but even these are still relatively harmless versus seasoned adventurers. However, like all creatures, carrion crawlers have paragon members of the species.</p><p></p><p>A paragon carrion crawler looks like a normal carrion crawler, except that it is Huge in size and has a spark of intelligence in its monstrous eyes. These aberrations can kill even the most powerful adventurers, yet they are impassive about those they kill, as they hunt mainly for food.</p><p></p><p>However, they become enraged when they discover the remains of dead carrion crawlers that have obviously been killed by adventurers. They track down such defilers and teach them to hurt such beautiful creatures (at least, in the creature’s own mind). A paragon carrion crawler cares nothing for excuses from such defilers.</p><p></p><p>Paragon carrion crawlers cannot speak but they do understand Common, Terran, and Undercommon.</p><p></p><p><strong>Combat</strong></p><p>A paragon carrion crawler relies its powerful paralyzing tentacle attacks to subdue foes and follows up with its powerful bite attack. The creature isn’t stupid and will retreat if seriously threatened, using its great speed to outdistance foes.</p><p></p><p><em>Paralysis</em> (Ex): Those hit by a carrion crawler’s tentacle attack must succeed on a DC 32 Fortitude save or be paralyzed for 2d4 rounds. The save DC is Constitution-based.</p><p></p><p><em>Skills</em>: Carrion crawlers have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</p><p></p><p><strong>Base Creature:</strong> Carrion Crawler, advanced to 9 HD</p><p><strong>Template:</strong> Paragon Creature (<em>D&D Epic Level Handbook</em>), updated to v.3.5</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2193474, member: 2012"] [B]Paragon Carrion Crawler[/B] [B]Huge Aberration (Advanced)[/B] [B]Hit Dice:[/B] 9d8+207 (279 hp) [B]Initiative:[/B] +13 [B]Speed:[/B] 90 ft. (18 square), climb 45 ft. [B]AC:[/B] 55 (-2 size, +9 Dex, +14 natural, +12 insight, +12 luck), touch 41, flat-footed 46 [B]Base Attack/Grapple:[/B] +4/+25 [B]Attack:[/B] +40 melee (paralysis, tentacle) [B]Full Attack:[/B] +40 melee (paralysis, 8 tentacles) and +35 melee (1d6+26, bite) [B]Space/Reach:[/B] 15 ft. / 10 ft. [B]Special Attacks:[/B] Paralysis [B]Special Qualities:[/B] Damage reduction 10/epic, darkvision 60 ft., fast healing 20, scent, spell resistance 15, cold, fire, and sonic resistance 10 [B]Saves:[/B] Fort +23, Ref +21, Will +25 [B]Abilities:[/B] Str 37 (+13), Dex 28 (+9), Con 33 (+11), Int 16 (+3), Wis 30 (+10), Cha 21 (+5) [B]Skills:[/B] Climb +34, Listen +27, Spot +27 [B]Feats:[/B] Alertness [sup]B[/sup], Blind-Fight, Blinding Speed [sup]B[/sup], Combat Reflexes, Energy Resistance (sonic) [sup]B[/sup], Improved Initative, Track [B]Environment:[/B] Any land and underground [B]Organization:[/B] Solitary, pair, or cluster (3–5) [B]Challenge Rating:[/B] 20 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] – [B]Level Adjustment:[/B] – Carrion crawlers are known for being simple magical creatures known for their ability to paralyze foes and animal-like intelligence. Larger specimens aren’t unknown, but even these are still relatively harmless versus seasoned adventurers. However, like all creatures, carrion crawlers have paragon members of the species. A paragon carrion crawler looks like a normal carrion crawler, except that it is Huge in size and has a spark of intelligence in its monstrous eyes. These aberrations can kill even the most powerful adventurers, yet they are impassive about those they kill, as they hunt mainly for food. However, they become enraged when they discover the remains of dead carrion crawlers that have obviously been killed by adventurers. They track down such defilers and teach them to hurt such beautiful creatures (at least, in the creature’s own mind). A paragon carrion crawler cares nothing for excuses from such defilers. Paragon carrion crawlers cannot speak but they do understand Common, Terran, and Undercommon. [B]Combat[/B] A paragon carrion crawler relies its powerful paralyzing tentacle attacks to subdue foes and follows up with its powerful bite attack. The creature isn’t stupid and will retreat if seriously threatened, using its great speed to outdistance foes. [I]Paralysis[/I] (Ex): Those hit by a carrion crawler’s tentacle attack must succeed on a DC 32 Fortitude save or be paralyzed for 2d4 rounds. The save DC is Constitution-based. [I]Skills[/I]: Carrion crawlers have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. [B]Base Creature:[/B] Carrion Crawler, advanced to 9 HD [B]Template:[/B] Paragon Creature ([I]D&D Epic Level Handbook[/I]), updated to v.3.5 [/QUOTE]
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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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