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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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<blockquote data-quote="Dog Moon" data-source="post: 2194969" data-attributes="member: 23023"><p>I don't know why, but the idea of a Mimic pretending to be a Haunted House came to mind and this is what I came up with. Why woodling? Because the "Haunted House" has been in the forest for a long time and has become one with nature, though it is a perverted form of nature. Was thinking of putting some sort of incorporeal spirit or two inside the Mimic, but I'm not sure what I'd use for that [Helps further the image of a Haunted House with spirits moaning and groaning from inside]. Maybe I'll make an Undead Version later which has been hollowed out with typical Haunted House stuff inside.</p><p></p><p><strong>Corrupted Woodling Mimic</strong></p><p><strong>Huge Aberration (Shapechanger)</strong></p><p><strong>Hit Dice:</strong> 12d8 + 96 (170 hp)</p><p><strong>Initiative:</strong> -1</p><p><strong>Speed:</strong> 10 ft. (2 squares)</p><p><strong>AC:</strong> 30 (-2 size, -1 Dex, +23 natural), touch -7, flat-footed 30</p><p><strong>Base Attack/Grapple:</strong> +9/+28</p><p><strong>Attack:</strong> Slam +19 melee (4d6+11/19-20 plus Disruptive Attack)</p><p><strong>Full Attack:</strong> 2 Slams +19/+19 melee (4d6+11/19-20 plus Disruptive Attack)</p><p><strong>Space/Reach:</strong> 15 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Adhesive, Crush, Spell-like Abilities</p><p><strong>Special Qualities:</strong> Damage Reduction 5/slashing and 10/magic, Darkvision 60 ft, Fast Healing 6 Immunity to Acid, Mimic Shape, Plant Traits, Vulnerability to Fire</p><p><strong>Saves:</strong> Fort +12, Ref +3, Will +8</p><p><strong>Abilities:</strong> Str 32 (+11), Dex 8 (-1), Con 26 (+8), Int 10 (+0), Wis 11 (+0), Cha 8 (-1)</p><p><strong>Skills:</strong> Climb +18, Disguise +20, Listen +7, Spot +7</p><p><strong>Feats:</strong> Improved Critical, Improved Natural Attack (Slam), Power Attack, Skill Focus (Disguise), Weapon Focus (Slam)</p><p><strong>Environment:</strong> Foresty Setting</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 11</p><p><strong>Treasure:</strong> 1/10th Coins; 50% goods; 50% items</p><p><strong>Alignment:</strong> Neutral Evil (Usually neutral, always evil)</p><p><strong>Advancement:</strong> 13–21 HD (Huge)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><strong>Adhesive (Ex):</strong> A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.</p><p>A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.</p><p>Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.</p><p></p><p><strong>Crush (Ex):</strong> A mimic deals 4d6+11/19-20 points of damage plus Disruptive Attack with a successful grapple check.</p><p></p><p><strong>Mimic Shape (Ex):</strong> A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.</p><p></p><p><strong>Skills:</strong> A mimic has a +8 racial bonus on Disguise checks.</p><p></p><p><strong>SLA:</strong> Entangle 1/day, Summon nature's ally II 1/day, Speak with plants 3/day, Summon nature's ally IV 1/day, Command plants 1/day. Caster level 12th, save DC 9 + spell level.</p><p></p><p><strong>Disruptive Attack(Su):</strong> The corrupt creature deals addition vile damage when it touches uncorrupted, living, corporeal nonoutsiders. The amount of vile damage dealt is 6 (1/2 HD).</p><p></p><p><strong>Creature:</strong> Mimic (Advanced to 12 HD)</p><p><strong>Templates:</strong> Wooded from MMIII and Corrupted from BoVD</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2194969, member: 23023"] I don't know why, but the idea of a Mimic pretending to be a Haunted House came to mind and this is what I came up with. Why woodling? Because the "Haunted House" has been in the forest for a long time and has become one with nature, though it is a perverted form of nature. Was thinking of putting some sort of incorporeal spirit or two inside the Mimic, but I'm not sure what I'd use for that [Helps further the image of a Haunted House with spirits moaning and groaning from inside]. Maybe I'll make an Undead Version later which has been hollowed out with typical Haunted House stuff inside. [B]Corrupted Woodling Mimic Huge Aberration (Shapechanger) Hit Dice:[/B] 12d8 + 96 (170 hp) [B]Initiative:[/B] -1 [B]Speed:[/B] 10 ft. (2 squares) [B]AC:[/B] 30 (-2 size, -1 Dex, +23 natural), touch -7, flat-footed 30 [B]Base Attack/Grapple:[/B] +9/+28 [B]Attack:[/B] Slam +19 melee (4d6+11/19-20 plus Disruptive Attack) [B]Full Attack:[/B] 2 Slams +19/+19 melee (4d6+11/19-20 plus Disruptive Attack) [B]Space/Reach:[/B] 15 ft. / 10 ft. [B]Special Attacks:[/B] Adhesive, Crush, Spell-like Abilities [B]Special Qualities:[/B] Damage Reduction 5/slashing and 10/magic, Darkvision 60 ft, Fast Healing 6 Immunity to Acid, Mimic Shape, Plant Traits, Vulnerability to Fire [B]Saves:[/B] Fort +12, Ref +3, Will +8 [B]Abilities:[/B] Str 32 (+11), Dex 8 (-1), Con 26 (+8), Int 10 (+0), Wis 11 (+0), Cha 8 (-1) [B]Skills:[/B] Climb +18, Disguise +20, Listen +7, Spot +7 [B]Feats:[/B] Improved Critical, Improved Natural Attack (Slam), Power Attack, Skill Focus (Disguise), Weapon Focus (Slam) [B]Environment:[/B] Foresty Setting [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 11 [B]Treasure:[/B] 1/10th Coins; 50% goods; 50% items [B]Alignment:[/B] Neutral Evil (Usually neutral, always evil) [B]Advancement:[/B] 13–21 HD (Huge) [B]Level Adjustment:[/B] — [B]Adhesive (Ex):[/B] A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off. Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. [B]Crush (Ex):[/B] A mimic deals 4d6+11/19-20 points of damage plus Disruptive Attack with a successful grapple check. [B]Mimic Shape (Ex):[/B] A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late. [B]Skills:[/B] A mimic has a +8 racial bonus on Disguise checks. [B]SLA:[/B] Entangle 1/day, Summon nature's ally II 1/day, Speak with plants 3/day, Summon nature's ally IV 1/day, Command plants 1/day. Caster level 12th, save DC 9 + spell level. [B]Disruptive Attack(Su):[/B] The corrupt creature deals addition vile damage when it touches uncorrupted, living, corporeal nonoutsiders. The amount of vile damage dealt is 6 (1/2 HD). [B]Creature:[/B] Mimic (Advanced to 12 HD) [B]Templates:[/B] Wooded from MMIII and Corrupted from BoVD [/QUOTE]
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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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