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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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<blockquote data-quote="the Jester" data-source="post: 2216034" data-attributes="member: 1210"><p>This is the best... thread... EVAR.</p><p></p><p>You want a chuul? Here you go. This thing perpetrated the first 2/3 of a tpk against my epic-level group.</p><p></p><p><strong>Advanced Bile Corrupted Four-Headed Chuul</strong></p><p>Huge Aberration</p><p>Hit Dice: 33d8+429</p><p>Initiative: +7</p><p>Speed: 30’, swim 20’</p><p>Armor Class: 39 (-2 size, +2 dex, +29 natural)</p><p>Base Attack/Grapple: +24/+45</p><p>Attack: Claw +36 melee (6d6+13 plus 16 vile)</p><p>Full Attack: 2 claws +36 melee (6d6+13 plus 16 vile)</p><p>Space/Reach: 15'/10'</p><p>Special Attacks: Disruptive attack, enhanced power, improved grab, paralysis, spit bile, squeeze</p><p>Special Qualities: Agonized existence (immune to pain-based effects, shake off enchantments in 1d4 rounds), DR 10/good, darkvision 90’, fast healing 10, immune to acid, paralysis and poison</p><p>Saves: Fort +24, Ref +19, Will +19</p><p>Abilities: Str 36, Dex 14, Con 36, Int 10, Wis 12, Cha 3</p><p>Skills: Hide +18, Listen +33, Search +6, Spot +33, Swim +21</p><p>Feats: Alertness, Blind-Fight, Cleave, Combat Reflexes, Epic Reflexes, Great Cleave, Hold the Line, Improved Initiative, Improved Natural Attack (claw), Improved Sunder, Lightning Reflexes, Power Attack, Weapon Focus (claw)</p><p>Environment: Any aquatic</p><p>Organization: Unique</p><p>Challenge Rating: 19</p><p>Treasure: Double standard</p><p>Alignment: Neutral evil</p><p></p><p></p><p><strong>Disruptive Attack (Su):</strong> The chuul's physical attacks deal 16 points of vile damage.</p><p></p><p><strong>Enhanced Power (Su):</strong> The dark powers running through this terrible chuul have increased the save DCs of its special abilities.</p><p></p><p><strong>Improved Grab (Ex):</strong> If the chuul hits with a claw it may attempt to initiate a grapple without taking an attack of opportunity. If it gets a hold it may squeeze each round, or it may alternatively choose to transfer a victim to its tentacles as a standard action. The victim must make a Fort save, DC 43, or be paralyzed for 6 rounds, suffering 3d6+6 plus 16 vile damage per round while in the chuul's tentacles.</p><p></p><p><strong>Spit Bile (Su):</strong> Each head of the chuul may spit bile to a range of 60’, exploding in a 15’ radius spread; this inflicts 6d6 acid damage and deals 2d6 con damage to all creatures within the area. A Fort save, DC 43, is allowed for half damage and no con damage.</p><p></p><p><strong>Squeeze (Ex):</strong> Every round that the chuul maintains a hold it can squeeze its victim, inflicting 6d6+16 plus 16 vile points of damage.</p><p></p><p><strong>Agonized Existence (Ex):</strong> This chuul is immune to pain-based effects, and the agony it constantly lives in allows it to shake off enchantment effects that affect it in no more than 1d4 rounds.</p></blockquote><p></p>
[QUOTE="the Jester, post: 2216034, member: 1210"] This is the best... thread... EVAR. You want a chuul? Here you go. This thing perpetrated the first 2/3 of a tpk against my epic-level group. [b]Advanced Bile Corrupted Four-Headed Chuul[/b] Huge Aberration Hit Dice: 33d8+429 Initiative: +7 Speed: 30’, swim 20’ Armor Class: 39 (-2 size, +2 dex, +29 natural) Base Attack/Grapple: +24/+45 Attack: Claw +36 melee (6d6+13 plus 16 vile) Full Attack: 2 claws +36 melee (6d6+13 plus 16 vile) Space/Reach: 15'/10' Special Attacks: Disruptive attack, enhanced power, improved grab, paralysis, spit bile, squeeze Special Qualities: Agonized existence (immune to pain-based effects, shake off enchantments in 1d4 rounds), DR 10/good, darkvision 90’, fast healing 10, immune to acid, paralysis and poison Saves: Fort +24, Ref +19, Will +19 Abilities: Str 36, Dex 14, Con 36, Int 10, Wis 12, Cha 3 Skills: Hide +18, Listen +33, Search +6, Spot +33, Swim +21 Feats: Alertness, Blind-Fight, Cleave, Combat Reflexes, Epic Reflexes, Great Cleave, Hold the Line, Improved Initiative, Improved Natural Attack (claw), Improved Sunder, Lightning Reflexes, Power Attack, Weapon Focus (claw) Environment: Any aquatic Organization: Unique Challenge Rating: 19 Treasure: Double standard Alignment: Neutral evil [b]Disruptive Attack (Su):[/b] The chuul's physical attacks deal 16 points of vile damage. [b]Enhanced Power (Su):[/b] The dark powers running through this terrible chuul have increased the save DCs of its special abilities. [b]Improved Grab (Ex):[/b] If the chuul hits with a claw it may attempt to initiate a grapple without taking an attack of opportunity. If it gets a hold it may squeeze each round, or it may alternatively choose to transfer a victim to its tentacles as a standard action. The victim must make a Fort save, DC 43, or be paralyzed for 6 rounds, suffering 3d6+6 plus 16 vile damage per round while in the chuul's tentacles. [b]Spit Bile (Su):[/b] Each head of the chuul may spit bile to a range of 60’, exploding in a 15’ radius spread; this inflicts 6d6 acid damage and deals 2d6 con damage to all creatures within the area. A Fort save, DC 43, is allowed for half damage and no con damage. [b]Squeeze (Ex):[/b] Every round that the chuul maintains a hold it can squeeze its victim, inflicting 6d6+16 plus 16 vile points of damage. [b]Agonized Existence (Ex):[/b] This chuul is immune to pain-based effects, and the agony it constantly lives in allows it to shake off enchantment effects that affect it in no more than 1d4 rounds. [/QUOTE]
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