Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 2216865" data-attributes="member: 2012"><p>Cool. I want to add that template to my Templates from the Internet word document. Nice bile-flavored chuul, BTW. And now, for my templated chuul -- two of them, actually. Here is the first one, while the next post has a unique extension of this creature.</p><p></p><p>Cheers!</p><p></p><p>KF72</p><p>----------------</p><p></p><p><strong>Draconic Chuul</strong></p><p><strong>Large Aberration (Aquatic)</strong></p><p><strong>Hit Dice:</strong> 11d8+55 (104 hp)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 30 ft. (6 squares), swim 20 ft.</p><p><strong>AC:</strong> 23 (-1 size, +3 Dex, +11 natural), touch 12, flat-footed 20</p><p><strong>Base Attack/Grapple:</strong> +8/+18</p><p><strong>Attack:</strong> +13 melee (2d6+6, claw)</p><p><strong>Full Attack:</strong> +13 melee (2d6+6, 2 claws)</p><p><strong>Space/Reach:</strong> 10 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Constrict 3d6+6, improved grab, paralytic tentacles</p><p><strong>Special Qualities:</strong> Amphibious, darkvision 60 ft., immunity to poison, low-light vision, save bonuses</p><p><strong>Saves:</strong> Fort +8, Ref +6, Will +9</p><p><strong>Abilities:</strong> Str 22 (+6), Dex 16 (+3), Con 20 (+5), Int 10 (+0), Wis 14 (+2), Cha 7 (-2)</p><p><strong>Skills:</strong> Hide +13, Intimidate +0, Listen +11, Spot +13, Swim +14</p><p><strong>Feats:</strong> Alertness, Blind-Fight, Combat Reflexes, Improved Initiative</p><p></p><p><strong>Environment:</strong> Temperate marshes</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 8</p><p><strong>Treasure:</strong> 1/10th coins; 50% goods; standard items</p><p><strong>Alignment:</strong> Usually chaotic evil</p><p><strong>Advancement:</strong> 12-16 HD (Large); 17-33 HD (Huge)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>A horrible mix of crustacean, insect, and dragon, the draconic chuul is an abomination that lurks submerged or partially submerged, in fetid swamps, awaiting intelligent prey to devour.</p><p></p><p>A draconic chuul’s body is often multihued, sometimes even prismatic. Some believe that draconic chuuls are descended from chuuls that mated with evil chromatic dragons, while others say such a thing is impossible, instead believing that draconic chuuls are the result of experimentation by the chuuls, themselves.</p><p></p><p>Regardless of their true heritage, draconic chuuls are slightly larger and stronger than the standard chuuls, being around 9 feet long and weighing around 730 pounds. They are strictly solitary creatures and do not associate with other non-draconic chuuls. Draconic chuuls never live underground, always being found in marsh or swamp-like terrain.</p><p></p><p>Draconic chuuls speak Common and sometimes speak Draconic as well.</p><p></p><p><strong>Combat</strong></p><p>A draconic chuul prefers to wait by the shore, submerged in murky water, until it hears nearby prey (in or out of the water) that it can attack with surprise.</p><p></p><p>A draconic chuul fights like a standard chuul trusting its strength, paralytic tentacles, and ability to resist against magical sleep and paralysis to see it through almost any combat situation.</p><p></p><p><em>Constrict</em> (Ex): On a successful grapple check, a draconic chuul deals 3d6+6 points of damage.</p><p></p><p><em>Improved Grab</em> (Ex): To use this ability, a draconic chuul must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict or on its next turn transfer a grabbed opponent to its tentacles.</p><p></p><p><em>Paralytic Tentacles</em> (Ex): A draconic chuul can transfer grabbed victims from a claw to its tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage. However, they exude a paralytic secretion. Anyone held in the tentacles must succeed on a DC 20 Fortitude save each round on the draconic chuul's turn or be paralyzed for 6 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 1d8+3 points of damage each round from the creature's mandibles.</p><p></p><p><em>Amphibious</em> (Ex): Although draconic chuuls are aquatic, they can survive indefinitely on land.</p><p></p><p><em>Save Bonuses</em> (Ex): A draconic chuul has a +4 bonus on saves against magic sleep and paralysis effects.</p><p></p><p><em>Skills</em>: A draconic chuul has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Draconic chuuls have a +2 racial bonus on Intimidate and Spot checks.</p><p></p><p><strong>Base Creature:</strong> Chuul</p><p><strong>Template(s):</strong> Draconic Creature (<em>D&D Draconomicon: The Book of Dragons</em>)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2216865, member: 2012"] Cool. I want to add that template to my Templates from the Internet word document. Nice bile-flavored chuul, BTW. And now, for my templated chuul -- two of them, actually. Here is the first one, while the next post has a unique extension of this creature. Cheers! KF72 ---------------- [B]Draconic Chuul[/B] [B]Large Aberration (Aquatic)[/B] [B]Hit Dice:[/B] 11d8+55 (104 hp) [B]Initiative:[/B] +7 [B]Speed:[/B] 30 ft. (6 squares), swim 20 ft. [B]AC:[/B] 23 (-1 size, +3 Dex, +11 natural), touch 12, flat-footed 20 [B]Base Attack/Grapple:[/B] +8/+18 [B]Attack:[/B] +13 melee (2d6+6, claw) [B]Full Attack:[/B] +13 melee (2d6+6, 2 claws) [B]Space/Reach:[/B] 10 ft. / 5 ft. [B]Special Attacks:[/B] Constrict 3d6+6, improved grab, paralytic tentacles [B]Special Qualities:[/B] Amphibious, darkvision 60 ft., immunity to poison, low-light vision, save bonuses [B]Saves:[/B] Fort +8, Ref +6, Will +9 [B]Abilities:[/B] Str 22 (+6), Dex 16 (+3), Con 20 (+5), Int 10 (+0), Wis 14 (+2), Cha 7 (-2) [B]Skills:[/B] Hide +13, Intimidate +0, Listen +11, Spot +13, Swim +14 [B]Feats:[/B] Alertness, Blind-Fight, Combat Reflexes, Improved Initiative [B]Environment:[/B] Temperate marshes [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 8 [B]Treasure:[/B] 1/10th coins; 50% goods; standard items [B]Alignment:[/B] Usually chaotic evil [B]Advancement:[/B] 12-16 HD (Large); 17-33 HD (Huge) [B]Level Adjustment:[/B] — A horrible mix of crustacean, insect, and dragon, the draconic chuul is an abomination that lurks submerged or partially submerged, in fetid swamps, awaiting intelligent prey to devour. A draconic chuul’s body is often multihued, sometimes even prismatic. Some believe that draconic chuuls are descended from chuuls that mated with evil chromatic dragons, while others say such a thing is impossible, instead believing that draconic chuuls are the result of experimentation by the chuuls, themselves. Regardless of their true heritage, draconic chuuls are slightly larger and stronger than the standard chuuls, being around 9 feet long and weighing around 730 pounds. They are strictly solitary creatures and do not associate with other non-draconic chuuls. Draconic chuuls never live underground, always being found in marsh or swamp-like terrain. Draconic chuuls speak Common and sometimes speak Draconic as well. [B]Combat[/B] A draconic chuul prefers to wait by the shore, submerged in murky water, until it hears nearby prey (in or out of the water) that it can attack with surprise. A draconic chuul fights like a standard chuul trusting its strength, paralytic tentacles, and ability to resist against magical sleep and paralysis to see it through almost any combat situation. [I]Constrict[/I] (Ex): On a successful grapple check, a draconic chuul deals 3d6+6 points of damage. [I]Improved Grab[/I] (Ex): To use this ability, a draconic chuul must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict or on its next turn transfer a grabbed opponent to its tentacles. [I]Paralytic Tentacles[/I] (Ex): A draconic chuul can transfer grabbed victims from a claw to its tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage. However, they exude a paralytic secretion. Anyone held in the tentacles must succeed on a DC 20 Fortitude save each round on the draconic chuul's turn or be paralyzed for 6 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 1d8+3 points of damage each round from the creature's mandibles. [I]Amphibious[/I] (Ex): Although draconic chuuls are aquatic, they can survive indefinitely on land. [I]Save Bonuses[/I] (Ex): A draconic chuul has a +4 bonus on saves against magic sleep and paralysis effects. [I]Skills[/I]: A draconic chuul has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Draconic chuuls have a +2 racial bonus on Intimidate and Spot checks. [B]Base Creature:[/B] Chuul [B]Template(s):[/B] Draconic Creature ([I]D&D Draconomicon: The Book of Dragons[/I]) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
Top