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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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<blockquote data-quote="Knightfall" data-source="post: 2216871" data-attributes="member: 2012"><p><strong>Vuthamaurgix</strong></p><p><strong>Large Dragon (Aquatic)</strong></p><p><strong>Hit Dice:</strong> 16d10+96 (184 hp)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 30 ft. (6 squares), swim 20 ft., fly 60 ft. (average)</p><p><strong>AC:</strong> 28 (-1 size, +3 Dex, +16 natural), touch 12, flat-footed 25</p><p><strong>Base Attack/Grapple:</strong> +12/+26</p><p><strong>Attack:</strong> +21 melee (2d6+10, claw)</p><p><strong>Full Attack:</strong> +17 melee (2d6+10, 2 claws) and +12 melee (1d8+5, bite)</p><p><strong>Space/Reach:</strong> 10 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Breath weapon, constrict 3d6+10, improved grab, paralytic tentacles</p><p><strong>Special Qualities:</strong> Amphibious, darkvision 60 ft., immunities, low-light vision</p><p><strong>Saves:</strong> Fort +9, Ref +6, Will +9</p><p><strong>Abilities:</strong> Str 30 (+10), Dex 16 (+3), Con 22 (+6), Int 12 (+1), Wis 14 (+2), Cha 11 (+0)</p><p><strong>Skills:</strong> Climb +14, Diplomacy +3, Gather Information +3, Hide +18, Intimidate +21, Jump +13, Listen +21, Move Silently +6, Sense Motive +5, Spot +23, Swim +29</p><p><strong>Feats:</strong> Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Improved Natural Armor, Power Attack</p><p></p><p><strong>Environment:</strong> Temperate or warm marshes</p><p><strong>Organization:</strong> Unique</p><p><strong>Challenge Rating:</strong> 11</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Chaotic evil</p><p><strong>Advancement:</strong> —</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>Once in a while, a draconic chuul will lair near a swamp-dwelling black dragon, feeling a strange kinship to the creature. Most black dragons respond by killing or chasing away the draconic chuul. Black dragons might align themselves with a draconic chuul, however, and if the relationship goes well then a half-black dragon-chuul crossbreed might be the result.</p><p></p><p>Vuthamaurgix is one of these half-dragons. Born of a union between a chuul and a female black dragon of mature adult age. His father didn’t last beyond his birth, as his mother killed the chuul and fed it to her newborn half-dragon child.</p><p></p><p>As a result, Vuthamaurgix has a taste for chuuls and believes that for every chuul he eats he gains increased strength and longevity. Vuthamaurgix has ranged far and wide to find additional chuuls to devour working with various cults that have arose around his very existence and infamous deeds. Vuthamaurgix is also fond of humanoids, monstrous humanoids, and fey as additional food sources.</p><p></p><p>Vuthamaurgix looks like a strange hybrid of chuul and black dragon. His armored, scaly body has the coloration of a black dragon, but the colors are mottled like on a chuul. (Vuthamaurgix’s scales are an aberrant mixture of chitinous carapace and draconic scales.) His chuul-shaped head has all the distinguishing features of a black dragon’s head including its forward curing horns, hornlets, and neck frills, which extends down his back.</p><p></p><p>Vuthamaurgix’s tentacles are dark purple in color and his dark eyes are embedded in sunken, skull-like eye sockets. Vuthamaurgix’s body, legs, and clawed arms are heavily muscled and its chuul-shaped feet are webbed like that of a black dragon. Mottled black, draconic wings extend from Vuthamaurgix’s back where it forelegs and clawed arms attach to his body.</p><p></p><p>Vuthamaurgix speaks Common and Draconic.</p><p></p><p><strong>Combat</strong></p><p>Vuthamaurgix is a straightforward combatant with a wide range of attack options. He always uses the terrain to his best advantage, but prefers to attack from underwater in marsh-like environments. He prefers to hide his appearance in murky waters and darkness, so that their opponents don’t know exactly what they are fighting.</p><p></p><p>Vuthamaurgix saves his breath weapon for tougher opponents, instead relying on his natural attacks, paralytic tentacles, and other special attacks to bring down most opponents. (To make Vuthamaurgix an even nastier opponent capable of taking on Epic characters, add 10 levels of sorcerer, make sure to give him the Leadership feat, and give him a number of cohorts, as well as cultists under his sway.)</p><p></p><p><em>Breath Weapon</em> (Su): 30-foot line; once per day; damage 6d8 acid; Reflex DC 24 half. The save DC is Constitution-based.</p><p></p><p><em>Constrict</em> (Ex): On a successful grapple check, Vuthamaurgix deals 3d6+10 points of damage.</p><p></p><p><em>Improved Grab</em> (Ex): To use this ability, Vuthamaurgix must hit with a claw attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and can constrict or on its next turn transfer a grabbed opponent to his tentacles.</p><p></p><p><em>Paralytic Tentacles</em> (Ex): Vuthamaurgix can transfer grabbed victims from a claw to his tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage. However, they exude a paralytic secretion. Anyone held in the tentacles must succeed on a DC 24 Fortitude save each round on Vuthamaurgix's turn or be paralyzed for 6 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 1d8+5 points of damage each round from his mandibles.</p><p></p><p><em>Amphibious</em> (Ex): Although Vuthamaurgix is an aquatic creature, he can survive indefinitely on land.</p><p></p><p><em>Immunities</em> (Ex): Vuthamaurgix is immune to acid, poison, sleep, and paralysis.</p><p></p><p><em>Skills</em>: Vuthamaurgix has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. He can always choose to take 10 on a Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line. Vuthamaurgix has a +2 racial bonus on Intimidate and Spot checks.</p><p></p><p><strong>Base Creature:</strong> Draconic Chuul (Advanced to 16 HD)</p><p><strong>Template(s):</strong> Half-Dragon, Black (<em>D&D Monster Manual v.3.5</em>) plus changed Treasure entry</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2216871, member: 2012"] [B]Vuthamaurgix[/B] [B]Large Dragon (Aquatic)[/B] [B]Hit Dice:[/B] 16d10+96 (184 hp) [B]Initiative:[/B] +7 [B]Speed:[/B] 30 ft. (6 squares), swim 20 ft., fly 60 ft. (average) [B]AC:[/B] 28 (-1 size, +3 Dex, +16 natural), touch 12, flat-footed 25 [B]Base Attack/Grapple:[/B] +12/+26 [B]Attack:[/B] +21 melee (2d6+10, claw) [B]Full Attack:[/B] +17 melee (2d6+10, 2 claws) and +12 melee (1d8+5, bite) [B]Space/Reach:[/B] 10 ft. / 5 ft. [B]Special Attacks:[/B] Breath weapon, constrict 3d6+10, improved grab, paralytic tentacles [B]Special Qualities:[/B] Amphibious, darkvision 60 ft., immunities, low-light vision [B]Saves:[/B] Fort +9, Ref +6, Will +9 [B]Abilities:[/B] Str 30 (+10), Dex 16 (+3), Con 22 (+6), Int 12 (+1), Wis 14 (+2), Cha 11 (+0) [B]Skills:[/B] Climb +14, Diplomacy +3, Gather Information +3, Hide +18, Intimidate +21, Jump +13, Listen +21, Move Silently +6, Sense Motive +5, Spot +23, Swim +29 [B]Feats:[/B] Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Improved Natural Armor, Power Attack [B]Environment:[/B] Temperate or warm marshes [B]Organization:[/B] Unique [B]Challenge Rating:[/B] 11 [B]Treasure:[/B] Double standard [B]Alignment:[/B] Chaotic evil [B]Advancement:[/B] — [B]Level Adjustment:[/B] — Once in a while, a draconic chuul will lair near a swamp-dwelling black dragon, feeling a strange kinship to the creature. Most black dragons respond by killing or chasing away the draconic chuul. Black dragons might align themselves with a draconic chuul, however, and if the relationship goes well then a half-black dragon-chuul crossbreed might be the result. Vuthamaurgix is one of these half-dragons. Born of a union between a chuul and a female black dragon of mature adult age. His father didn’t last beyond his birth, as his mother killed the chuul and fed it to her newborn half-dragon child. As a result, Vuthamaurgix has a taste for chuuls and believes that for every chuul he eats he gains increased strength and longevity. Vuthamaurgix has ranged far and wide to find additional chuuls to devour working with various cults that have arose around his very existence and infamous deeds. Vuthamaurgix is also fond of humanoids, monstrous humanoids, and fey as additional food sources. Vuthamaurgix looks like a strange hybrid of chuul and black dragon. His armored, scaly body has the coloration of a black dragon, but the colors are mottled like on a chuul. (Vuthamaurgix’s scales are an aberrant mixture of chitinous carapace and draconic scales.) His chuul-shaped head has all the distinguishing features of a black dragon’s head including its forward curing horns, hornlets, and neck frills, which extends down his back. Vuthamaurgix’s tentacles are dark purple in color and his dark eyes are embedded in sunken, skull-like eye sockets. Vuthamaurgix’s body, legs, and clawed arms are heavily muscled and its chuul-shaped feet are webbed like that of a black dragon. Mottled black, draconic wings extend from Vuthamaurgix’s back where it forelegs and clawed arms attach to his body. Vuthamaurgix speaks Common and Draconic. [B]Combat[/B] Vuthamaurgix is a straightforward combatant with a wide range of attack options. He always uses the terrain to his best advantage, but prefers to attack from underwater in marsh-like environments. He prefers to hide his appearance in murky waters and darkness, so that their opponents don’t know exactly what they are fighting. Vuthamaurgix saves his breath weapon for tougher opponents, instead relying on his natural attacks, paralytic tentacles, and other special attacks to bring down most opponents. (To make Vuthamaurgix an even nastier opponent capable of taking on Epic characters, add 10 levels of sorcerer, make sure to give him the Leadership feat, and give him a number of cohorts, as well as cultists under his sway.) [I]Breath Weapon[/I] (Su): 30-foot line; once per day; damage 6d8 acid; Reflex DC 24 half. The save DC is Constitution-based. [I]Constrict[/I] (Ex): On a successful grapple check, Vuthamaurgix deals 3d6+10 points of damage. [I]Improved Grab[/I] (Ex): To use this ability, Vuthamaurgix must hit with a claw attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and can constrict or on its next turn transfer a grabbed opponent to his tentacles. [I]Paralytic Tentacles[/I] (Ex): Vuthamaurgix can transfer grabbed victims from a claw to his tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage. However, they exude a paralytic secretion. Anyone held in the tentacles must succeed on a DC 24 Fortitude save each round on Vuthamaurgix's turn or be paralyzed for 6 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 1d8+5 points of damage each round from his mandibles. [I]Amphibious[/I] (Ex): Although Vuthamaurgix is an aquatic creature, he can survive indefinitely on land. [I]Immunities[/I] (Ex): Vuthamaurgix is immune to acid, poison, sleep, and paralysis. [I]Skills[/I]: Vuthamaurgix has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. He can always choose to take 10 on a Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line. Vuthamaurgix has a +2 racial bonus on Intimidate and Spot checks. [B]Base Creature:[/B] Draconic Chuul (Advanced to 16 HD) [B]Template(s):[/B] Half-Dragon, Black ([I]D&D Monster Manual v.3.5[/I]) plus changed Treasure entry [/QUOTE]
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