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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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<blockquote data-quote="Dog Moon" data-source="post: 2217771" data-attributes="member: 23023"><p>What's more terrifying than a Chimera? A MULTIHEADED Chimera. Picture a gooey Chimera with six heads, two black Dragon heads, two goat heads, and two maneless lion heads and you've got the Great Gelimera.</p><p></p><p><strong>Gelatinous Multiheaded Chimera</strong></p><p><strong>Large Aberration</strong></p><p><strong>Hit Dice:</strong> 15d10 + 90 (250 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 20 ft</p><p><strong>AC:</strong> 18 (-1 size, -1 Dex, +10 natural), touch 8, flat-footed 18</p><p><strong>Base Attack/Grapple:</strong> +15/+24</p><p><strong>Attack:</strong> Bite +19 melee (2d6+5/19-20 +1d6 acid)</p><p><strong>Full Attack:</strong> 2 Bites +19 melee (2d6+5/19-20 +1d6 acid), 2 Bites +19 melee (1d8+5/19-20 +1d6 acid), 2 Gores +19 melee (1d8+5 +1d6 acid), 2 Claws +17 melee (1d6+2 +1d6 acid)</p><p><strong>Space/Reach:</strong> 10 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Breath Weapon</p><p><strong>Special Qualities:</strong> Blindsight 60 ft, Darkvision 90ft, Immune to polymorphing and stunning, Low-light vision, Scent</p><p><strong>Saves:</strong> Fort +14, Ref +4, Will +4</p><p><strong>Abilities:</strong> Str 20 (+5), Dex 9 (-1), Con 29 (+9), Int 1 (-5), Wis 9 (-1), Cha 6 (-2)</p><p><strong>Skills:</strong> Hide +3, Listen +19, Spot +16</p><p><strong>Feats:</strong> Ability Focus (Breath Weapon), Alertness, Combat Reflexes (Bonus), Improved Critical (Bite), Improved Initiative (Bonus), Power Attack, Skill Focus (Listen)</p><p><strong>Environment:</strong> Temperate Hills</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 12</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic evil</p><p><strong>Advancement:</strong> 10–13 HD (Large); 14-27 HD (Huge)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>Heads are Black: 1/1d4 rounds: 3d8 from each of the two heads. Reflex DC 28 for half.</p><p></p><p>Skills: Chimera gets +2 racial bonus on Spot and Listen. Multiheaded gives it an additional +6 on Spot and Listen checks. Gelatinous gives +4 on Hide checks due to its translucentness.</p><p></p><p>Resilient(Ex): Gelatinous creatures have less defined shapes than the normal creatures they resemble. As as result, it is more difficult to score crippling or killing blows against them. A gelatinous creature:</p><p>-Cannot be flanked</p><p>-Takes 1d6 less damage from a successful sneak attack.</p><p>-Takes one-half the additional damage dealt by a critical hit.</p><p></p><p>Saving Throw Bonuses(Ex): A gelatinous creature gains a +4 racial bonus on saves agaisnt mind-affecting effects, poison, sleep, and paralysis.</p><p></p><p><strong>Base Creature</strong>: Chimera from MM.</p><p><strong>Templates</strong>: Multiheaded from Savage Species and Gelatinous from Savage Species.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2217771, member: 23023"] What's more terrifying than a Chimera? A MULTIHEADED Chimera. Picture a gooey Chimera with six heads, two black Dragon heads, two goat heads, and two maneless lion heads and you've got the Great Gelimera. [B]Gelatinous Multiheaded Chimera Large Aberration Hit Dice:[/B] 15d10 + 90 (250 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 20 ft [B]AC:[/B] 18 (-1 size, -1 Dex, +10 natural), touch 8, flat-footed 18 [B]Base Attack/Grapple:[/B] +15/+24 [B]Attack:[/B] Bite +19 melee (2d6+5/19-20 +1d6 acid) [B]Full Attack:[/B] 2 Bites +19 melee (2d6+5/19-20 +1d6 acid), 2 Bites +19 melee (1d8+5/19-20 +1d6 acid), 2 Gores +19 melee (1d8+5 +1d6 acid), 2 Claws +17 melee (1d6+2 +1d6 acid) [B]Space/Reach:[/B] 10 ft. / 5 ft. [B]Special Attacks:[/B] Breath Weapon [B]Special Qualities:[/B] Blindsight 60 ft, Darkvision 90ft, Immune to polymorphing and stunning, Low-light vision, Scent [B]Saves:[/B] Fort +14, Ref +4, Will +4 [B]Abilities:[/B] Str 20 (+5), Dex 9 (-1), Con 29 (+9), Int 1 (-5), Wis 9 (-1), Cha 6 (-2) [B]Skills:[/B] Hide +3, Listen +19, Spot +16 [B]Feats:[/B] Ability Focus (Breath Weapon), Alertness, Combat Reflexes (Bonus), Improved Critical (Bite), Improved Initiative (Bonus), Power Attack, Skill Focus (Listen) [B]Environment:[/B] Temperate Hills [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 12 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually chaotic evil [B]Advancement:[/B] 10–13 HD (Large); 14-27 HD (Huge) [B]Level Adjustment:[/B] — Heads are Black: 1/1d4 rounds: 3d8 from each of the two heads. Reflex DC 28 for half. Skills: Chimera gets +2 racial bonus on Spot and Listen. Multiheaded gives it an additional +6 on Spot and Listen checks. Gelatinous gives +4 on Hide checks due to its translucentness. Resilient(Ex): Gelatinous creatures have less defined shapes than the normal creatures they resemble. As as result, it is more difficult to score crippling or killing blows against them. A gelatinous creature: -Cannot be flanked -Takes 1d6 less damage from a successful sneak attack. -Takes one-half the additional damage dealt by a critical hit. Saving Throw Bonuses(Ex): A gelatinous creature gains a +4 racial bonus on saves agaisnt mind-affecting effects, poison, sleep, and paralysis. [B]Base Creature[/B]: Chimera from MM. [B]Templates[/B]: Multiheaded from Savage Species and Gelatinous from Savage Species. [/QUOTE]
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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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