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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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<blockquote data-quote="Ferret" data-source="post: 2224144" data-attributes="member: 4052"><p>All my chull rhymes feature Hulls, and seagulls. But each to their own.</p><p></p><p>What is lurking below the surface?</p><p>Might it be the dreaded Chuul?</p><p>I could not hide on shore,</p><p>or behind my boats Hull,</p><p>What prey I might become,</p><p>Unless it's already Full....</p><p></p><p><em>And now for something completly different.....</em></p><p></p><p>Flame crawler (Half-Red Dragon Carrion crawler)</p><p>Huge Dragon (Augmented aberration)</p><p>Hit-Dice: 9d10+45 (85 hp)</p><p>Initiative: +1</p><p>Speed: 30ft. (6 squares), Climb 15ft., Flight 60ft. (Average)</p><p>Armour Class: 22 (-2 size, +1 dex, +13 natural), Touch 9, Flat-footed 21</p><p>Base Attack/Grapple: +6/ +24</p><p>Attack: Tentacle +19 melee (paralyse)</p><p>Full Attack: 8 tentacles +19 melee (paralyse) and Bite +8 melee (2d6+5)</p><p>Space/Reach: 15ft./10ft.</p><p>Special Attacks: Paralyse, Breath weapon </p><p>Special qualities: Darkvision 60ft. Lowlight vision, scent, Immunity to sleep, paralyse and Fire damage.</p><p>Saves: Fort +8, Refl +4, Will +8</p><p>Abilities: Str 30, Dex 13, Con 20, Int 3, Wis 15, Cha 8</p><p>Skills: Climb +16, Listen +7, Spot +7 </p><p>Feats: Alertness, combat reflexes, Track</p><p>Environment: Underground</p><p>Organization: Solitary, pair, or cluster (3-5)</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Chaotic Evil</p><p>Advancement: --</p><p>Level Adjustment: --</p><p></p><p>No sane amount of greed or lust for an army of offspring would have been able to spawn such a vile creature, but it also seems unlikely that a red dragons hand could be forced. Whatever machinations created this being, it created a monster.</p><p></p><p>The thick puffy red wings stretch from an equally bloated body, both glistening with a scalded scarlet tint. The legs are short and a sickly yellow colour, and the tentacles are likewise sickly crimson.</p><p></p><p>The ‘creature’ as it is best known weighs in at nearly 3 tons, and has a complete length of about 20 foot, with a wing span approaching 30 foot.</p><p></p><p>Combat: Flame Crawlers aim to attack all possible prey with their tentacles to paralyse them first then attack the closest and weakest looking enemy with a bight. If they have paralysed enemies that are all close together the Flame crawler uses it’s breath attack.</p><p></p><p>Breath weapon (Su): Once a day the Flame crawler may project a 30 foot cone of fire dealing 6d8 points of damage. Opponents effected by the effect may save for half against a Reflex save of DC19</p><p></p><p>Paralysis (Ex): Those hit by a carrion crawler’s tentacle attack must succeed against DC 19 Fortitude save or be paralysed for 2d4 rounds.</p><p></p><p>Anyone thought about a Illithid-touched(right name?) Carrion crawler? It already has the tentacles...</p><p></p><p>Also so long as Sonika doesn't object....</p></blockquote><p></p>
[QUOTE="Ferret, post: 2224144, member: 4052"] All my chull rhymes feature Hulls, and seagulls. But each to their own. What is lurking below the surface? Might it be the dreaded Chuul? I could not hide on shore, or behind my boats Hull, What prey I might become, Unless it's already Full.... [I]And now for something completly different.....[/i] Flame crawler (Half-Red Dragon Carrion crawler) Huge Dragon (Augmented aberration) Hit-Dice: 9d10+45 (85 hp) Initiative: +1 Speed: 30ft. (6 squares), Climb 15ft., Flight 60ft. (Average) Armour Class: 22 (-2 size, +1 dex, +13 natural), Touch 9, Flat-footed 21 Base Attack/Grapple: +6/ +24 Attack: Tentacle +19 melee (paralyse) Full Attack: 8 tentacles +19 melee (paralyse) and Bite +8 melee (2d6+5) Space/Reach: 15ft./10ft. Special Attacks: Paralyse, Breath weapon Special qualities: Darkvision 60ft. Lowlight vision, scent, Immunity to sleep, paralyse and Fire damage. Saves: Fort +8, Refl +4, Will +8 Abilities: Str 30, Dex 13, Con 20, Int 3, Wis 15, Cha 8 Skills: Climb +16, Listen +7, Spot +7 Feats: Alertness, combat reflexes, Track Environment: Underground Organization: Solitary, pair, or cluster (3-5) Challenge Rating: 8 Treasure: None Alignment: Chaotic Evil Advancement: -- Level Adjustment: -- No sane amount of greed or lust for an army of offspring would have been able to spawn such a vile creature, but it also seems unlikely that a red dragons hand could be forced. Whatever machinations created this being, it created a monster. The thick puffy red wings stretch from an equally bloated body, both glistening with a scalded scarlet tint. The legs are short and a sickly yellow colour, and the tentacles are likewise sickly crimson. The ‘creature’ as it is best known weighs in at nearly 3 tons, and has a complete length of about 20 foot, with a wing span approaching 30 foot. Combat: Flame Crawlers aim to attack all possible prey with their tentacles to paralyse them first then attack the closest and weakest looking enemy with a bight. If they have paralysed enemies that are all close together the Flame crawler uses it’s breath attack. Breath weapon (Su): Once a day the Flame crawler may project a 30 foot cone of fire dealing 6d8 points of damage. Opponents effected by the effect may save for half against a Reflex save of DC19 Paralysis (Ex): Those hit by a carrion crawler’s tentacle attack must succeed against DC 19 Fortitude save or be paralysed for 2d4 rounds. Anyone thought about a Illithid-touched(right name?) Carrion crawler? It already has the tentacles... Also so long as Sonika doesn't object.... [/QUOTE]
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