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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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<blockquote data-quote="Knightfall" data-source="post: 2261582" data-attributes="member: 2012"><p><strong>Corpse Cloaker (Evolved Undead)</strong></p><p><strong>Large Aberration</strong></p><p><strong>Hit Dice:</strong> 6d12 (39 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 10 ft. (2 squares), fly 40 ft. (clumsy)</p><p><strong>AC:</strong> 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +4/+16</p><p><strong>Attack:</strong> +11 melee (1d6+8, tail slap) or +11 melee (1d8+8, slam)</p><p><strong>Full Attack:</strong> +11 melee (1d6+8, tail slap) and +6 melee (1d4+4, bite) or +10 melee (1d8+8, slam)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft. (5 ft. with bite)</p><p><strong>Special Attacks:</strong> Moan, engulf, <em>creeping doom</em></p><p><strong>Special Qualities:</strong> Darkvision 60 ft., fast healing 3, shadow shift, undead traits</p><p><strong>Saves:</strong> Fort +2, Ref +4, Will +7</p><p><strong>Abilities:</strong> Str 27 (+8), Dex 14 (+2), Con —, Int 14 (+2), Wis 15 (+2), Cha 17 (+3)</p><p><strong>Skills:</strong> Hide +7, Listen +13, Move Silently +11, Spot +13</p><p><strong>Feats:</strong> Alertness, Combat Reflexes, Improved Initiative</p><p></p><p><strong>Environment:</strong> Underground</p><p><strong>Organization:</strong> Solitary, mob (3–6), or flock (7–12)</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 7–9 HD (Large); 10–18 HD (Huge)</p><p><strong>Level Adjustment:</strong> –</p><p></p><p>When resting or lying in wait, these undead cloakers are almost impossible to distinguish from tattered black cloaks (the corpse cloaker's ivory claws look very much like bone clasps). Only when it unfurls does the horrific nature of the creature become apparent.</p><p></p><p>A corpse cloaker has a wingspan of about 8 feet. It weighs about 100 pounds.</p><p></p><p>Corpse cloakers speak Undercommon.</p><p></p><p><strong>Combat</strong></p><p>Corpse cloakers usually lie still, watching and listening for prey. If facing a single opponent, a corpse cloaker uses its engulf attack. Against multiple foes, it lashes with its tail in concert with its moan and shadow shift abilities to reduce the opposition's numbers, then engulfs a survivor. Multiple corpse cloakers usually split up, leaving one or two behind to use special abilities while the rest make melee attacks.</p><p></p><p><em>Moan</em> (Ex): A corpse cloaker can emit a dangerous subsonic moan as a standard action. By changing the frequency, the corpse cloaker can cause one of four effects. Corpse cloakers and living cloakers are immune to these sonic, mind-affecting attacks. Unless otherwise specified, a creature that successfully saves against one of these effects cannot be affected by the same moan effect from the same corpse cloaker for 24 hours. All save DCs for moan effects are Charisma-based.</p><p></p><p style="margin-left: 20px"><em>Unnerve</em>: Anyone within a 60-foot spread automatically takes a -2 penalty on attack and damage rolls. Those forced to hear the moan for more than 6 consecutive rounds must succeed on a DC 16 Will save or enter a trance, unable to attack or defend themselves until the moaning stops.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Fear</em>: Anyone within a 30-foot spread must succeed on a DC 16 Will save or become panicked for 2 rounds.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Nausea</em>: Anyone in a 30-foot cone must succeed on a DC 16 Fortitude save or be overcome by nausea and weakness. Affected characters fall prone and become nauseated for 1d4+1 rounds.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Stupor</em>: A single creature within 30 feet of the cloaker must succeed on a DC 16 Fortitude save or be affected as though by a hold monster spell for 5 rounds. Even after a successful save, the creature must repeat the save if the corpse cloaker uses this effect again.</p><p></p><p><em>Engulf</em> (Ex): A corpse cloaker can try to wrap a Medium or smaller creature in its body as a standard action. The corpse cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whip-like tail to strike at other targets.</p><p></p><p>Attacks that hit an engulfing corpse cloaker deal half their damage to the monster and half to the trapped victim.</p><p></p><p><em>Creeping Doom</em> (Sp): The corpse cloaker can use this spell-like ability once per day. Caster Level: 6th.</p><p></p><p><em>Shadow Shift</em> (Su): A corpse cloaker can manipulate shadows. This ability is effective only in shadowy areas and has three possible effects.</p><p></p><p style="margin-left: 20px"><em>Obscure Vision</em>: The corpse cloaker gains concealment (20% miss chance) for 1d4 rounds.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Dancing Images</em>: This effect duplicates a <em>mirror image</em> spell (caster level 6th).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Silent Image</em>: This effect duplicates a <em>silent image</em> spell (DC 16, caster level 6th). The save DC is Charisma-based.</p><p></p><p><strong>Base Creature:</strong> Cloaker</p><p><strong>Template(s):</strong> Corpse Creature (<em>D&D Book of Vile Darkness</em>) and Evolved Undead (<em>D&D Libris Mortis: The Book of Undead</em>).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2261582, member: 2012"] [B]Corpse Cloaker (Evolved Undead)[/B] [B]Large Aberration[/B] [B]Hit Dice:[/B] 6d12 (39 hp) [B]Initiative:[/B] +6 [B]Speed:[/B] 10 ft. (2 squares), fly 40 ft. (clumsy) [B]AC:[/B] 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 16 [B]Base Attack/Grapple:[/B] +4/+16 [B]Attack:[/B] +11 melee (1d6+8, tail slap) or +11 melee (1d8+8, slam) [B]Full Attack:[/B] +11 melee (1d6+8, tail slap) and +6 melee (1d4+4, bite) or +10 melee (1d8+8, slam) [B]Space/Reach:[/B] 10 ft. / 10 ft. (5 ft. with bite) [B]Special Attacks:[/B] Moan, engulf, [I]creeping doom[/I] [B]Special Qualities:[/B] Darkvision 60 ft., fast healing 3, shadow shift, undead traits [B]Saves:[/B] Fort +2, Ref +4, Will +7 [B]Abilities:[/B] Str 27 (+8), Dex 14 (+2), Con —, Int 14 (+2), Wis 15 (+2), Cha 17 (+3) [B]Skills:[/B] Hide +7, Listen +13, Move Silently +11, Spot +13 [B]Feats:[/B] Alertness, Combat Reflexes, Improved Initiative [B]Environment:[/B] Underground [B]Organization:[/B] Solitary, mob (3–6), or flock (7–12) [B]Challenge Rating:[/B] 7 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 7–9 HD (Large); 10–18 HD (Huge) [B]Level Adjustment:[/B] – When resting or lying in wait, these undead cloakers are almost impossible to distinguish from tattered black cloaks (the corpse cloaker's ivory claws look very much like bone clasps). Only when it unfurls does the horrific nature of the creature become apparent. A corpse cloaker has a wingspan of about 8 feet. It weighs about 100 pounds. Corpse cloakers speak Undercommon. [B]Combat[/B] Corpse cloakers usually lie still, watching and listening for prey. If facing a single opponent, a corpse cloaker uses its engulf attack. Against multiple foes, it lashes with its tail in concert with its moan and shadow shift abilities to reduce the opposition's numbers, then engulfs a survivor. Multiple corpse cloakers usually split up, leaving one or two behind to use special abilities while the rest make melee attacks. [i]Moan[/i] (Ex): A corpse cloaker can emit a dangerous subsonic moan as a standard action. By changing the frequency, the corpse cloaker can cause one of four effects. Corpse cloakers and living cloakers are immune to these sonic, mind-affecting attacks. Unless otherwise specified, a creature that successfully saves against one of these effects cannot be affected by the same moan effect from the same corpse cloaker for 24 hours. All save DCs for moan effects are Charisma-based. [INDENT][I]Unnerve[/I]: Anyone within a 60-foot spread automatically takes a -2 penalty on attack and damage rolls. Those forced to hear the moan for more than 6 consecutive rounds must succeed on a DC 16 Will save or enter a trance, unable to attack or defend themselves until the moaning stops. [I]Fear[/I]: Anyone within a 30-foot spread must succeed on a DC 16 Will save or become panicked for 2 rounds. [I]Nausea[/I]: Anyone in a 30-foot cone must succeed on a DC 16 Fortitude save or be overcome by nausea and weakness. Affected characters fall prone and become nauseated for 1d4+1 rounds. [I]Stupor[/I]: A single creature within 30 feet of the cloaker must succeed on a DC 16 Fortitude save or be affected as though by a hold monster spell for 5 rounds. Even after a successful save, the creature must repeat the save if the corpse cloaker uses this effect again.[/INDENT] [I]Engulf[/I] (Ex): A corpse cloaker can try to wrap a Medium or smaller creature in its body as a standard action. The corpse cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whip-like tail to strike at other targets. Attacks that hit an engulfing corpse cloaker deal half their damage to the monster and half to the trapped victim. [I]Creeping Doom[/I] (Sp): The corpse cloaker can use this spell-like ability once per day. Caster Level: 6th. [I]Shadow Shift[/I] (Su): A corpse cloaker can manipulate shadows. This ability is effective only in shadowy areas and has three possible effects. [INDENT][I]Obscure Vision[/I]: The corpse cloaker gains concealment (20% miss chance) for 1d4 rounds. [I]Dancing Images[/I]: This effect duplicates a [I]mirror image[/I] spell (caster level 6th). [I]Silent Image[/I]: This effect duplicates a [I]silent image[/I] spell (DC 16, caster level 6th). The save DC is Charisma-based.[/INDENT] [B]Base Creature:[/B] Cloaker [B]Template(s):[/B] Corpse Creature ([I]D&D Book of Vile Darkness[/I]) and Evolved Undead ([I]D&D Libris Mortis: The Book of Undead[/I]). [/QUOTE]
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Knightfall's "Codex of Madness" Templated Aberrations Thread (Updated: May 19/05)
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