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Knightfall's "Creature Anthology" Thread: v.3.5 Monsters (Updated: Sept 09/08)
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<blockquote data-quote="Knightfall" data-source="post: 2191820" data-attributes="member: 2012"><p><strong>The return of the dragon boatman, v.3.5 style!</strong></p><p></p><p><strong>Dragon Boatman</strong></p><p><strong>Medium Dragon (Evil, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 10d10+10 (65 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 50 ft. (10 squares)</p><p><strong>AC:</strong> 25 (+2 Dex, +13 natural), touch 12, flat-footed 23</p><p><strong>Base Attack/Grapple:</strong> +10/+15</p><p><strong>Attack:</strong> +15 melee (1d4+5, claw)</p><p><strong>Full Attack:</strong> +15 melee (1d4+5, 2 claws) and +11 melee (1d6+2, bite)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Breath weapon, fear gaze, spell-like abilities</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., immunities, low-light vision, outsider traits, spell resistance 21, summon yugoloth, yugoloth traits</p><p><strong>Saves:</strong> Fort +8, Ref +9, Will +9</p><p><strong>Abilities:</strong> Str 21 (+5), Dex 15 (+2), Con 12 (+1), Int 15 (+2), Wis 14 (+2), Cha 12 (+1)</p><p><strong>Skills:</strong> Appraise +11, Balance +11, Bluff +10, Concentration +3, Diplomacy +10, Intimidate +10, Knowledge (the planes) +11, Listen +13, Profession (boater) +12, Spot +13, Survival +11, Swim +14</p><p><strong>Feats:</strong> Alertness, Combat Casting, Dodge, Mobility</p><p></p><p><strong>Environment:</strong> Any lower plane</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 12</p><p><strong>Treasure:</strong> Standard (coins only)</p><p><strong>Alignment:</strong> Always neutral evil</p><p><strong>Advancement:</strong> 11–20 HD (Medium)</p><p><strong>Level Adjustment:</strong> +8</p><p></p><p>Dragon boatmen are the result of a female Styx dragon mating with a marraenoloth, a very rare occurrence, thankfully. Dragon boatmen look similar to marraenoloths but with Styx draconic features—slimy dark brown or rusty red scales, lurid yellow eyes, and flipper-like, clawed hands. They are gaunt but very strong.</p><p></p><p>Dragon boatmen are only found plying their trade on the River Styx and are almost never found anywhere beyond the lower planes. Dragon boatmen prefer the company of yugoloths to that of dragons, although they will interact with other dragon boatmen. They despise Styx dragons and will go out of their way to avoid them, as their “mothers” almost always abandon them after birth.</p><p></p><p>Dragon boatmen speak Abyssal, Draconic, and Infernal.</p><p></p><p><strong>Combat</strong></p><p>Dragon boatmen rely on their breath weapon, natural attacks, and spell-like abilities for offense and defense. Dragon boatmen are more likely to defend themselves violently, although they have the “silver tongue” of yugoloths when dealing with fiends and other evil outsiders.</p><p></p><p><em>Breath Weapon</em> (Su): 30-foot line, once per day; damage 6d8 acid, Reflex half DC 16. The save DC is Constitution-based.</p><p></p><p><em>Fear Gaze</em> (Su): When a dragon boatman stares at a creature, the latter must succeed at a Will save (DC 16) or become shaken for 1d4 rounds. This is a mind-affecting fear effect.</p><p></p><p><em>Spell-Like Abilities</em>: At will—<em>alter self</em>, <em>animate dead</em>, <em>charm person</em>, <em>phantasmal killer</em>, <em>poison</em>, <em>produce flame</em>, <em>greater teleport</em>. Caster level 10th; save DC 10 + spell level.</p><p></p><p><em>Immunities</em>: A dragon boatman has immunity to disease, poison, <em>sleep</em>, and paralysis effects.</p><p></p><p><em>Summon Yugoloth</em> (Sp): Once per day, a dragon boatman can summon a marraenoloth with a 75% chance of success. This is equivalent of a 5th-level spell.</p><p></p><p><em>Yugoloth Traits</em>: A yugoloth is immune to poison and acid. It has cold, fire, and electricity resistance 10. Yugoloths can communicate telepathically with any creature within 100 feet that has a language.</p><p></p><p><strong>Base Creature:</strong> Yugoloth, Marraenoloth</p><p><strong>Template(s):</strong> Half-Dragon, Styx (<em>D&D Monster Manual v.3.5</em> and <em>D&D Draconomicon: The Book of Dragons</em>)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2191820, member: 2012"] [b]The return of the dragon boatman, v.3.5 style![/b] [B]Dragon Boatman[/B] [B]Medium Dragon (Evil, Extraplanar)[/B] [B]Hit Dice:[/B] 10d10+10 (65 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 50 ft. (10 squares) [B]AC:[/B] 25 (+2 Dex, +13 natural), touch 12, flat-footed 23 [B]Base Attack/Grapple:[/B] +10/+15 [B]Attack:[/B] +15 melee (1d4+5, claw) [B]Full Attack:[/B] +15 melee (1d4+5, 2 claws) and +11 melee (1d6+2, bite) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Breath weapon, fear gaze, spell-like abilities [B]Special Qualities:[/B] Darkvision 60 ft., immunities, low-light vision, outsider traits, spell resistance 21, summon yugoloth, yugoloth traits [B]Saves:[/B] Fort +8, Ref +9, Will +9 [B]Abilities:[/B] Str 21 (+5), Dex 15 (+2), Con 12 (+1), Int 15 (+2), Wis 14 (+2), Cha 12 (+1) [B]Skills:[/B] Appraise +11, Balance +11, Bluff +10, Concentration +3, Diplomacy +10, Intimidate +10, Knowledge (the planes) +11, Listen +13, Profession (boater) +12, Spot +13, Survival +11, Swim +14 [B]Feats:[/B] Alertness, Combat Casting, Dodge, Mobility [B]Environment:[/B] Any lower plane [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 12 [B]Treasure:[/B] Standard (coins only) [B]Alignment:[/B] Always neutral evil [B]Advancement:[/B] 11–20 HD (Medium) [B]Level Adjustment:[/B] +8 Dragon boatmen are the result of a female Styx dragon mating with a marraenoloth, a very rare occurrence, thankfully. Dragon boatmen look similar to marraenoloths but with Styx draconic features—slimy dark brown or rusty red scales, lurid yellow eyes, and flipper-like, clawed hands. They are gaunt but very strong. Dragon boatmen are only found plying their trade on the River Styx and are almost never found anywhere beyond the lower planes. Dragon boatmen prefer the company of yugoloths to that of dragons, although they will interact with other dragon boatmen. They despise Styx dragons and will go out of their way to avoid them, as their “mothers” almost always abandon them after birth. Dragon boatmen speak Abyssal, Draconic, and Infernal. [B]Combat[/B] Dragon boatmen rely on their breath weapon, natural attacks, and spell-like abilities for offense and defense. Dragon boatmen are more likely to defend themselves violently, although they have the “silver tongue” of yugoloths when dealing with fiends and other evil outsiders. [I]Breath Weapon[/I] (Su): 30-foot line, once per day; damage 6d8 acid, Reflex half DC 16. The save DC is Constitution-based. [I]Fear Gaze[/I] (Su): When a dragon boatman stares at a creature, the latter must succeed at a Will save (DC 16) or become shaken for 1d4 rounds. This is a mind-affecting fear effect. [I]Spell-Like Abilities[/I]: At will—[I]alter self[/I], [I]animate dead[/I], [I]charm person[/I], [I]phantasmal killer[/I], [I]poison[/I], [I]produce flame[/I], [I]greater teleport[/I]. Caster level 10th; save DC 10 + spell level. [I]Immunities[/I]: A dragon boatman has immunity to disease, poison, [I]sleep[/I], and paralysis effects. [I]Summon Yugoloth[/I] (Sp): Once per day, a dragon boatman can summon a marraenoloth with a 75% chance of success. This is equivalent of a 5th-level spell. [I]Yugoloth Traits[/I]: A yugoloth is immune to poison and acid. It has cold, fire, and electricity resistance 10. Yugoloths can communicate telepathically with any creature within 100 feet that has a language. [B]Base Creature:[/B] Yugoloth, Marraenoloth [B]Template(s):[/B] Half-Dragon, Styx ([I]D&D Monster Manual v.3.5[/I] and [I]D&D Draconomicon: The Book of Dragons[/I]) [/QUOTE]
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