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Knightfall's "Creature Anthology" Thread: v.3.5 Monsters (Updated: Sept 09/08)
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<blockquote data-quote="Knightfall" data-source="post: 2994795" data-attributes="member: 2012"><p><strong>Ember Lion</strong></p><p><strong>Large Elemental (Extraplanar, Fire)</strong></p><p><strong>Hit Dice:</strong> 8d8+24 (60 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>AC:</strong> 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +6/+17</p><p><strong>Attack:</strong> Claw +13 melee (1d6+7 plus 1d6 fire)</p><p><strong>Full Attack:</strong> 2 claws +13 melee (1d6+7 plus 1d6 fire) and bite +7 melee (1d8+3 plus 1d6 fire)</p><p><strong>Space/Reach:</strong> 10 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Burn, heat, improved grab, pounce, rake 1d6+3</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., DR 5/magic, elemental traits, fire immunity, low-light vision, scent</p><p><strong>Saves:</strong> Fort +9, Ref +8, Will +7</p><p><strong>Abilities:</strong> Str 25 (+7), Dex 15 (+2), Con 17 (+3), Int 2 (-4), Wis 12 (+1), Cha 10 (+0)</p><p><strong>Skills:</strong> Hide +2*, Listen +7, Move Silently +5, Spot +7</p><p><strong>Feats:</strong> Alertness, Run, Weapon Focus (claw)</p><p></p><p><strong>Environment:</strong> Elemental Plane of Fire</p><p><strong>Organization:</strong> Solitary, pair, or pride (6–10)</p><p><strong>Challenge Rating:</strong> 8</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 9–16 HD (Large); 17–24 HD (Huge)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>Ember lions are native to the Elemental Plane of Fire and are often kept as pets and guards by noble efreet. An ember lion is shaped like a lion but is made up of elemental fire. Its elemental body flickers red and black along its head and back.</p><p></p><p><strong>Combat</strong></p><p>Ember lions attack first with their claws and bite, attempting to grapple with opponents and rake with its hind legs. If hard pressed then they will use their breath weapon.</p><p></p><p><em>Breath Weapon</em> (Su): An ember lion can breathe a 30-foot cone of fire for 2d8 points of fire damage (Reflex half DC). Once it has used its breath weapon, it must wait 2d4 rounds before it can do so again.</p><p></p><p><em>Burn</em> (Ex): Those hit by the natural weapons of an ember lion must succeed at a Reflex save (DC 15) or catch fire. The flame burns for 1d4 rounds (see Catching on Fire in Chapter 8 of the Dungeon Master’s Guide v.3.5).</p><p></p><p>Creatures hitting an ember lion with natural weapons or unarmed attacks take fire damage as though hit by its attack, and also catch fire unless they succeed at a Reflex save.</p><p></p><p><em>Heat</em> (Ex): In addition to the damage from its attacks, an ember lion deals an additional 1d6 points of fire damage with its claw and bite attacks.</p><p></p><p><em>Improved Grab</em> (Ex): To use this ability, an ember lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p></p><p><em>Pounce</em> (Ex): If an ember lion charges, it can make a full attack, including two rake attacks.</p><p></p><p><em>Rake</em> (Ex): Attack bonus +12 melee, damage 1d6+3.</p><p></p><p><em>Skills</em>: Ember lions have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.</p><p></p><p><strong>Base Creature:</strong> Dire Lion</p><p><strong>Template(s):</strong> Monstrous Beast (D&D Savage Species) and Fire Element Creature (D&D Manual of the Planes).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2994795, member: 2012"] [B]Ember Lion[/B] [B]Large Elemental (Extraplanar, Fire)[/B] [B]Hit Dice:[/B] 8d8+24 (60 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 40 ft. (8 squares) [B]AC:[/B] 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 [B]Base Attack/Grapple:[/B] +6/+17 [B]Attack:[/B] Claw +13 melee (1d6+7 plus 1d6 fire) [B]Full Attack:[/B] 2 claws +13 melee (1d6+7 plus 1d6 fire) and bite +7 melee (1d8+3 plus 1d6 fire) [B]Space/Reach:[/B] 10 ft. / 5 ft. [B]Special Attacks:[/B] Burn, heat, improved grab, pounce, rake 1d6+3 [B]Special Qualities:[/B] Darkvision 60 ft., DR 5/magic, elemental traits, fire immunity, low-light vision, scent [B]Saves:[/B] Fort +9, Ref +8, Will +7 [B]Abilities:[/B] Str 25 (+7), Dex 15 (+2), Con 17 (+3), Int 2 (-4), Wis 12 (+1), Cha 10 (+0) [B]Skills:[/B] Hide +2*, Listen +7, Move Silently +5, Spot +7 [B]Feats:[/B] Alertness, Run, Weapon Focus (claw) [B]Environment:[/B] Elemental Plane of Fire [B]Organization:[/B] Solitary, pair, or pride (6–10) [B]Challenge Rating:[/B] 8 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 9–16 HD (Large); 17–24 HD (Huge) [B]Level Adjustment:[/B] — Ember lions are native to the Elemental Plane of Fire and are often kept as pets and guards by noble efreet. An ember lion is shaped like a lion but is made up of elemental fire. Its elemental body flickers red and black along its head and back. [B]Combat[/B] Ember lions attack first with their claws and bite, attempting to grapple with opponents and rake with its hind legs. If hard pressed then they will use their breath weapon. [I]Breath Weapon[/I] (Su): An ember lion can breathe a 30-foot cone of fire for 2d8 points of fire damage (Reflex half DC). Once it has used its breath weapon, it must wait 2d4 rounds before it can do so again. [I]Burn[/I] (Ex): Those hit by the natural weapons of an ember lion must succeed at a Reflex save (DC 15) or catch fire. The flame burns for 1d4 rounds (see Catching on Fire in Chapter 8 of the Dungeon Master’s Guide v.3.5). Creatures hitting an ember lion with natural weapons or unarmed attacks take fire damage as though hit by its attack, and also catch fire unless they succeed at a Reflex save. [I]Heat[/I] (Ex): In addition to the damage from its attacks, an ember lion deals an additional 1d6 points of fire damage with its claw and bite attacks. [I]Improved Grab[/I] (Ex): To use this ability, an ember lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. [I]Pounce[/I] (Ex): If an ember lion charges, it can make a full attack, including two rake attacks. [I]Rake[/I] (Ex): Attack bonus +12 melee, damage 1d6+3. [I]Skills[/I]: Ember lions have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. [B]Base Creature:[/B] Dire Lion [B]Template(s):[/B] Monstrous Beast (D&D Savage Species) and Fire Element Creature (D&D Manual of the Planes). [/QUOTE]
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