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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 1010182" data-attributes="member: 2012"><p><strong>New Kulan Creature!</strong></p><p></p><p>This alternate version of a monkey-bird was inspired by Sarelth's excellant 'Movie Monster Conversion' thread.</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=56238" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=56238</a></p><p></p><p>I created this variant monkey-bird as a anthropomorphic monkey-hawk fusion!</p><p></p><p>Cheers!</p><p></p><p>KF72</p><p>-------------------------</p><p></p><p><strong><em>Ibonahin</em></strong></p><p><strong>Medium-Size Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 2d8+2 (11 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 20 ft., climb 30 ft., fly 30 ft. (poor)</p><p><strong>AC:</strong> 12 (+1 Dex, +1 natural)</p><p><strong>Attacks:</strong> Bite +3 melee, 2 claws +3 melee; or by weapon +3 melee; or by weapon +3 ranged</p><p><strong>Damage:</strong> Bite 1d8+1, claw 1d8; or by weapon</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Qualities:</strong> Darkvision 60 ft.</p><p><strong>Saves:</strong> Fort +1, Ref +4, Will +5</p><p><strong>Abilities:</strong> Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 11 (+0), Wis 15 (+2), Cha 9 (-1)</p><p><strong>Skills:</strong> Balance +7, Climb +3, Hide +3, Listen +4, Spot +4*</p><p><strong>Feats:</strong> Flyby Attack</p><p></p><p><strong>Climate/Terrain:</strong> Warm forest and plains</p><p><strong>Organization:</strong> Solitary, pair, or troop (10–40)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p>Ibonahins, or monkey-birds as they are sometimes called, are a strange mixture of monkey and hawk. Ibonahins live in the warmer climates of Kulan’s many isolated islands. They are almost never found living on one of the major continents. They are related to phanatons, although they are much larger than those monkey/raccoon-like creatures.</p><p></p><p>Ibonahins appear to me a medium-sized humanoid monkey, which stands erect and has hawk-like wings, a sharp beak, and clawed digits on its feet and hands. They are usually light brown to pitch black in color, although some variation has been known. They usually have reddish-brown or blue-green eyes.</p><p></p><p>Ibonahins are curious and flighty, moving from one tropical island to the next, as their wings allow them to fly from one place to another with ease. Ibonahins are good climbers as well, but are slightly slower on the ground.</p><p></p><p>Ibonahins speak Common and Auran.</p><p></p><p><strong>Combat</strong></p><p>Ibonahins aren’t much for physical confrontations and will most likely fly away if threatened. However, ibonahins that are part of troop are often more bold and will attack from treetops by throwing rocks and hard, shelled fruit such as coconuts. If enraged they will drop on opponents from trees or use Flyby Attack, biting and clawing. Ibonahins rarely use manufactured weapons.</p><p></p><p><strong>Skills:</strong> Ibonahins use either their Strength or Dexterity modifier, whichever is higher, for Climb checks and receive a +4 racial bonus to Balance checks. * Ibonahins gain a +4 racial bonus to Spot checks in daylight. </p><p></p><p><strong>Ibonahin Characters</strong></p><p>Ibonahins favor the rogue class. Ibonahins often become barbarians, rangers, druids, clerics, and air elementalists, and those exposed to a more urban region become bards. Ibonahins rarely become fighters, sorcerers, and wizards. Ibonahins often multiclass as rogue/druids, rogue/rangers, and ranger/druids. Those that become air elementalists never multiclass.</p><p></p><p>Ibonahins do not have a patron god, and, instead, they worship air or sea gods that they have been exposed to. Ibonahins are common throughout the Isles of Merria and have many clerics devoted to Shan’re and Davro. Ibonahin clerics of Shan’re can choose any two of the following domains: Chaos, Ocean, Travel, and Water. Ibonahin clerics of Davro can choose any two of the following domains: Air, Chaos, Destruction, and Water.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1010182, member: 2012"] [b]New Kulan Creature![/b] This alternate version of a monkey-bird was inspired by Sarelth's excellant 'Movie Monster Conversion' thread. [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=56238[/url] I created this variant monkey-bird as a anthropomorphic monkey-hawk fusion! Cheers! KF72 ------------------------- [b][i]Ibonahin[/i][/b] [b]Medium-Size Monstrous Humanoid[/b] [b]Hit Dice:[/b] 2d8+2 (11 hp) [b]Initiative:[/b] +1 (Dex) [b]Speed:[/b] 20 ft., climb 30 ft., fly 30 ft. (poor) [b]AC:[/b] 12 (+1 Dex, +1 natural) [b]Attacks:[/b] Bite +3 melee, 2 claws +3 melee; or by weapon +3 melee; or by weapon +3 ranged [b]Damage:[/b] Bite 1d8+1, claw 1d8; or by weapon [b]Space/Reach:[/b] 5 ft. / 5 ft. [b]Special Qualities:[/b] Darkvision 60 ft. [b]Saves:[/b] Fort +1, Ref +4, Will +5 [b]Abilities:[/b] Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 11 (+0), Wis 15 (+2), Cha 9 (-1) [b]Skills:[/b] Balance +7, Climb +3, Hide +3, Listen +4, Spot +4* [b]Feats:[/b] Flyby Attack [b]Climate/Terrain:[/b] Warm forest and plains [b]Organization:[/b] Solitary, pair, or troop (10–40) [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually chaotic good [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +1 Ibonahins, or monkey-birds as they are sometimes called, are a strange mixture of monkey and hawk. Ibonahins live in the warmer climates of Kulan’s many isolated islands. They are almost never found living on one of the major continents. They are related to phanatons, although they are much larger than those monkey/raccoon-like creatures. Ibonahins appear to me a medium-sized humanoid monkey, which stands erect and has hawk-like wings, a sharp beak, and clawed digits on its feet and hands. They are usually light brown to pitch black in color, although some variation has been known. They usually have reddish-brown or blue-green eyes. Ibonahins are curious and flighty, moving from one tropical island to the next, as their wings allow them to fly from one place to another with ease. Ibonahins are good climbers as well, but are slightly slower on the ground. Ibonahins speak Common and Auran. [b]Combat[/b] Ibonahins aren’t much for physical confrontations and will most likely fly away if threatened. However, ibonahins that are part of troop are often more bold and will attack from treetops by throwing rocks and hard, shelled fruit such as coconuts. If enraged they will drop on opponents from trees or use Flyby Attack, biting and clawing. Ibonahins rarely use manufactured weapons. [b]Skills:[/b] Ibonahins use either their Strength or Dexterity modifier, whichever is higher, for Climb checks and receive a +4 racial bonus to Balance checks. * Ibonahins gain a +4 racial bonus to Spot checks in daylight. [b]Ibonahin Characters[/b] Ibonahins favor the rogue class. Ibonahins often become barbarians, rangers, druids, clerics, and air elementalists, and those exposed to a more urban region become bards. Ibonahins rarely become fighters, sorcerers, and wizards. Ibonahins often multiclass as rogue/druids, rogue/rangers, and ranger/druids. Those that become air elementalists never multiclass. Ibonahins do not have a patron god, and, instead, they worship air or sea gods that they have been exposed to. Ibonahins are common throughout the Isles of Merria and have many clerics devoted to Shan’re and Davro. Ibonahin clerics of Shan’re can choose any two of the following domains: Chaos, Ocean, Travel, and Water. Ibonahin clerics of Davro can choose any two of the following domains: Air, Chaos, Destruction, and Water. [/QUOTE]
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