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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Devon" data-source="post: 1037606" data-attributes="member: 1446"><p>Dark Medusa</p><p>(Quickened Winged Feral Medusa)</p><p>Medium-Size Monstrous Humanoid</p><p>Hit Dice: 6d10 +18 (51 hp)</p><p>Initiative: +7 (Dex)</p><p>Speed: 60 ft., Fly 75 ft. (good)</p><p>AC: 23 (+7 Dex, +6 natural)</p><p>BAB/Grapple: +6/+8</p><p>Standard Attack: Claw +13 melee</p><p>Full-round Attack:</p><p>2 claws +13 melee, snakes +11 melee</p><p>Damage: Claw 1d8+2; snakes 1d4+1 and poison</p><p>Face/Reach: 5 ft./ 5 ft.</p><p>Special Attacks: Petrifying gaze, poison</p><p>Special Qualities: Improved grab, pounce, haste, darkvision 60 ft., fast healing 3</p><p>Saves: Fort +5, Ref +12, Will +9</p><p>Abilities: Str 14 (+2), Dex 25 (+7), Con 16 (+3), Int 8 (-1), Wis 17 (+3), Cha 15 (+2)</p><p>Skills: Bluff +5, Disguise +4, Hide +12, Listen +8, Move Silently +13, Spot +8</p><p>Feats: Combat Reflexes (b), Dodge (b), Flyby attack, Mobility (b), Multiattack, Weapon finesse (claws, snakes)</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary, pair, gang (3-5), or tribe (61+).</p><p>Challenge Rating: 11 (9)</p><p>Treasure: 50% coins, standard goods and items, no scrolls.</p><p>Alignment: Usually lawful evil</p><p>Advancement: By character class</p><p></p><p>Dark medusas are a feral type of medusa, muscular, with prominent brow ridges, a dark gray coloration, black snakes for hair, and a pair of scaly wings. Despite their impressive musculatore, they are supernaturally quick and dextrous, moving with a catlike grace -- they hit quick and they hit hard. They are not as bright as other medusas, but are still every bit as compelling.</p><p></p><p>Combat</p><p>Dark medusas are primitive in their tactics, although their supernatural quickness and flight abilities give them many combat advantages.</p><p></p><p></p><p>Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15). Save based on Charisma.</p><p></p><p>Poison (Ex): Snakes, Fortitude save (DC 16); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength. Saves based on Constitution.</p><p></p><p>Haste (Ex): Once a day, as a standard action, a dark medusa can haste herself as an extraordinary ability, as the spell cast by a 6th-level sorceror. When this happens, her eyes glow blue and dark veins begin to appear across her body. </p><p></p><p>Improved Grab (Ex): If a dark medusa hits an opponent that is at least one size category smaller than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Alternatively, it has the option to conduct the grapple normally, or simply use its claw to hold the opponent (-20 penalty on grapple check, but the dark medusa is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage. See the Monster Manual for additional rules.</p><p></p><p>Pounce (Ex): If a dark medusa leaps upon a foe during the first round of combat, it can make a full attack even though it has already moved.</p><p></p><p>DARK MEDUSA CHARACTERS</p><p>Dark medusas with class levels usually have levels of barbarian, and barbarian is their preferred class. Some multiclass to cleric, druid, or ranger. Few ever become bards, paladins, wizards, or sorcerors.</p></blockquote><p></p>
[QUOTE="Devon, post: 1037606, member: 1446"] Dark Medusa (Quickened Winged Feral Medusa) Medium-Size Monstrous Humanoid Hit Dice: 6d10 +18 (51 hp) Initiative: +7 (Dex) Speed: 60 ft., Fly 75 ft. (good) AC: 23 (+7 Dex, +6 natural) BAB/Grapple: +6/+8 Standard Attack: Claw +13 melee Full-round Attack: 2 claws +13 melee, snakes +11 melee Damage: Claw 1d8+2; snakes 1d4+1 and poison Face/Reach: 5 ft./ 5 ft. Special Attacks: Petrifying gaze, poison Special Qualities: Improved grab, pounce, haste, darkvision 60 ft., fast healing 3 Saves: Fort +5, Ref +12, Will +9 Abilities: Str 14 (+2), Dex 25 (+7), Con 16 (+3), Int 8 (-1), Wis 17 (+3), Cha 15 (+2) Skills: Bluff +5, Disguise +4, Hide +12, Listen +8, Move Silently +13, Spot +8 Feats: Combat Reflexes (b), Dodge (b), Flyby attack, Mobility (b), Multiattack, Weapon finesse (claws, snakes) Climate/Terrain: Any land and underground Organization: Solitary, pair, gang (3-5), or tribe (61+). Challenge Rating: 11 (9) Treasure: 50% coins, standard goods and items, no scrolls. Alignment: Usually lawful evil Advancement: By character class Dark medusas are a feral type of medusa, muscular, with prominent brow ridges, a dark gray coloration, black snakes for hair, and a pair of scaly wings. Despite their impressive musculatore, they are supernaturally quick and dextrous, moving with a catlike grace -- they hit quick and they hit hard. They are not as bright as other medusas, but are still every bit as compelling. Combat Dark medusas are primitive in their tactics, although their supernatural quickness and flight abilities give them many combat advantages. Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15). Save based on Charisma. Poison (Ex): Snakes, Fortitude save (DC 16); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength. Saves based on Constitution. Haste (Ex): Once a day, as a standard action, a dark medusa can haste herself as an extraordinary ability, as the spell cast by a 6th-level sorceror. When this happens, her eyes glow blue and dark veins begin to appear across her body. Improved Grab (Ex): If a dark medusa hits an opponent that is at least one size category smaller than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Alternatively, it has the option to conduct the grapple normally, or simply use its claw to hold the opponent (-20 penalty on grapple check, but the dark medusa is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage. See the Monster Manual for additional rules. Pounce (Ex): If a dark medusa leaps upon a foe during the first round of combat, it can make a full attack even though it has already moved. DARK MEDUSA CHARACTERS Dark medusas with class levels usually have levels of barbarian, and barbarian is their preferred class. Some multiclass to cleric, druid, or ranger. Few ever become bards, paladins, wizards, or sorcerors. [/QUOTE]
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