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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Takeda" data-source="post: 1087721" data-attributes="member: 6977"><p><strong>Here's my take on a few examples of strangeness!</strong></p><p></p><p><strong>WINGED TIGER</strong> </p><p> Large Magical Beast</p><p>Hit Dice: 6d10+18 (51 hp)</p><p>Initiative: +4</p><p>Speed: 40 ft. (8 squares), Fly 80 ft. (16 squares) (Perfect)</p><p>Armor Class: 16 (–1 size, +4 Dex, +3 natural), touch 13, flat-footed 12</p><p>Base Attack/Grapple: +4/+14</p><p>Attack: Claw +9 melee (1d8+6)</p><p>Full Attack: 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Improved grab, pounce, rake 1d8+3</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +8, Ref +9, Will +4</p><p>Abilities: Str 23, Dex 19, Con 17, Int 2, Wis 14, Cha 6</p><p>Skills: Balance +7, Hide +4*, Listen +4, Move Silently +10, Spot +4, Swim +11</p><p>Feats: Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw)</p><p>Environment: Warm forests</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Treasure: Standard</p><p>Alignment: Usually Neutral </p><p>Advancement: 7–12 HD (Large); 13–18 HD (Huge)</p><p>Level Adjustment: —</p><p>These winged great cats stand more than 3 feet tall at the shoulder and are about 9 feet long, with a wingspan of 19 feet. They weigh from 400 to 600 pounds.</p><p>Combat</p><p>Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p>Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.</p><p>Rake (Ex): Attack bonus +9 melee, damage 1d8+3.</p><p>Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.</p><p></p><p><strong>ANTHROMORPHIC TIGER</strong></p><p> Medium Sized Monstrous Humanoid</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +3</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11</p><p>Base Attack/Grapple: +2/+4</p><p>Attack: Claw +4 melee (1d4+2)</p><p>Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Improved grab, pounce, rake 1d4+1</p><p>Special Qualities: Low-light vision, Darkvision 60 ft., scent</p><p>Saves: Fort +1, Ref +5, Will +4</p><p>Abilities: Str 15, Dex 17, Con 13, Int 11, Wis 14, Cha 10</p><p>Skills: Balance +7, Climb +8, Hide +10*, Jump +2, Listen +4, Move Silently +10, Spot +4, Swim +2</p><p>Feats: Alertness</p><p>Environment: Warm forests</p><p>Organization: Solitary, pair, patrol (5–20), or clan (30–300)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually Neutral </p><p>Advancement: By Character Class</p><p>Level Adjustment: +1</p><p>Looking like a bipedal humanoid tiger these humanoids average 6½ in height and 250 lbs. </p><p></p><p>Combat</p><p>Improved Grab (Ex): To use this ability, an anthromorphic tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p>Pounce (Ex): If an anthromorphic tiger charges a foe, it can make a full attack, including two rake attacks.</p><p>Rake (Ex): Attack bonus +4 melee, damage 1d4+1.</p><p>Skills: Anthromorphic Tigers have a +2 racial bonus on Climb checks from the use of their claws (always considered to be using a climbing kit) and a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.</p><p></p><p><strong>TAURIC ANTHROMORPHIC TIGER/WINGED TIGER</strong></p><p> Large Monstrous Humanoid</p><p>Hit Dice: 8d8+24 (60 hp)</p><p>Initiative: +4</p><p>Speed: 40 ft. (8 squares), Fly 80 ft. (16 squares) (Perfect)</p><p>Armor Class: 16 (–1 size, +4 Dex, +3 natural), touch 13, flat-footed 12</p><p>Base Attack/Grapple: +8/+18</p><p>Attack: Masterwork Greatsword +15 Melee (2d6+9)</p><p>Full Attack: Masterwork Greatsword +15/+10 Melee (2d6+9), and 2 claws +14 melee (1d8+6) (main body) and bite +12 melee (1d6+3), or 2 claws +12 melee (1d8+6) (main body) and 2 claws +12 melee (1d4+3) (arms) and bite +10 melee (1d6+3), or Masterwork Mighty (+4) Composite Longbow +13/+8 ) (1d8+4).</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Improved grab, pounce, rake 1d8+3</p><p>Special Qualities: Darkvision 60 ft., Low-light vision, scent</p><p>Saves: Fort +5, Ref +10, Will +8</p><p>Abilities: Str 23, Dex 19, Con 17, Int 11, Wis 14, Cha 10</p><p>Skills: Balance +7, Climb +10, Hide +6*, Listen +7, Move Silently +10, Spot +7, Swim +11</p><p>Feats: Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack</p><p>Environment: Warm forests</p><p>Organization: Solitary</p><p>Challenge Rating: 6</p><p>Treasure: Standard</p><p>Alignment: Usually Neutral </p><p>Advancement: 9–12 HD (Large); 13–18 HD (Huge)</p><p>Level Adjustment: +4</p><p>These tauric combination of anthromorphic tigers and winged tigers stand more than 7 feet tall and are about 9 feet long, with a wingspan of 19 feet. They weigh from 500 to 700 pounds.</p><p>Combat</p><p>Improved Grab (Ex): To use this ability, the creature must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p>Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.</p><p>Rake (Ex): Attack bonus +14 melee, damage 1d8+3.</p><p>Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.</p></blockquote><p></p>
[QUOTE="Takeda, post: 1087721, member: 6977"] [b]Here's my take on a few examples of strangeness![/b] [B]WINGED TIGER[/B] Large Magical Beast Hit Dice: 6d10+18 (51 hp) Initiative: +4 Speed: 40 ft. (8 squares), Fly 80 ft. (16 squares) (Perfect) Armor Class: 16 (–1 size, +4 Dex, +3 natural), touch 13, flat-footed 12 Base Attack/Grapple: +4/+14 Attack: Claw +9 melee (1d8+6) Full Attack: 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, pounce, rake 1d8+3 Special Qualities: Low-light vision, scent Saves: Fort +8, Ref +9, Will +4 Abilities: Str 23, Dex 19, Con 17, Int 2, Wis 14, Cha 6 Skills: Balance +7, Hide +4*, Listen +4, Move Silently +10, Spot +4, Swim +11 Feats: Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw) Environment: Warm forests Organization: Solitary Challenge Rating: 5 Treasure: Standard Alignment: Usually Neutral Advancement: 7–12 HD (Large); 13–18 HD (Huge) Level Adjustment: — These winged great cats stand more than 3 feet tall at the shoulder and are about 9 feet long, with a wingspan of 19 feet. They weigh from 400 to 600 pounds. Combat Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +9 melee, damage 1d8+3. Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. [b]ANTHROMORPHIC TIGER[/b] Medium Sized Monstrous Humanoid Hit Dice: 2d8+2 (11 hp) Initiative: +3 Speed: 30 ft. (6 squares) Armor Class: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11 Base Attack/Grapple: +2/+4 Attack: Claw +4 melee (1d4+2) Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab, pounce, rake 1d4+1 Special Qualities: Low-light vision, Darkvision 60 ft., scent Saves: Fort +1, Ref +5, Will +4 Abilities: Str 15, Dex 17, Con 13, Int 11, Wis 14, Cha 10 Skills: Balance +7, Climb +8, Hide +10*, Jump +2, Listen +4, Move Silently +10, Spot +4, Swim +2 Feats: Alertness Environment: Warm forests Organization: Solitary, pair, patrol (5–20), or clan (30–300) Challenge Rating: 2 Treasure: Standard Alignment: Usually Neutral Advancement: By Character Class Level Adjustment: +1 Looking like a bipedal humanoid tiger these humanoids average 6½ in height and 250 lbs. Combat Improved Grab (Ex): To use this ability, an anthromorphic tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If an anthromorphic tiger charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +4 melee, damage 1d4+1. Skills: Anthromorphic Tigers have a +2 racial bonus on Climb checks from the use of their claws (always considered to be using a climbing kit) and a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. [b]TAURIC ANTHROMORPHIC TIGER/WINGED TIGER[/b] Large Monstrous Humanoid Hit Dice: 8d8+24 (60 hp) Initiative: +4 Speed: 40 ft. (8 squares), Fly 80 ft. (16 squares) (Perfect) Armor Class: 16 (–1 size, +4 Dex, +3 natural), touch 13, flat-footed 12 Base Attack/Grapple: +8/+18 Attack: Masterwork Greatsword +15 Melee (2d6+9) Full Attack: Masterwork Greatsword +15/+10 Melee (2d6+9), and 2 claws +14 melee (1d8+6) (main body) and bite +12 melee (1d6+3), or 2 claws +12 melee (1d8+6) (main body) and 2 claws +12 melee (1d4+3) (arms) and bite +10 melee (1d6+3), or Masterwork Mighty (+4) Composite Longbow +13/+8 ) (1d8+4). Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, pounce, rake 1d8+3 Special Qualities: Darkvision 60 ft., Low-light vision, scent Saves: Fort +5, Ref +10, Will +8 Abilities: Str 23, Dex 19, Con 17, Int 11, Wis 14, Cha 10 Skills: Balance +7, Climb +10, Hide +6*, Listen +7, Move Silently +10, Spot +7, Swim +11 Feats: Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack Environment: Warm forests Organization: Solitary Challenge Rating: 6 Treasure: Standard Alignment: Usually Neutral Advancement: 9–12 HD (Large); 13–18 HD (Huge) Level Adjustment: +4 These tauric combination of anthromorphic tigers and winged tigers stand more than 7 feet tall and are about 9 feet long, with a wingspan of 19 feet. They weigh from 500 to 700 pounds. Combat Improved Grab (Ex): To use this ability, the creature must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +14 melee, damage 1d8+3. Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. [/QUOTE]
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