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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 716004" data-attributes="member: 2012"><p>I love <em>Savage Species</em>! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If you don't have it yet, you don't know what you're missing. The templates are the coolest part, IMO.</p><p></p><p>Check this out...</p><p></p><p><strong><em>Elf, Reptilian</em></strong></p><p><strong>Medium-Size Humanoid (Elf, Reptilian)</strong></p><p><strong>Hit Dice:</strong> 1d8 (4 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 30ft.</p><p><strong>AC:</strong> 15 (+1 Dex, +2 small shield, +2 natural)</p><p><strong>Attacks:</strong> 2 claws +2 melee; or light flail +3 melee; or light crossbow +2 ranged</p><p><strong>Damage:</strong> Claw 1d6+1; or light flail 1d8+1; or light crossbow 1d8</p><p><strong>Face/Reach:</strong> 5ft. / 5ft.</p><p><strong>Special Qualities:</strong> Racial traits, scent</p><p><strong>Saves:</strong> Fort +2, Ref +1, Will +1</p><p><strong>Abilities:</strong> Str 12 (+1), Dex 13 (+1), Con 10 (+0), Int 11 (+0), Wis 13 (+1), Cha 11 (+0)</p><p><strong>Skills:</strong> Balance +4, Hide +1, Jump +4, Listen +3, Search +3, Spot +2</p><p><strong>Feats:</strong> Weapon Focus (light flail)</p><p></p><p><strong>Climate/Terrain:</strong> Temperate or warm forest</p><p><strong>Organization:</strong> Company (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd to 6th-level, or band (30–100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +2</p><p></p><p>Elves and dragons are two of the longest-lived races in the D&D world. The two species have shared a kinship over the centuries whether as allies with the metallics or as adversaries against the chromatics. It is logical, therefore, that elves and dragons have shared an even closer kinship, often leading to elven half-dragons. Reptilian elves are the result of similar relationships between elves and dragons except that the kinship is more developed over longer periods of time.</p><p></p><p>Reptilian elves have green and brown scales covering their strong, muscular bodies and long sinuous tails, although elven heritage still dominates their facial features with long tapering ears and deep green eyes. Reptilian elves are just as intelligent as normal elves, but are also wiser than them, due to the dragon blood running through their veins. They are also more likely to eat meat than normal elves but are still considered omnivores.</p><p></p><p>Reptilian elves prefer clothing that blends well with the forest and their scaled skin – earth-tone brown, deep green, and stone gray. They are more inclined to work with stone and metal like dwarves than wood and metal like normal elves, although the forest is still the heart of their heritage. They are more at one with the raw forces of nature then the beauty of the woodland surroundings.</p><p></p><p>Reptilian elves speak Draconic and Elven.</p><p></p><p><strong>Combat</strong></p><p>Reptilian elven warriors are as cautious as normal ones and are even more analytical. However, they prefer more aggressive attacks once they do enter combat using their increased strength to take the fight to their opponents. They prefer crossbows, flails, hand and throwing axes, scimitars, and warhammers. In melee, reptilian elves are just as graceful as normal elves regardless of their increased strength and bulk, but are less beautiful to observe.</p><p></p><p><strong>Racial Traits (Ex):</strong> See below.</p><p></p><p><strong>Scent (Ex):</strong> A reptilian elf can detect approaching enemies, sniff out hidden foes, and track by sense of smell. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.</p><p></p><p><strong>Reptilian Elf Characters</strong></p><p>Reptilian elves favor the ranger class.</p><p></p><p><strong>Reptilian Elven Traits</strong></p><p>Reptilian elves benefit from a number of racial traits:</p><p>-> +2 to Strength, +2 to Dexterity, +2 to Wisdom.</p><p>-> Medium-sized. (Use elf height and weight. See the PHB in Chapter 6: Description.)</p><p>-> Proficient with longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow, regardless of character class.</p><p>-> Base land speed is 30 feet.</p><p>-> Keen Vision (Ex): Reptilian elves have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. Reptilian elves have darkvision up to 60 ft.</p><p>-> Immunity to magic sleep spells and effects, and a +2 racial bonus to saves against Enchantment spells or effects.</p><p>-> Scent (Ex): As per the description under Combat above.</p><p>-> Skills: A reptilian elf gets a +2 racial bonus to Search, Spot, and Listen checks and a +4 racial bonus to Balance and Jump checks. A reptilian elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it.</p><p>-> Automatic Languages: Draconic and Elven. Bonus Languages: Gnoll, Gnome, Goblin, Orc, and Sylvan.</p><p>-> Favored Class: Ranger. A multiclass reptile elf's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.</p><p>---------------------------------</p><p></p><p>Just imagine the looks on your players' faces when they run into a tribe of reptilian elves. Heh! Heh!</p><p></p><p>Cheers!</p><p></p><p>KF72</p><p></p><p>p.s. More tomorrow.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 716004, member: 2012"] I love [i]Savage Species[/i]! :D If you don't have it yet, you don't know what you're missing. The templates are the coolest part, IMO. Check this out... [b][i]Elf, Reptilian[/i][/b] [b]Medium-Size Humanoid (Elf, Reptilian)[/b] [b]Hit Dice:[/b] 1d8 (4 hp) [b]Initiative:[/b] +1 (Dex) [b]Speed:[/b] 30ft. [b]AC:[/b] 15 (+1 Dex, +2 small shield, +2 natural) [b]Attacks:[/b] 2 claws +2 melee; or light flail +3 melee; or light crossbow +2 ranged [b]Damage:[/b] Claw 1d6+1; or light flail 1d8+1; or light crossbow 1d8 [b]Face/Reach:[/b] 5ft. / 5ft. [b]Special Qualities:[/b] Racial traits, scent [b]Saves:[/b] Fort +2, Ref +1, Will +1 [b]Abilities:[/b] Str 12 (+1), Dex 13 (+1), Con 10 (+0), Int 11 (+0), Wis 13 (+1), Cha 11 (+0) [b]Skills:[/b] Balance +4, Hide +1, Jump +4, Listen +3, Search +3, Spot +2 [b]Feats:[/b] Weapon Focus (light flail) [b]Climate/Terrain:[/b] Temperate or warm forest [b]Organization:[/b] Company (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd to 6th-level, or band (30–100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) [b]Challenge Rating:[/b] 1 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually chaotic good [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +2 Elves and dragons are two of the longest-lived races in the D&D world. The two species have shared a kinship over the centuries whether as allies with the metallics or as adversaries against the chromatics. It is logical, therefore, that elves and dragons have shared an even closer kinship, often leading to elven half-dragons. Reptilian elves are the result of similar relationships between elves and dragons except that the kinship is more developed over longer periods of time. Reptilian elves have green and brown scales covering their strong, muscular bodies and long sinuous tails, although elven heritage still dominates their facial features with long tapering ears and deep green eyes. Reptilian elves are just as intelligent as normal elves, but are also wiser than them, due to the dragon blood running through their veins. They are also more likely to eat meat than normal elves but are still considered omnivores. Reptilian elves prefer clothing that blends well with the forest and their scaled skin – earth-tone brown, deep green, and stone gray. They are more inclined to work with stone and metal like dwarves than wood and metal like normal elves, although the forest is still the heart of their heritage. They are more at one with the raw forces of nature then the beauty of the woodland surroundings. Reptilian elves speak Draconic and Elven. [b]Combat[/b] Reptilian elven warriors are as cautious as normal ones and are even more analytical. However, they prefer more aggressive attacks once they do enter combat using their increased strength to take the fight to their opponents. They prefer crossbows, flails, hand and throwing axes, scimitars, and warhammers. In melee, reptilian elves are just as graceful as normal elves regardless of their increased strength and bulk, but are less beautiful to observe. [b]Racial Traits (Ex):[/b] See below. [b]Scent (Ex):[/b] A reptilian elf can detect approaching enemies, sniff out hidden foes, and track by sense of smell. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft. [b]Reptilian Elf Characters[/b] Reptilian elves favor the ranger class. [b]Reptilian Elven Traits[/b] Reptilian elves benefit from a number of racial traits: -> +2 to Strength, +2 to Dexterity, +2 to Wisdom. -> Medium-sized. (Use elf height and weight. See the PHB in Chapter 6: Description.) -> Proficient with longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow, regardless of character class. -> Base land speed is 30 feet. -> Keen Vision (Ex): Reptilian elves have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. Reptilian elves have darkvision up to 60 ft. -> Immunity to magic sleep spells and effects, and a +2 racial bonus to saves against Enchantment spells or effects. -> Scent (Ex): As per the description under Combat above. -> Skills: A reptilian elf gets a +2 racial bonus to Search, Spot, and Listen checks and a +4 racial bonus to Balance and Jump checks. A reptilian elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it. -> Automatic Languages: Draconic and Elven. Bonus Languages: Gnoll, Gnome, Goblin, Orc, and Sylvan. -> Favored Class: Ranger. A multiclass reptile elf's ranger class does not count when determining whether he suffers an XP penalty for multiclassing. --------------------------------- Just imagine the looks on your players' faces when they run into a tribe of reptilian elves. Heh! Heh! Cheers! KF72 p.s. More tomorrow. [/QUOTE]
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