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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 717456" data-attributes="member: 2012"><p>Duck and cover... goblins from above!</p><p></p><p><strong><em>Baklath (Winged Goblin)</em></strong></p><p><strong>Small-Size Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 1d8 (4 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed:</strong> 30ft., fly 50ft (perfect)</p><p><strong>AC:</strong> 17 (+1 size, +3 Dex, +3 studded leather)</p><p><strong>Attacks:</strong> Morningstar +1 melee; or dart +5 ranged</p><p><strong>Damage:</strong> Morningstar 1d8-1; or dart 1d4-1</p><p><strong>Face/Reach:</strong> 5ft. / 5ft.</p><p><strong>Special Qualities:</strong> Darkvision 60ft.</p><p><strong>Saves:</strong> Fort +2, Ref +3, Will +1</p><p><strong>Abilities:</strong> Str 8 (-1), Dex 17 (+3), Con 11 (+0), Int 10 (+0), Wis 13 (+1), Cha 8 (-1)</p><p><strong>Skills:</strong> Hide +6, Listen +3, Move Silently +4, Spot +3</p><p><strong>Feats:</strong> Alertness</p><p></p><p><strong>Climate/Terrain:</strong> Any mountain or forest</p><p><strong>Organization:</strong> Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th – 6th-level), warband (10–24 with hippogriff mounts), or tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th-level, 1 leader of 6th – 8th-level, 4–18 hippogriffs, and 2–4 winged wild dogs)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral evil</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +2</p><p></p><p>Baklath are a race of winged goblins that live on every continent on Kulan. They appear like normal goblins except that they are slightly slimmer and have black reptilian wings like those of dragons. Baklath aren’t related to dragons or half-dragons, however.</p><p></p><p>Baklath speak both Goblin and Auran.</p><p></p><p><strong>Combat</strong></p><p>Baklath are tricky opponents. They often pretend to be normal goblins until opponents get close enough, then they take to the air and drop sharp rocks and throw darts. If forced into melee, they will defend themselves with morningstars.</p><p></p><p><strong>Skills:</strong> Baklath gain a +4 racial bonus to Move Silently checks. Baklath cavalry (mounted on hippogriffs) gain a +6 bonus to Ride checks and the Mounted Combat feat (neither of these benefits is included in the statistics block). Baklath must acquire these feats through class levels.</p><p></p><p><strong>Baklath Characters</strong></p><p>Baklath favor the rogue class. Baklath clerics may choose any two of the following domains: Air, Chaos, Evil, and Trickery.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 717456, member: 2012"] Duck and cover... goblins from above! [b][i]Baklath (Winged Goblin)[/i][/b] [b]Small-Size Monstrous Humanoid[/b] [b]Hit Dice:[/b] 1d8 (4 hp) [b]Initiative:[/b] +3 (Dex) [b]Speed:[/b] 30ft., fly 50ft (perfect) [b]AC:[/b] 17 (+1 size, +3 Dex, +3 studded leather) [b]Attacks:[/b] Morningstar +1 melee; or dart +5 ranged [b]Damage:[/b] Morningstar 1d8-1; or dart 1d4-1 [b]Face/Reach:[/b] 5ft. / 5ft. [b]Special Qualities:[/b] Darkvision 60ft. [b]Saves:[/b] Fort +2, Ref +3, Will +1 [b]Abilities:[/b] Str 8 (-1), Dex 17 (+3), Con 11 (+0), Int 10 (+0), Wis 13 (+1), Cha 8 (-1) [b]Skills:[/b] Hide +6, Listen +3, Move Silently +4, Spot +3 [b]Feats:[/b] Alertness [b]Climate/Terrain:[/b] Any mountain or forest [b]Organization:[/b] Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th – 6th-level), warband (10–24 with hippogriff mounts), or tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th-level, 1 leader of 6th – 8th-level, 4–18 hippogriffs, and 2–4 winged wild dogs) [b]Challenge Rating:[/b] 1 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually neutral evil [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +2 Baklath are a race of winged goblins that live on every continent on Kulan. They appear like normal goblins except that they are slightly slimmer and have black reptilian wings like those of dragons. Baklath aren’t related to dragons or half-dragons, however. Baklath speak both Goblin and Auran. [b]Combat[/b] Baklath are tricky opponents. They often pretend to be normal goblins until opponents get close enough, then they take to the air and drop sharp rocks and throw darts. If forced into melee, they will defend themselves with morningstars. [b]Skills:[/b] Baklath gain a +4 racial bonus to Move Silently checks. Baklath cavalry (mounted on hippogriffs) gain a +6 bonus to Ride checks and the Mounted Combat feat (neither of these benefits is included in the statistics block). Baklath must acquire these feats through class levels. [b]Baklath Characters[/b] Baklath favor the rogue class. Baklath clerics may choose any two of the following domains: Air, Chaos, Evil, and Trickery. [/QUOTE]
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