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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Ferret" data-source="post: 731500" data-attributes="member: 4052"><p>I made it for "The PC's" to battle, I saw the template and imagined him breaking out of chains and attacking "The PC's"<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Not quite legal but it was good!</p><p></p><p>Rust diver</p><p>Huge Aberration </p><p>Hit Dice: 9d8+45 (85hp)</p><p>Initiative: +2 (dex)</p><p>Speed: 40ft, burrow 10ft</p><p>AC: 22 (-2 size, +2 dex, +12 Natural)</p><p>Attacks: Bite +12 Melee, 2 claws +7 Melee, Antennae touch +7 melee</p><p>Damage: Bite 2d8+8, Claw 2d6 +4, Antennae touch rust</p><p>Face/reach: 10ft. by 20ft. /10ft.</p><p>Special attacks: Leap, Rust</p><p>Special qualities: Scent, Tremorsense</p><p>Saves: Fort +11, Refl +8, Will +5</p><p>Abilities: Str 27, Dex 15, Con 20, Int 3, Wis 13, Cha 8</p><p>Skills: Jump +12 Listen +9 Spot +9</p><p>Feats; Alertness (B)</p><p></p><p>Climate: Temperate land or underground</p><p>Organization: Solitary</p><p>Challenge rating: 8</p><p>Treasure: none</p><p>Alignment: Neutral</p><p>Advancement: 10-16HD (Huge); 17-27HD (Gargantuan) </p><p></p><p>Combat: Rust divers are an obscure combination of Rust monster and Bulette, this awesome duo of fearsome monsters is quite challenging. </p><p></p><p>A rust diver can scent a metal object up to 90 feet away, dashing toward the source and attempting to strike it with its antennae. The creature is relentless, chasing adventurers over long distances if they still possess intact metal objects but usually ceasing its attacks to devour a freshly rusted meal. A clever (or desperate) adventurer can often distract a hungry rust monster by tossing it some metal objects, then fleeing while it consumes them</p><p></p><p>Leap (Ex): A bulette can jump into the air during combat. This allows it to make four claw attacks instead of two, but it cannot bite. The attack bonus is +12.</p><p></p><p>Tremorsense (Ex): Bulettes can automatically sense the location of anything within 60 feet that is in contact with the ground.</p><p></p><p>Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The size of the object is immaterial-a full suit of armor rusts away as quickly as a sword. Magic armor and weapons, and other enchanted items made of metal, must succeed at a Reflex save (DC 20) or be dissolved. A metal weapon that deals damage to a rust monster also corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.</p><p></p><p>I haven't muchg of a writing for it, but it seems good</p></blockquote><p></p>
[QUOTE="Ferret, post: 731500, member: 4052"] I made it for "The PC's" to battle, I saw the template and imagined him breaking out of chains and attacking "The PC's":D Not quite legal but it was good! Rust diver Huge Aberration Hit Dice: 9d8+45 (85hp) Initiative: +2 (dex) Speed: 40ft, burrow 10ft AC: 22 (-2 size, +2 dex, +12 Natural) Attacks: Bite +12 Melee, 2 claws +7 Melee, Antennae touch +7 melee Damage: Bite 2d8+8, Claw 2d6 +4, Antennae touch rust Face/reach: 10ft. by 20ft. /10ft. Special attacks: Leap, Rust Special qualities: Scent, Tremorsense Saves: Fort +11, Refl +8, Will +5 Abilities: Str 27, Dex 15, Con 20, Int 3, Wis 13, Cha 8 Skills: Jump +12 Listen +9 Spot +9 Feats; Alertness (B) Climate: Temperate land or underground Organization: Solitary Challenge rating: 8 Treasure: none Alignment: Neutral Advancement: 10-16HD (Huge); 17-27HD (Gargantuan) Combat: Rust divers are an obscure combination of Rust monster and Bulette, this awesome duo of fearsome monsters is quite challenging. A rust diver can scent a metal object up to 90 feet away, dashing toward the source and attempting to strike it with its antennae. The creature is relentless, chasing adventurers over long distances if they still possess intact metal objects but usually ceasing its attacks to devour a freshly rusted meal. A clever (or desperate) adventurer can often distract a hungry rust monster by tossing it some metal objects, then fleeing while it consumes them Leap (Ex): A bulette can jump into the air during combat. This allows it to make four claw attacks instead of two, but it cannot bite. The attack bonus is +12. Tremorsense (Ex): Bulettes can automatically sense the location of anything within 60 feet that is in contact with the ground. Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The size of the object is immaterial-a full suit of armor rusts away as quickly as a sword. Magic armor and weapons, and other enchanted items made of metal, must succeed at a Reflex save (DC 20) or be dissolved. A metal weapon that deals damage to a rust monster also corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected. I haven't muchg of a writing for it, but it seems good [/QUOTE]
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