Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 830784" data-attributes="member: 2012"><p><em>Here's the feral kobold. I increased the creatures hit dice to 1 and changed some of its racial skill bonus to correspond to a more feral way of life. An interesting note, A 'feral' Monstrous Humanoid has d10 Hit Dice, instead of d8.</em></p><p></p><p><strong><em>Feral Kobold</em></strong></p><p><strong>Small Monstrous Humanoid (Reptilian)</strong></p><p>Hit Dice: 1d10+1 (6 hp)</p><p>Initiative: +0</p><p>Speed: 40 ft.</p><p>AC: 17 (+1 size, +6 natural)</p><p>Attacks: 2 claws +1 melee; or halfspear +1 melee</p><p>Damage: 2 claws 1d6; or halfspear 1d6</p><p>Face/Reach: 5ft. / 5ft.</p><p>Special Attacks: Improved grab</p><p>Special Qualities: Darkvision 60 ft., fast healing 2, light sensitivity</p><p>Saves: Fort +1, Ref +2, Will +3</p><p>Abilities: Str 10 (+0), Dex 11 (+0), Con 13 (+1), Int 6 (-2), Wis 12 (+1), Cha 10 (+0)</p><p>Skills: Craft (trapmaking) +0, Hide +6, Listen +5, Move Silently +2, Spot +5</p><p>Feats: Alertness</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary, pair, gang (3 – 5), or tribe (60 plus 1 3rd level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th – 8th level, and 5 – 8 dire weasels).</p><p>Challenge Rating: 1</p><p>Treasure: 50% coins, standard goods and items, no scrolls</p><p>Alignment: usually lawful evil</p><p>Advancement: By character class</p><p>Level Adjustment: +1</p><p></p><p><strong>Improved Grab (Ex):</strong> If a feral kobold hits an opponent that is at least Tiny-sized or smaller than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The feral kobold has the option to conduct the grapple normally, or simply use its claw to hold the opponent (-20 penalty on grapple check, but the feral kobold is not considered grappled). Each successive grapple check a feral kobold makes during successive rounds automatically deals claw damage.</p><p></p><p><strong>Light Sensitivity (Ex):</strong> Feral kobolds suffer a –1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.</p><p></p><p><strong>Skills:</strong> Feral kobolds receive a +2 racial bonus to Craft (trapmaking), Listen, and Spot checks. Feral kobolds receive a +4 size bonus to Hide checks and a –4 size penalty to grapple checks (see pg. 4 of MM II).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 830784, member: 2012"] [i]Here's the feral kobold. I increased the creatures hit dice to 1 and changed some of its racial skill bonus to correspond to a more feral way of life. An interesting note, A 'feral' Monstrous Humanoid has d10 Hit Dice, instead of d8.[/i] [b][i]Feral Kobold[/i][/b] [b]Small Monstrous Humanoid (Reptilian)[/b] Hit Dice: 1d10+1 (6 hp) Initiative: +0 Speed: 40 ft. AC: 17 (+1 size, +6 natural) Attacks: 2 claws +1 melee; or halfspear +1 melee Damage: 2 claws 1d6; or halfspear 1d6 Face/Reach: 5ft. / 5ft. Special Attacks: Improved grab Special Qualities: Darkvision 60 ft., fast healing 2, light sensitivity Saves: Fort +1, Ref +2, Will +3 Abilities: Str 10 (+0), Dex 11 (+0), Con 13 (+1), Int 6 (-2), Wis 12 (+1), Cha 10 (+0) Skills: Craft (trapmaking) +0, Hide +6, Listen +5, Move Silently +2, Spot +5 Feats: Alertness Climate/Terrain: Any land and underground Organization: Solitary, pair, gang (3 – 5), or tribe (60 plus 1 3rd level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th – 8th level, and 5 – 8 dire weasels). Challenge Rating: 1 Treasure: 50% coins, standard goods and items, no scrolls Alignment: usually lawful evil Advancement: By character class Level Adjustment: +1 [b]Improved Grab (Ex):[/b] If a feral kobold hits an opponent that is at least Tiny-sized or smaller than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The feral kobold has the option to conduct the grapple normally, or simply use its claw to hold the opponent (-20 penalty on grapple check, but the feral kobold is not considered grappled). Each successive grapple check a feral kobold makes during successive rounds automatically deals claw damage. [b]Light Sensitivity (Ex):[/b] Feral kobolds suffer a –1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell. [b]Skills:[/b] Feral kobolds receive a +2 racial bonus to Craft (trapmaking), Listen, and Spot checks. Feral kobolds receive a +4 size bonus to Hide checks and a –4 size penalty to grapple checks (see pg. 4 of MM II). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
Top