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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 841842" data-attributes="member: 2012"><p><strong>A new planetouched race!</strong></p><p></p><p>Base Creature: Locathah</p><p></p><p><strong><em>Waterchild (Planetouched)</em></strong></p><p><strong>Medium-Size Outsider (Aquatic, Water)</strong></p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 15 ft., swim 60 ft.</p><p>AC: 15 (+1 Dex, +4 natural)</p><p>Attacks: Longspear +2 melee; or light crossbow +2 ranged</p><p>Damage: Longspear 1d8+1; or light crossbow 1d8</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Immune to disease and water-based effects, +4 on Fortitude saves against poison</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Saves: Fort +4, Ref +1, Will +2</p><p>Abilities: Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 15 (+2), Wis 15 (+2), Cha 13 (+1)</p><p>Skills: Concentration +3, Craft (weaving) +6, Listen +7, Spot +6, Survival +4</p><p>Feats: Blind-Fight</p><p>Climate/Terrain: Any aquatic or underground</p><p>Organization: Company (2-4), patrol (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or tribe (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually neutral</p><p>Advancement: By character class</p><p>Level Adjustment: +5</p><p></p><p><strong>Spell-Like Abilities:</strong> 1/day – <em>Obscuring mist</em>. This ability is as the spell cast by a 2nd-level cleric.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 841842, member: 2012"] [b]A new planetouched race![/b] Base Creature: Locathah [b][i]Waterchild (Planetouched)[/i][/b] [b]Medium-Size Outsider (Aquatic, Water)[/b] Hit Dice: 2d8+2 (11 hp) Initiative: +1 (Dex) Speed: 15 ft., swim 60 ft. AC: 15 (+1 Dex, +4 natural) Attacks: Longspear +2 melee; or light crossbow +2 ranged Damage: Longspear 1d8+1; or light crossbow 1d8 Special Attacks: Spell-like abilities Special Qualities: Immune to disease and water-based effects, +4 on Fortitude saves against poison Face/Reach: 5 ft. by 5 ft./5 ft. Saves: Fort +4, Ref +1, Will +2 Abilities: Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 15 (+2), Wis 15 (+2), Cha 13 (+1) Skills: Concentration +3, Craft (weaving) +6, Listen +7, Spot +6, Survival +4 Feats: Blind-Fight Climate/Terrain: Any aquatic or underground Organization: Company (2-4), patrol (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or tribe (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) Challenge Rating: 2 Treasure: Standard Alignment: Usually neutral Advancement: By character class Level Adjustment: +5 [b]Spell-Like Abilities:[/b] 1/day – [i]Obscuring mist[/i]. This ability is as the spell cast by a 2nd-level cleric. [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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