Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Devon" data-source="post: 843330" data-attributes="member: 1446"><p>Here is my offering to the forum: a hobgoblin, to which has been applied the Amorphous template from Silverthorne Games' "Book of Templates."</p><p></p><p>- Devon</p><p></p><p>Mallegoblin</p><p>Medium-Size Humanoid (Goblinoid)</p><p>Hit Dice: 1d8+1 (5 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 13 (+1 Dex, +2 leather)</p><p>Attacks: Shortsword +1 melee; or javelin +2 ranged</p><p>Damage: Shortsword 1d6; or javelin 1d6</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Atacks: Stretch</p><p>Special Qualities: Shapelessness, immunities, damage reduction 15/+3, no discernable anatomy, darkvision 60 ft.</p><p>Saves: Fort +3, Ref +1, Will +0</p><p>Abilities: Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10</p><p>Skills: Disguise +15, Hide +16, Listen +3, Move Silently +3, Spot +3</p><p>Feats: Alertness</p><p>Climate/Terrain: Temperate and warm land and underground</p><p>Organization: Solitary or gang (4-9)</p><p>Challenge Rating: 4</p><p>Treasure: Standard</p><p>Alignment: Usually lawful evil</p><p>Advancement: By character class</p><p></p><p>Mallegoblins are mutant goblinoids which have been cultivated by evil spellcasters to enhance their mutability, hoping to make of them great assassins and infiltrators. They have proven capable of breaking into secured locations with consistent effectiveness.</p><p></p><p>A mallegoblin appears to be a doughy, beige hobgoblin, with brown warts and freckles. They tend to have bright blue eyes.</p><p></p><p>Mallegoblins speak Goblin and Common.</p><p></p><p>Combat</p><p>Shapelessness (Ex): As a standard action, a mallegoblin can change into a shapeless form. In this formless state, it can squeeze through openings of incredibly small size (as little as 1 inch in diameter), move along small fissures, ooze under doors, pour themselves into containers of their size or larger, and perform other similar feats -- the mallegoblin retains vague, distorted hints of its original appearance. Movement in this formless state is reduced to 10 feet. Another full-round action is required to regain the mallegoblin?s original shape.</p><p></p><p>Stretch (Ex): Once every 1d4+1 rounds, as a move-equivalent action, a mallegoblin can increase its natural reach by 5 feet by stretching its arms or legs in combat. The mallegoblin can maintain this for a number of rounds equal to 1 + it's Constitution modifier (minimum 2 rounds).</p><p></p><p>Immunities (Ex): The mallegoblin is immune to damage from all bludgeoning weapons, regardless of enchantment, and takes no damage from any fall of 100 feet or less. For falls in excess of 100 feet, treat the fall as if it were 100 feet shorter to determine damage.</p><p></p><p>Damage Reduction (Ex): Due to their unique shape, a mallegoblin takes less damage from weapons of all types, equivalent to damage reduction 15/+3.</p><p></p><p>No Discernible Anatomy (Ex): The mallegoblin, lacking a well-defined anatomical structure, is not subject to critical hits or flanking.</p><p></p><p>Skills: Mallegoblins receive a +4 racial bonus to Move Silently checks. Due to their amorphous nature, they also receive a competence bonus of +15 to all Hide and Disguise checks.</p><p></p><p>Mallegoblin Characters</p><p>A mallegoblin's favored class is rogue. It's Level Adjustment is +3.</p></blockquote><p></p>
[QUOTE="Devon, post: 843330, member: 1446"] Here is my offering to the forum: a hobgoblin, to which has been applied the Amorphous template from Silverthorne Games' "Book of Templates." - Devon Mallegoblin Medium-Size Humanoid (Goblinoid) Hit Dice: 1d8+1 (5 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 13 (+1 Dex, +2 leather) Attacks: Shortsword +1 melee; or javelin +2 ranged Damage: Shortsword 1d6; or javelin 1d6 Face/Reach: 5 ft. by 5 ft./5 ft. Special Atacks: Stretch Special Qualities: Shapelessness, immunities, damage reduction 15/+3, no discernable anatomy, darkvision 60 ft. Saves: Fort +3, Ref +1, Will +0 Abilities: Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10 Skills: Disguise +15, Hide +16, Listen +3, Move Silently +3, Spot +3 Feats: Alertness Climate/Terrain: Temperate and warm land and underground Organization: Solitary or gang (4-9) Challenge Rating: 4 Treasure: Standard Alignment: Usually lawful evil Advancement: By character class Mallegoblins are mutant goblinoids which have been cultivated by evil spellcasters to enhance their mutability, hoping to make of them great assassins and infiltrators. They have proven capable of breaking into secured locations with consistent effectiveness. A mallegoblin appears to be a doughy, beige hobgoblin, with brown warts and freckles. They tend to have bright blue eyes. Mallegoblins speak Goblin and Common. Combat Shapelessness (Ex): As a standard action, a mallegoblin can change into a shapeless form. In this formless state, it can squeeze through openings of incredibly small size (as little as 1 inch in diameter), move along small fissures, ooze under doors, pour themselves into containers of their size or larger, and perform other similar feats -- the mallegoblin retains vague, distorted hints of its original appearance. Movement in this formless state is reduced to 10 feet. Another full-round action is required to regain the mallegoblin?s original shape. Stretch (Ex): Once every 1d4+1 rounds, as a move-equivalent action, a mallegoblin can increase its natural reach by 5 feet by stretching its arms or legs in combat. The mallegoblin can maintain this for a number of rounds equal to 1 + it's Constitution modifier (minimum 2 rounds). Immunities (Ex): The mallegoblin is immune to damage from all bludgeoning weapons, regardless of enchantment, and takes no damage from any fall of 100 feet or less. For falls in excess of 100 feet, treat the fall as if it were 100 feet shorter to determine damage. Damage Reduction (Ex): Due to their unique shape, a mallegoblin takes less damage from weapons of all types, equivalent to damage reduction 15/+3. No Discernible Anatomy (Ex): The mallegoblin, lacking a well-defined anatomical structure, is not subject to critical hits or flanking. Skills: Mallegoblins receive a +4 racial bonus to Move Silently checks. Due to their amorphous nature, they also receive a competence bonus of +15 to all Hide and Disguise checks. Mallegoblin Characters A mallegoblin's favored class is rogue. It's Level Adjustment is +3. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
Top