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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 859723" data-attributes="member: 11368"><p><strong>The Kobold Death Knight</strong></p><p></p><p>Putting some terror into Kobolds:</p><p>Kobold Death Knight</p><p>Small Undead (Reptilian)</p><p>Hit Dice : 6d12 (39 hp)*</p><p>Initiative: +9 (+1 Dex, +8 feat)</p><p>Speed : 30 ft.</p><p>AC: 19 (+1 size, +1 Dex, +5 natural, +2 leather)</p><p>Attacks: Halfspear +4 melee; or light crossbow +5 ranged; or negative energy touch +4 melee touch</p><p>Damage: Halfspear 1d6; light crossbow 1d8; negative energy touch 1d8+1 plus 1 point Con</p><p>Face/Reach: 5 ft. by 5 ft./ 5 ft.</p><p>Special Attacks : Abyssal blast, Constitution damage, fear aura 15 ft.</p><p>Special Qualities: Darkvision 60 ft., light sensitivity (as kobold) , DR 15/+1, immune to cold, electricity and polymorph, undead traits, SR 20, summon mount (as death knight), turn immunity (as death knight), undead followers (as death knight, up to 12 HD).</p><p>Saves: Fort +0, Ref +1, Will +3</p><p>Abilities: Str 10, Dex 13, Con -, Int 10, Wis 12, Cha 12</p><p>Skills: Craft (trapmaking) +2, Hide +8, Listen +2, Move Silently +4, Search +2, Spot +2, Spellcraft +5</p><p>Feats : Alertness, Improved Initiative (x2)</p><p>Climate/Terrain : Any land and underground</p><p>Organization: Solitary or troupe (1 plus 12 HD of undead followers)</p><p>Challenge Rating : 9</p><p>Treasure : Double standard</p><p>Alignment : Always evil (usually lawful evil)</p><p>Advancement : Per character class</p><p>* Class levels account for high HD.</p><p>Kobold death knights are simply undead 6th-level kobolds.</p><p>COMBAT:</p><p>They attack with their abyssal blast before closing.</p><p>Abyssal Blast (Su): Range 640 ft., area of effect 20-ft. radius, damage 6d6 (half fire, half divine power), Reflex DC 14 for half damage.</p><p>Fear Aura (Su): 5-HD or less creatures within a 15-ft. radius must make a Will save (DC 14) or be affected as if by <em>fear</em> cast by a 6th-level sorcerer.</p><p>Constitution Damage (Su): Will save DC 14.</p><p></p><p></p><p>There are also spellstitched death knight kobolds.</p><p></p><p>Kobold Death Knight</p><p>Small Undead (Reptilian)</p><p>Hit Dice : 6d12 (39 hp)*</p><p>Initiative: +9 (+1 Dex, +8 feat)</p><p>Speed : 30 ft.</p><p>AC: 19 (+1 size, +1 Dex, +5 natural, +2 leather)</p><p>Attacks: Halfspear +4 melee; or light crossbow +5 ranged; or negative energy touch +4 melee touch; or vorpal short sword +5 +9 melee</p><p>Damage: Halfspear 1d6; light crossbow 1d8; negative energy touch 1d8+1 plus 1 point Con; vorpal short sword +5 1d6 +5 plus vorpal</p><p>Face/Reach: 5 ft. by 5 ft./ 5 ft.</p><p>Special Attacks : Abyssal blast, Constitution damage, fear aura 15 ft., spell-like abilities</p><p>Special Qualities: Darkvision 60 ft., light sensitivity (as kobold) , DR 15/+1, immune to cold, electricity and polymorph, undead traits, SR 20, summon mount (as death knight), turn immunity (as death knight), undead followers (as death knight, up to 12 HD)</p><p>Saves: Fort +2, Ref +3, Will +5</p><p>Abilities: Str 10, Dex 13, Con -, Int 10, Wis 12, Cha 12</p><p>Skills: Craft (trapmaking) +2, Hide +8, Listen +2, Move Silently +4, Search +2, Spot +2, Spellcraft +5</p><p>Feats : Alertness, Improved Initiative (x2)</p><p>Climate/Terrain : Any land and underground</p><p>Organization: Solitary or troupe (1 plus 12 HD of undead followers)</p><p>Challenge Rating : 9</p><p>Treasure : Double standard</p><p>Alignment : Always evil (usually lawful evil)</p><p>Advancement : Per character class</p><p>* Class levels account for high HD.</p><p>Magical Items Owned : Vorpal short sword +5.</p><p>Spell-Like Abilities : 3/day - <em>spectral hand</em>, <em>audible glamer</em> ; 1/day - <em>doom</em> , <em>ray of enfeeblement</em></p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 859723, member: 11368"] [b]The Kobold Death Knight[/b] Putting some terror into Kobolds: Kobold Death Knight Small Undead (Reptilian) Hit Dice : 6d12 (39 hp)* Initiative: +9 (+1 Dex, +8 feat) Speed : 30 ft. AC: 19 (+1 size, +1 Dex, +5 natural, +2 leather) Attacks: Halfspear +4 melee; or light crossbow +5 ranged; or negative energy touch +4 melee touch Damage: Halfspear 1d6; light crossbow 1d8; negative energy touch 1d8+1 plus 1 point Con Face/Reach: 5 ft. by 5 ft./ 5 ft. Special Attacks : Abyssal blast, Constitution damage, fear aura 15 ft. Special Qualities: Darkvision 60 ft., light sensitivity (as kobold) , DR 15/+1, immune to cold, electricity and polymorph, undead traits, SR 20, summon mount (as death knight), turn immunity (as death knight), undead followers (as death knight, up to 12 HD). Saves: Fort +0, Ref +1, Will +3 Abilities: Str 10, Dex 13, Con -, Int 10, Wis 12, Cha 12 Skills: Craft (trapmaking) +2, Hide +8, Listen +2, Move Silently +4, Search +2, Spot +2, Spellcraft +5 Feats : Alertness, Improved Initiative (x2) Climate/Terrain : Any land and underground Organization: Solitary or troupe (1 plus 12 HD of undead followers) Challenge Rating : 9 Treasure : Double standard Alignment : Always evil (usually lawful evil) Advancement : Per character class * Class levels account for high HD. Kobold death knights are simply undead 6th-level kobolds. COMBAT: They attack with their abyssal blast before closing. Abyssal Blast (Su): Range 640 ft., area of effect 20-ft. radius, damage 6d6 (half fire, half divine power), Reflex DC 14 for half damage. Fear Aura (Su): 5-HD or less creatures within a 15-ft. radius must make a Will save (DC 14) or be affected as if by [I]fear[/I] cast by a 6th-level sorcerer. Constitution Damage (Su): Will save DC 14. There are also spellstitched death knight kobolds. Kobold Death Knight Small Undead (Reptilian) Hit Dice : 6d12 (39 hp)* Initiative: +9 (+1 Dex, +8 feat) Speed : 30 ft. AC: 19 (+1 size, +1 Dex, +5 natural, +2 leather) Attacks: Halfspear +4 melee; or light crossbow +5 ranged; or negative energy touch +4 melee touch; or vorpal short sword +5 +9 melee Damage: Halfspear 1d6; light crossbow 1d8; negative energy touch 1d8+1 plus 1 point Con; vorpal short sword +5 1d6 +5 plus vorpal Face/Reach: 5 ft. by 5 ft./ 5 ft. Special Attacks : Abyssal blast, Constitution damage, fear aura 15 ft., spell-like abilities Special Qualities: Darkvision 60 ft., light sensitivity (as kobold) , DR 15/+1, immune to cold, electricity and polymorph, undead traits, SR 20, summon mount (as death knight), turn immunity (as death knight), undead followers (as death knight, up to 12 HD) Saves: Fort +2, Ref +3, Will +5 Abilities: Str 10, Dex 13, Con -, Int 10, Wis 12, Cha 12 Skills: Craft (trapmaking) +2, Hide +8, Listen +2, Move Silently +4, Search +2, Spot +2, Spellcraft +5 Feats : Alertness, Improved Initiative (x2) Climate/Terrain : Any land and underground Organization: Solitary or troupe (1 plus 12 HD of undead followers) Challenge Rating : 9 Treasure : Double standard Alignment : Always evil (usually lawful evil) Advancement : Per character class * Class levels account for high HD. Magical Items Owned : Vorpal short sword +5. Spell-Like Abilities : 3/day - [I]spectral hand[/I], [I]audible glamer[/I] ; 1/day - [I]doom[/I] , [I]ray of enfeeblement[/I] [/QUOTE]
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