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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Devon" data-source="post: 864637" data-attributes="member: 1446"><p>Another visitor from the Book of Templates: The Willowhag (a plantform Harpy).</p><p></p><p>- Devon</p><p></p><p></p><p>Willowhag (Plantform Harpy)</p><p>Medium-Size Plant</p><p>Hit Dice: 7d8 (31 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 20 ft., fly 80 ft. (average)</p><p>AC: 13 (+2 Dex, +1 natural)</p><p>Attacks: 2 claws +2 melee</p><p>Damage: claw 1d3 + poison</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Captivating song, poison, energy drain, summon willowhag</p><p>Special Qualities: Low-light vision, tremorsense 100', plant</p><p>Saves: Fort +2, Ref +7, Will +5</p><p>Abilities: Str 10, Dex 15, Con 10, Int 7, Wis 10, Cha 15</p><p>Skills: Bluff +8, Listen +7, Perform (chant, epic, limericks, melody, ode, storytelling, whiste) +9, Spot +6</p><p>Feats: Dodge, Flyby Attack</p><p>Climate/Terrain: Temperate and warm land and underground</p><p>Organization: Solitary, pair, or flight (7-12)</p><p>Challenge Rating: 7</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: By character class</p><p></p><p>Although it appears to be some sort of fey creature, the willowhag is a horrible, sentient plant that haunts the deep forests of the world, acting sometimes as guardian of its domain, and other times simply hunting down whatever sentient creatures may stumble across its path. It is adept at luring mortals to its toxic embrace and then draining their vitality.</p><p></p><p>The willowhag appears to be a sharp, hag-like humanoid made of vines, leaves and bark, with a pair of large, winglike branches made of strong, broad leaves of the deepest green. Its trunklike legs are dense and heavily clawed, as are its arms, and willow branches sprouting from its head give the appearance of hair. The willowhag's voice is reedy and high, like a clarinet, or the wind through the trees.</p><p></p><p>Combat</p><p>The willowhag prefers to hide in the branches of a tree, luring travellers and woodsmen with its haunting, melodic song. Once a victim has been attracted, the willowhag flies out of hiding and draws nearer, closing to drain the hapless traveller of vitality, leaving behind its dessicated corpse. When engaged in a more serious conflict with experienced combatants, it prefers to use Flyby Attack and strike with its poisonous claws.</p><p></p><p>Captivating Song (Su): A willowhag is able to produce a captivating sound by forcing air through its body, akin to the dronesong of a sussurus (another plantlike creature). When it sings, all creatures (other than willowhags) within a 300-foot spread must succeed at a Will save (DC 15) or become utterly captivated. This is a sonic, mind-affecting charm. If the save is successful, that creature cannot be affected again by that willowhag?s song for one day. A captivated victim walks toward the willowhag, taking the most direct route available. If the path leads into a dangerous area, that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the willowhag stands there and offers no resistance to the monster?s attacks. The effect continues for as long as the willowhag sings. A bard?s countersong ability allows the captivated creature to attempt a new Will save.</p><p></p><p>Poison (Ex): The willowhag's leaves exude a toxin that affects creatures struck by its claws (Fort save DC 13, primary and secondary damage 1d4 Con). </p><p></p><p>Energy Drain (Ex): The willowhag can drain vitality from its victims with a successful touch attack, draining1d4 temporary points of Strength or Constitution. The type of ability drain must be declared prior to making the first touch attack attempt of the combat and cannot be changed for the duration of the encounter.</p><p></p><p>Plant: The willowhag is immune to poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits or mind-influencing effects.</p><p></p><p>Summon Willowhag (Su): Once a day, as a full-round action, the willowhag can summon another of its kind, which appears immediately and can attack if desired. This second willowhag cannot use this ability while ?summoned?. This ability is otherwise as the spell summon animal cast by a 15th-level druid, lasting fifteen rounds or until the summoned willowhag is killed.</p><p></p><p>Tremorsense (Ex): The willowhag can detect the location of any other creature or object in contact with the ground within a 100-foot radius.</p><p></p><p>Willowhag Characters</p><p>A willowhag's preferred class is druid, although a great deal of them take levels in fighter.</p></blockquote><p></p>
[QUOTE="Devon, post: 864637, member: 1446"] Another visitor from the Book of Templates: The Willowhag (a plantform Harpy). - Devon Willowhag (Plantform Harpy) Medium-Size Plant Hit Dice: 7d8 (31 hp) Initiative: +2 (Dex) Speed: 20 ft., fly 80 ft. (average) AC: 13 (+2 Dex, +1 natural) Attacks: 2 claws +2 melee Damage: claw 1d3 + poison Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Captivating song, poison, energy drain, summon willowhag Special Qualities: Low-light vision, tremorsense 100', plant Saves: Fort +2, Ref +7, Will +5 Abilities: Str 10, Dex 15, Con 10, Int 7, Wis 10, Cha 15 Skills: Bluff +8, Listen +7, Perform (chant, epic, limericks, melody, ode, storytelling, whiste) +9, Spot +6 Feats: Dodge, Flyby Attack Climate/Terrain: Temperate and warm land and underground Organization: Solitary, pair, or flight (7-12) Challenge Rating: 7 Treasure: Standard Alignment: Usually chaotic evil Advancement: By character class Although it appears to be some sort of fey creature, the willowhag is a horrible, sentient plant that haunts the deep forests of the world, acting sometimes as guardian of its domain, and other times simply hunting down whatever sentient creatures may stumble across its path. It is adept at luring mortals to its toxic embrace and then draining their vitality. The willowhag appears to be a sharp, hag-like humanoid made of vines, leaves and bark, with a pair of large, winglike branches made of strong, broad leaves of the deepest green. Its trunklike legs are dense and heavily clawed, as are its arms, and willow branches sprouting from its head give the appearance of hair. The willowhag's voice is reedy and high, like a clarinet, or the wind through the trees. Combat The willowhag prefers to hide in the branches of a tree, luring travellers and woodsmen with its haunting, melodic song. Once a victim has been attracted, the willowhag flies out of hiding and draws nearer, closing to drain the hapless traveller of vitality, leaving behind its dessicated corpse. When engaged in a more serious conflict with experienced combatants, it prefers to use Flyby Attack and strike with its poisonous claws. Captivating Song (Su): A willowhag is able to produce a captivating sound by forcing air through its body, akin to the dronesong of a sussurus (another plantlike creature). When it sings, all creatures (other than willowhags) within a 300-foot spread must succeed at a Will save (DC 15) or become utterly captivated. This is a sonic, mind-affecting charm. If the save is successful, that creature cannot be affected again by that willowhag?s song for one day. A captivated victim walks toward the willowhag, taking the most direct route available. If the path leads into a dangerous area, that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the willowhag stands there and offers no resistance to the monster?s attacks. The effect continues for as long as the willowhag sings. A bard?s countersong ability allows the captivated creature to attempt a new Will save. Poison (Ex): The willowhag's leaves exude a toxin that affects creatures struck by its claws (Fort save DC 13, primary and secondary damage 1d4 Con). Energy Drain (Ex): The willowhag can drain vitality from its victims with a successful touch attack, draining1d4 temporary points of Strength or Constitution. The type of ability drain must be declared prior to making the first touch attack attempt of the combat and cannot be changed for the duration of the encounter. Plant: The willowhag is immune to poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits or mind-influencing effects. Summon Willowhag (Su): Once a day, as a full-round action, the willowhag can summon another of its kind, which appears immediately and can attack if desired. This second willowhag cannot use this ability while ?summoned?. This ability is otherwise as the spell summon animal cast by a 15th-level druid, lasting fifteen rounds or until the summoned willowhag is killed. Tremorsense (Ex): The willowhag can detect the location of any other creature or object in contact with the ground within a 100-foot radius. Willowhag Characters A willowhag's preferred class is druid, although a great deal of them take levels in fighter. [/QUOTE]
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