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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="demiurge1138" data-source="post: 865055" data-attributes="member: 7451"><p>Alright, I finally contribute! It's a troglodyte with the corrupted template from BOVD, with the addition of a graft from the Fiend Folio (BOVD and FF, BTW, are really good examples of product-mesh. Ditto for FF and MoTP)</p><p></p><p>Corrupted Trog (Goring Horn Graft)</p><p>Medium-sized Aberration</p><p>Hit Dice: 2d8+8 (17 hp)</p><p>Initiative: +2</p><p>Speed: 30ft</p><p>AC: 18 (-2 Dex, +10 natural) touch 8, flat-footed 18</p><p>BAB/Grapple: +1/+4</p><p>Attacks: Goring horn +3 melee, 2 claws +1 melee, bite +1 melee</p><p>Damage: Goring horn 1d8+2 plus 1 vile, claw 1d6+1 plus 1 vile, bite 1d6+1 plus 1 vile</p><p>Special Attacks: Stench</p><p>Special Qualities: Acid immunity, darkvision 60ft, fast healing 1</p><p>Saves: Fort + 7, Ref –2, Will –1*</p><p>Abilities: Str 14, Dex 7, Con 18, Int 8, Wis 8, Cha 8</p><p>Skills: Hide +7*</p><p>Feats: Improved Bull Rush (B), Improved Initiative, Multiattack</p><p>Climate/Terrain: Warm land, underground and supernatural</p><p>Organization: Solitary pair or pack (3-10)</p><p>CR: 3</p><p>Treasure: 1/2 Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: By character class</p><p></p><p>Stench (Ex): When a corrupted trog is aggravated or is in battle, he exudes a thick musk that nauseates all non-trogs. All creatures within 30 feet of the trog must make a Fortitude save (DC 19, including a +4 bonus from the corrupted template) or take a –2 morale penalty on all attack rolls, damage rolls, skill checks, ability checks and saving throws for 10 rounds. </p><p></p><p>Skills: All trogs gain a +4 bonus to all Hide checks, and an additional +4 bonus to Hide checks made in rocky or blighted terrain.</p><p></p><p>Saves: Due to the effects of the goring horn graft, the grafted trogs receive a –4 penalty to all Will saves made against mind affecting abilities.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 865055, member: 7451"] Alright, I finally contribute! It's a troglodyte with the corrupted template from BOVD, with the addition of a graft from the Fiend Folio (BOVD and FF, BTW, are really good examples of product-mesh. Ditto for FF and MoTP) Corrupted Trog (Goring Horn Graft) Medium-sized Aberration Hit Dice: 2d8+8 (17 hp) Initiative: +2 Speed: 30ft AC: 18 (-2 Dex, +10 natural) touch 8, flat-footed 18 BAB/Grapple: +1/+4 Attacks: Goring horn +3 melee, 2 claws +1 melee, bite +1 melee Damage: Goring horn 1d8+2 plus 1 vile, claw 1d6+1 plus 1 vile, bite 1d6+1 plus 1 vile Special Attacks: Stench Special Qualities: Acid immunity, darkvision 60ft, fast healing 1 Saves: Fort + 7, Ref –2, Will –1* Abilities: Str 14, Dex 7, Con 18, Int 8, Wis 8, Cha 8 Skills: Hide +7* Feats: Improved Bull Rush (B), Improved Initiative, Multiattack Climate/Terrain: Warm land, underground and supernatural Organization: Solitary pair or pack (3-10) CR: 3 Treasure: 1/2 Standard Alignment: Usually chaotic evil Advancement: By character class Stench (Ex): When a corrupted trog is aggravated or is in battle, he exudes a thick musk that nauseates all non-trogs. All creatures within 30 feet of the trog must make a Fortitude save (DC 19, including a +4 bonus from the corrupted template) or take a –2 morale penalty on all attack rolls, damage rolls, skill checks, ability checks and saving throws for 10 rounds. Skills: All trogs gain a +4 bonus to all Hide checks, and an additional +4 bonus to Hide checks made in rocky or blighted terrain. Saves: Due to the effects of the goring horn graft, the grafted trogs receive a –4 penalty to all Will saves made against mind affecting abilities. Demiurge out. [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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