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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Bulak" data-source="post: 865504" data-attributes="member: 8735"><p>Here's a stingtail (asabi) with the revenant template.</p><p></p><p><u><strong>Revenant Stingtail</strong></u></p><p><strong>Large Undead</strong></p><p><strong>Hit Dice:</strong> 7d12 (45 hp)</p><p><strong>Initiative:</strong> +4 (Improved Initiative)</p><p><strong>Speed:</strong> 40 ft., burrow 30 ft.</p><p><strong>AC:</strong> 17 (-1 size, +2 leather, +6 natural)</p><p><strong>Attacks:</strong> 2 claws +8 melee, bite +6 melee, tail +6 melee</p><p><strong>Damage:</strong> Claw 1d6+4, bite 1d6+2, tail 1d4+2 plus poison</p><p><strong>Face/Reach:</strong> 5 ft. by 5 ft./10 ft.</p><p><strong>Special Attacks:</strong> Poison tail, vengeful strike, paralyzing glare</p><p><strong>Special Qualities:</strong> Undead, immune to enchantment spells, turning immunity, regeneration 3, immunities, find the guilty, DR 5/+1</p><p><strong>Saves:</strong> Fort +2, Ref +5, Will +1</p><p><strong>Abilities:</strong> Str 19, Dex 11, Con -, Int 6, Wis 9, Cha 10</p><p><strong>Skills:</strong> Hide +1, Jump +9, Move Silently +4</p><p><strong>Feats:</strong> Improved Initiative, Multiattack</p><p>- - - - -</p><p><strong>Climate/Terrain:</strong> Temperate desert</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 4</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Advancement:</strong> -</p><p></p><p><strong>Combat</strong></p><p><strong>Poison Tail (Ex):</strong> Those hit by a revenant stingtail’s tail slap must succeed at a Fortitude save (DC 15) or come into contact with a spray of liquid poison that has an onset time of 1 minute. The initial damage is 2d6 points of damage and the secondary damage is 1d4 points of temporary Constitution damage. In addition, those who fail the Fortitude save must succeed at a Will save (DC 15) or act as if under the influence of a confusion spell for their next two actions. The revenant stingtail can spray its poison six times per day.</p><p><strong>Vengeful Strike (Ex):</strong> Any melee attacks the revenant stingtail makes against its killer inflicts an additional +1d10 damage.</p><p><strong>Paralyzing Glare (Ex):</strong> The first time a revenant stingtail confronts its killer, its killer must make a Will save (DC 13) or be paralyzed for 2d4 rounds.</p><p><strong>Undead:</strong> Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p><strong>Immune to Enchantment Spells (Su):</strong> Revenant stingtails are immune to all spells of the Enchantment school.</p><p><strong>Turning Immunity (Ex):</strong> A revenant stingtail cannot be turned or rebuked by clerics and paladins.</p><p><strong>Regeneration (Ex):</strong> Fire inflicts lethal damage upon a revenant stingtail. All other damage regenerates at a rate of 3 hit points per round.</p><p><strong>Immunities (Ex):</strong> Revenant stingtails are immune to acid, gas, cold, electricity, polymorph, and mind-influencing attacks.</p><p><strong>Find the Guilty (Ex):</strong> So long as the revenant stingtail and its killer are on the same plane of existance, the revenant will know which direction its killer can be found in and how far away he is.</p></blockquote><p></p>
[QUOTE="Bulak, post: 865504, member: 8735"] Here's a stingtail (asabi) with the revenant template. [u][b]Revenant Stingtail[/b][/u] [b]Large Undead[/b] [b]Hit Dice:[/b] 7d12 (45 hp) [b]Initiative:[/b] +4 (Improved Initiative) [b]Speed:[/b] 40 ft., burrow 30 ft. [b]AC:[/b] 17 (-1 size, +2 leather, +6 natural) [b]Attacks:[/b] 2 claws +8 melee, bite +6 melee, tail +6 melee [b]Damage:[/b] Claw 1d6+4, bite 1d6+2, tail 1d4+2 plus poison [b]Face/Reach:[/b] 5 ft. by 5 ft./10 ft. [b]Special Attacks:[/b] Poison tail, vengeful strike, paralyzing glare [b]Special Qualities:[/b] Undead, immune to enchantment spells, turning immunity, regeneration 3, immunities, find the guilty, DR 5/+1 [b]Saves:[/b] Fort +2, Ref +5, Will +1 [b]Abilities:[/b] Str 19, Dex 11, Con -, Int 6, Wis 9, Cha 10 [b]Skills:[/b] Hide +1, Jump +9, Move Silently +4 [b]Feats:[/b] Improved Initiative, Multiattack - - - - - [b]Climate/Terrain:[/b] Temperate desert [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 4 [b]Treasure:[/b] Standard [b]Alignment:[/b] Neutral [b]Advancement:[/b] - [b]Combat[/b] [b]Poison Tail (Ex):[/b] Those hit by a revenant stingtail’s tail slap must succeed at a Fortitude save (DC 15) or come into contact with a spray of liquid poison that has an onset time of 1 minute. The initial damage is 2d6 points of damage and the secondary damage is 1d4 points of temporary Constitution damage. In addition, those who fail the Fortitude save must succeed at a Will save (DC 15) or act as if under the influence of a confusion spell for their next two actions. The revenant stingtail can spray its poison six times per day. [b]Vengeful Strike (Ex):[/b] Any melee attacks the revenant stingtail makes against its killer inflicts an additional +1d10 damage. [b]Paralyzing Glare (Ex):[/b] The first time a revenant stingtail confronts its killer, its killer must make a Will save (DC 13) or be paralyzed for 2d4 rounds. [b]Undead:[/b] Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. [b]Immune to Enchantment Spells (Su):[/b] Revenant stingtails are immune to all spells of the Enchantment school. [b]Turning Immunity (Ex):[/b] A revenant stingtail cannot be turned or rebuked by clerics and paladins. [b]Regeneration (Ex):[/b] Fire inflicts lethal damage upon a revenant stingtail. All other damage regenerates at a rate of 3 hit points per round. [b]Immunities (Ex):[/b] Revenant stingtails are immune to acid, gas, cold, electricity, polymorph, and mind-influencing attacks. [b]Find the Guilty (Ex):[/b] So long as the revenant stingtail and its killer are on the same plane of existance, the revenant will know which direction its killer can be found in and how far away he is. [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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