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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Devon" data-source="post: 866277" data-attributes="member: 1446"><p>Krolrothian (Quasielemental Mineral Grimlock)</p><p>Medium-Size Elemental</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft., Br 30 ft.</p><p>AC: 19 (+2 Dex, +7 natural)</p><p>Attacks: 2 claws +6 melee</p><p>Damage: claw 1d6+4</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Blindsight, sharpness, burrow</p><p>Special Qualities: Immunities, scent, elemental</p><p>Saves: Fort +1, Ref +5, Will +2</p><p>Abilities: Str 19, Dex 15, Con 13, Int 10, Wis 8, Cha 6</p><p>Skills: Climb +9, Hide +7*, Listen +6, Search +5, Spot +3</p><p>Feats: Alertness</p><p>Climate/Terrain: Any mountains and underground</p><p>Organization: Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults), or cult (10-80 plus 1 leader of 3rd-5th level per 10 adults and 1 dao or medusa)</p><p>Challenge Rating: 2</p><p>Treasure: Standard goods (gems only)</p><p>Alignment: Always neutral evil</p><p>Advancement: By character class</p><p></p><p>Krolrothians hail from the quasielemental plane of mineral. They are roughly humanoid in shape and size, lithe and angular, made of various crystals, with bulky, crystallized torsos and forelimbs. Although they seem to lack an obvious visual apparatus, their crystalline structure is somewhat porous, and they are able to function using sound, smell and taste. Their forelimbs are tipped in a set of long, sharp claws which they use to slash at their prey or torture prisoners.</p><p></p><p>Combat</p><p>Krolrothians prefer to attack in groups from ambush, rushing en masse from hiding to slice apart their prey. They use advantage of darkness when they can.</p><p></p><p>Blindsight (Ex): Krolrothians can ascertain all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as totally concealed.</p><p></p><p>Krolrothians are susceptible to sound and scent based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a krolrothian?s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both are negated, the krolrothian is effectively blinded.</p><p></p><p>Sharpness (Ex): Krolrothians threaten a critical on an attack roll of 17 - 20 with their claws.</p><p></p><p>Burrow (Ex): A krolrothian can glide through stone, dirt, or almost any other sort of earth as easily as a fish swims through water. Its burrowing leaves behind no hole, nor does it create any ripple or other signs of its presence.</p><p></p><p>Elemental: immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.</p><p></p><p>Immunities: Krolrothians are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. They are also immune to spells or abilities which transform or otherwise change the nature of solid matter.</p><p></p><p>Skills: *A krolrothian?s dull gray crystalline body helps it hide in its native terrain, conferring a +10 racial bonus to Hide checks when in mountains, among crystals, or underground.</p><p></p><p>Krolrothian Characters</p><p>A krolrothian's favored class is barbarian. Krolrothain clerics can choose from the domains Earth, Combat, Darkness and Pain.</p></blockquote><p></p>
[QUOTE="Devon, post: 866277, member: 1446"] Krolrothian (Quasielemental Mineral Grimlock) Medium-Size Elemental Hit Dice: 2d8+2 (11 hp) Initiative: +2 (Dex) Speed: 30 ft., Br 30 ft. AC: 19 (+2 Dex, +7 natural) Attacks: 2 claws +6 melee Damage: claw 1d6+4 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Blindsight, sharpness, burrow Special Qualities: Immunities, scent, elemental Saves: Fort +1, Ref +5, Will +2 Abilities: Str 19, Dex 15, Con 13, Int 10, Wis 8, Cha 6 Skills: Climb +9, Hide +7*, Listen +6, Search +5, Spot +3 Feats: Alertness Climate/Terrain: Any mountains and underground Organization: Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults), or cult (10-80 plus 1 leader of 3rd-5th level per 10 adults and 1 dao or medusa) Challenge Rating: 2 Treasure: Standard goods (gems only) Alignment: Always neutral evil Advancement: By character class Krolrothians hail from the quasielemental plane of mineral. They are roughly humanoid in shape and size, lithe and angular, made of various crystals, with bulky, crystallized torsos and forelimbs. Although they seem to lack an obvious visual apparatus, their crystalline structure is somewhat porous, and they are able to function using sound, smell and taste. Their forelimbs are tipped in a set of long, sharp claws which they use to slash at their prey or torture prisoners. Combat Krolrothians prefer to attack in groups from ambush, rushing en masse from hiding to slice apart their prey. They use advantage of darkness when they can. Blindsight (Ex): Krolrothians can ascertain all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as totally concealed. Krolrothians are susceptible to sound and scent based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a krolrothian?s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both are negated, the krolrothian is effectively blinded. Sharpness (Ex): Krolrothians threaten a critical on an attack roll of 17 - 20 with their claws. Burrow (Ex): A krolrothian can glide through stone, dirt, or almost any other sort of earth as easily as a fish swims through water. Its burrowing leaves behind no hole, nor does it create any ripple or other signs of its presence. Elemental: immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Immunities: Krolrothians are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. They are also immune to spells or abilities which transform or otherwise change the nature of solid matter. Skills: *A krolrothian?s dull gray crystalline body helps it hide in its native terrain, conferring a +10 racial bonus to Hide checks when in mountains, among crystals, or underground. Krolrothian Characters A krolrothian's favored class is barbarian. Krolrothain clerics can choose from the domains Earth, Combat, Darkness and Pain. [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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