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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Devon" data-source="post: 870311" data-attributes="member: 1446"><p>Speaking of immense rumbling things, here's a slight fudging of the Tauric template:</p><p></p><p>Braluk (Tauric Ogre/Baluchitherium)</p><p>Huge Monstrous Humanoid</p><p>Hit Dice: 18d8+126 (207 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft.</p><p>AC: 15 (-2 size, +7 natural); touch 8; flat-footed 15</p><p>Attacks: Huge greatclub +29 melee; or Huge Large javelin +16 ranged; or 2 hooves +28 melee</p><p>Damage: Huge greatclub 2d6+18; or Huge Large javelin 1d8+12 or Huge longbow 2d6; or hoof 5d4+12</p><p>Face/Reach: 20 ft. by 30 ft./10 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Scent</p><p>Saves: Fort +16, Ref +11, Will +11</p><p>Abilities: Str 34 (+12), Dex 10, Con 25 (+7), Int 6 (-2), Wis 10, Cha 7 (-2)</p><p>Skills: Listen +6, Spot +7, Hide +4</p><p>Feats: Alertness, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (greatclub)</p><p>Climate/Terrain: Any land, aquatic, and underground</p><p>Organization: Solitary, pair, gang (2-4), or band (5-8)</p><p>Challenge Rating: 13</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic evil</p><p>Advancement: By character class</p><p></p><p>Braluks are immense tauric creatures, with the upper torso of an ogre and the lower body of a baluchitherium or other dire rhinoceros variety. Adults stand 20 to 25 feet at the shoulder, and may measure as long as 28 feet from nose to rump, weighing as much as 15 tons. They are the undisputed rulers of certain stretches of savannah in the remote, uncharted wilderness, laying waste to game and other resources in a radius of almost ten miles.</p><p></p><p>Braluks speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common.</p></blockquote><p></p>
[QUOTE="Devon, post: 870311, member: 1446"] Speaking of immense rumbling things, here's a slight fudging of the Tauric template: Braluk (Tauric Ogre/Baluchitherium) Huge Monstrous Humanoid Hit Dice: 18d8+126 (207 hp) Initiative: +0 Speed: 30 ft. AC: 15 (-2 size, +7 natural); touch 8; flat-footed 15 Attacks: Huge greatclub +29 melee; or Huge Large javelin +16 ranged; or 2 hooves +28 melee Damage: Huge greatclub 2d6+18; or Huge Large javelin 1d8+12 or Huge longbow 2d6; or hoof 5d4+12 Face/Reach: 20 ft. by 30 ft./10 ft. Special Attacks: - Special Qualities: Scent Saves: Fort +16, Ref +11, Will +11 Abilities: Str 34 (+12), Dex 10, Con 25 (+7), Int 6 (-2), Wis 10, Cha 7 (-2) Skills: Listen +6, Spot +7, Hide +4 Feats: Alertness, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (greatclub) Climate/Terrain: Any land, aquatic, and underground Organization: Solitary, pair, gang (2-4), or band (5-8) Challenge Rating: 13 Treasure: Standard Alignment: Usually chaotic evil Advancement: By character class Braluks are immense tauric creatures, with the upper torso of an ogre and the lower body of a baluchitherium or other dire rhinoceros variety. Adults stand 20 to 25 feet at the shoulder, and may measure as long as 28 feet from nose to rump, weighing as much as 15 tons. They are the undisputed rulers of certain stretches of savannah in the remote, uncharted wilderness, laying waste to game and other resources in a radius of almost ten miles. Braluks speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common. [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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