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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="demiurge1138" data-source="post: 870933" data-attributes="member: 7451"><p>You thought <em>that</em> was bad? You ain't seen nothing yet! Muahahahaha!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Kulgrukka</p><p>Bodak Kobold Kaiju</p><p>Colossal Undead</p><p>Hit Dice: 41d12 (266 hp)</p><p>Initiative: +4</p><p>Speed: 20ft, fly 20ft (poor)</p><p>AC: 34 (-8 size, +32 natural), touch 2, flat footed 34</p><p>Base Attack/Grapple: +20/+55</p><p>Attacks: 2 slams +32 melee (19-20) or icy ray +13 ranged touch</p><p>Damage: Slam 4d8+19, or icy ray 15d6 cold </p><p>Face/Reach: 40ft/20ft</p><p>Special Attacks: Death gaze, icy ray, trample</p><p>Special Qualities: Acid resistance 20, cold resistance 50, darkvision 120ft, DR 25/+5, electricity immunity, fire resistance 20, flashbacks, SR 29, undead</p><p>Saves: Fort +13, Ref +13, Will +23</p><p>Abilities: Str 48, Dex 11, Con -, Int 1, Wis 12, Cha 32</p><p>Skills: Listen +23, Spot +23</p><p>Feats: Ability Focus (death gaze), Battle Roar, Blind-fight, Cleave, Flyby Attack, Great Cleave, Improved Critical (claw), Improved Initiative, Improved Trample, Irresistible Gaze, Power Attack , Thunderous Roar, Weapon Focus (icy ray, slam)</p><p>Climate/Terrain: Any land or underground</p><p>Organization: Solitary or entourage (Kulgrukka plus 12-20 bodaks)</p><p>CR: 20</p><p>Treasure: None</p><p>Alignment: Chaotic evil</p><p></p><p>The tale of Kulgrukka as a long and strange one. He was originally a normal kobold named Kulgruk, who was kidnapped by an evil wizard experimenting with a powerful new polymorphing spell. Kulgruk was transformed into the mighty (albeit rather hapless) Kulgrukka, and the triumphant transmuter declared himself on the verge of god-hood. However, the paranoid and loathsome Vecna, always looking out for mages trying to follow his example of apotheosis, destroyed both the wizard and his creation in one quick showing of divine might. Satisfied, Vecna paid the twisted and broken remains of his victims little notice. The soul of Kulgrukka, already severely warped by his transformation into a kaiju, became trapped in his corpse, and the material shell of a giant winged kobold soon became the channel for one of the most vile of the undead: a bodak. In his new form, Kulgrukka lives to destroy, first smashing cities, then slaying the survivors with a mere look and transforming them into bodaks.</p><p></p><p>Kulgrukka resembles a giant hunchbacked kobold nearly 200 feet tall, with massive stone-like fists and broad membranous wings which span a length fully three times his height. His distorted face is wracked with madness, and his empty eye sockets seem to burn with cold bestial malice. His only vocalizations are moans of anguish and tortured screams.</p><p></p><p>Combat</p><p></p><p>Kulgrukka, despite being no more intelligent than a common animal, is a vicious fighter. He prefers to attack first from the air, softening up his targets, which are rarely anything smaller than cities, with his icy ray. After weakening defenses, he smashes his way through the city, using his death gaze to kill everything in his path. Since so many bodaks are created after every attack, entire tribes of bodaks follow him in his rampages, worshiping him as a god. It is quite fortunate that his rampages are very infrequent.</p><p></p><p>Death Gaze (Su): Death, range 30ft, Fortitude negates (DC 45). Corporeal creatures (other than constructs, oozes, outsiders and plants) who die from this attack are transformed into bodaks in one day. </p><p></p><p>Flashbacks (Ex): From time to time, Kulgrukka sees something that reminds him of his mortal life. At the start of every encounter, there is a 5% chance that it notices something about an opponent that causes it to recall its life. In this case, it takes no action for 1 round, and suffers a –2 morale penalty on all attacks directed at that opponent. Sample triggers may include mining equipment, a magic user casting a polymorph spell, a druid wildshaping or the unholy symbol of Vecna.</p><p></p><p>Icy Ray (Su): Once every 1d4 rounds, Kulgrukka can fire an icy ray out of his eye sockets. This ray has a range of 300 feet (no range increment) and deals 15d6 points of cold damage if it hits.</p><p></p><p>Sunlight Vulnerability (Ex): The very touch of the sun’s rays burns Kulgrukka’s impure flesh. He takes 1 point of damage every round he is exposed to sunlight.</p><p></p><p>Trample (Ex): Kulgrukka can simply run over any creature of Gargantuan or smaller size. Merely by moving over the opponent(s), Kulgrukka deals to them 4d12+19 damage. Trampled opponents can make a Reflex save (DC 49) for half damage.</p><p></p><p>Undead (Ex): Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p> </p><p>Feats: The Thunderous Roar feat allows Kulgrukka to make a terrifying roar as a move-equivalent action. All creatures within 1,200 feet of Kulgrukka with 6 or less Hit Dice are instantly shaken and deafened for 3d6 rounds. Creatures with 7 or more Hit Dice may make Will saves (DC 41) to avoid the same effects.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 870933, member: 7451"] You thought [I]that[/I] was bad? You ain't seen nothing yet! Muahahahaha!:D Kulgrukka Bodak Kobold Kaiju Colossal Undead Hit Dice: 41d12 (266 hp) Initiative: +4 Speed: 20ft, fly 20ft (poor) AC: 34 (-8 size, +32 natural), touch 2, flat footed 34 Base Attack/Grapple: +20/+55 Attacks: 2 slams +32 melee (19-20) or icy ray +13 ranged touch Damage: Slam 4d8+19, or icy ray 15d6 cold Face/Reach: 40ft/20ft Special Attacks: Death gaze, icy ray, trample Special Qualities: Acid resistance 20, cold resistance 50, darkvision 120ft, DR 25/+5, electricity immunity, fire resistance 20, flashbacks, SR 29, undead Saves: Fort +13, Ref +13, Will +23 Abilities: Str 48, Dex 11, Con -, Int 1, Wis 12, Cha 32 Skills: Listen +23, Spot +23 Feats: Ability Focus (death gaze), Battle Roar, Blind-fight, Cleave, Flyby Attack, Great Cleave, Improved Critical (claw), Improved Initiative, Improved Trample, Irresistible Gaze, Power Attack , Thunderous Roar, Weapon Focus (icy ray, slam) Climate/Terrain: Any land or underground Organization: Solitary or entourage (Kulgrukka plus 12-20 bodaks) CR: 20 Treasure: None Alignment: Chaotic evil The tale of Kulgrukka as a long and strange one. He was originally a normal kobold named Kulgruk, who was kidnapped by an evil wizard experimenting with a powerful new polymorphing spell. Kulgruk was transformed into the mighty (albeit rather hapless) Kulgrukka, and the triumphant transmuter declared himself on the verge of god-hood. However, the paranoid and loathsome Vecna, always looking out for mages trying to follow his example of apotheosis, destroyed both the wizard and his creation in one quick showing of divine might. Satisfied, Vecna paid the twisted and broken remains of his victims little notice. The soul of Kulgrukka, already severely warped by his transformation into a kaiju, became trapped in his corpse, and the material shell of a giant winged kobold soon became the channel for one of the most vile of the undead: a bodak. In his new form, Kulgrukka lives to destroy, first smashing cities, then slaying the survivors with a mere look and transforming them into bodaks. Kulgrukka resembles a giant hunchbacked kobold nearly 200 feet tall, with massive stone-like fists and broad membranous wings which span a length fully three times his height. His distorted face is wracked with madness, and his empty eye sockets seem to burn with cold bestial malice. His only vocalizations are moans of anguish and tortured screams. Combat Kulgrukka, despite being no more intelligent than a common animal, is a vicious fighter. He prefers to attack first from the air, softening up his targets, which are rarely anything smaller than cities, with his icy ray. After weakening defenses, he smashes his way through the city, using his death gaze to kill everything in his path. Since so many bodaks are created after every attack, entire tribes of bodaks follow him in his rampages, worshiping him as a god. It is quite fortunate that his rampages are very infrequent. Death Gaze (Su): Death, range 30ft, Fortitude negates (DC 45). Corporeal creatures (other than constructs, oozes, outsiders and plants) who die from this attack are transformed into bodaks in one day. Flashbacks (Ex): From time to time, Kulgrukka sees something that reminds him of his mortal life. At the start of every encounter, there is a 5% chance that it notices something about an opponent that causes it to recall its life. In this case, it takes no action for 1 round, and suffers a –2 morale penalty on all attacks directed at that opponent. Sample triggers may include mining equipment, a magic user casting a polymorph spell, a druid wildshaping or the unholy symbol of Vecna. Icy Ray (Su): Once every 1d4 rounds, Kulgrukka can fire an icy ray out of his eye sockets. This ray has a range of 300 feet (no range increment) and deals 15d6 points of cold damage if it hits. Sunlight Vulnerability (Ex): The very touch of the sun’s rays burns Kulgrukka’s impure flesh. He takes 1 point of damage every round he is exposed to sunlight. Trample (Ex): Kulgrukka can simply run over any creature of Gargantuan or smaller size. Merely by moving over the opponent(s), Kulgrukka deals to them 4d12+19 damage. Trampled opponents can make a Reflex save (DC 49) for half damage. Undead (Ex): Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Feats: The Thunderous Roar feat allows Kulgrukka to make a terrifying roar as a move-equivalent action. All creatures within 1,200 feet of Kulgrukka with 6 or less Hit Dice are instantly shaken and deafened for 3d6 rounds. Creatures with 7 or more Hit Dice may make Will saves (DC 41) to avoid the same effects. Demiurge out. [/QUOTE]
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