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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Krishnath" data-source="post: 872470" data-attributes="member: 56"><p><span style="color: lightblue">Yeah, like what template where used. and in what order they where added to the creature...</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Also, please no non-wotC books, unless it is the tome of horrors, as I don't own any third party books other than the afformentioned ToH. And that just wouldn't be fair. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Anyways, here's the shark king for your enjoyment, although I think the CR is out of whack...</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">-</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><u>Shark King (Anthropomorphic Megalodon of Legend)</u></strong></span></p><p><span style="color: lightblue"><strong>Large Outsider (Aquatic)</strong></span></p><p><span style="color: lightblue"><strong>Hit Dice:</strong> 3d8+24 (37 hp)</span></p><p><span style="color: lightblue"><strong>Initiative:</strong> +6 (+6 Dex, +4 Improved Initiative)</span></p><p><span style="color: lightblue"><strong>Speed:</strong> 30'; swim 120',</span></p><p><span style="color: lightblue"><strong>AC:</strong> 25 (-1 size, +6 Dex, +10 natural)</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> Bite +9 melee, or Large Trident +9 melee</span></p><p><span style="color: lightblue"><strong>Damage:</strong> Bite 2d6+10; Large Trident 2d6+7</span></p><p><span style="color: lightblue"><strong>Face/Reach:</strong> 5'/10'</span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> Improved grab, Swallow whole, Spells,</span></p><p><span style="color: lightblue"><strong>Special Qualities:</strong> Darkvision 60', Keen scent, Lowlight vision, Fast healing 5, Reflective hide,</span></p><p><span style="color: lightblue"><strong>Saves:</strong> Fort +14 (+3), Ref +12 (+3), Will +8 (+3)</span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str 25, Dex 23, Con 26, Int 13, Wis 14, Cha 18,</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Climb +13, Hide +8 (-4), Jump +13, Knowledge (Nature) +7, Listen +8, Move Silently +12, Spot +8, Swim +21 (+8), Survival +8,</span></p><p><span style="color: lightblue"><strong>Feats:</strong> Cleave, Improved Initiative, Multiattack, Power Attack (-3/+3)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Climate/Terrain:</strong> Any Aquatic</span></p><p><span style="color: lightblue"><strong>Organization:</strong> Solitary or Pack (1 plus 2-8 Megalodons plus 4-16 Dire Sharks)</span></p><p><span style="color: lightblue"><strong>Challenge Rating:</strong> 12 (6?/7?)</span></p><p><span style="color: lightblue"><strong>Treasure:</strong> Standard</span></p><p><span style="color: lightblue"><strong>Alignment:</strong> Usually Neutral</span></p><p><span style="color: lightblue"><strong>Advancement:</strong> By character class (Usually as ranger or sorcerer)</span></p><p><span style="color: lightblue"><strong>LA:</strong> +9</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">The shark king resembles a large humanoid megalodon shark with silvery skin and red eyes.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Combat:</strong> </span></p><p><span style="color: lightblue">The shark king revels in combat, and loves to feel the taste and smell of blood. If able the Shark King attempts to swallow an enemy spellcaster before fleeing, returning later to eat another opponent.</span></p><p><span style="color: lightblue"><strong>Improved Grab (Ex):</strong> If a shark king hits with it's bite attack it may attempt to start a grapple as a free action without provoking an attack of oppertunity (grapple bonus +28), the grappled creature automatically takes bite damage each round the grapple is maintained.</span></p><p><span style="color: lightblue"><strong>Swallow Whole (Ex):</strong> If the shark king starts the round with a medium-sized or smaller creature in it's jaws, it may attemt to swallow it's opponent with a successful grapple check. A swallowed creature automatically takes 1d8+7 points of bludgeoning damage on each round it remains swallowed. A swallowed creature may make a grapple check to escape the shark kings gullet, doing so put's the swallowed creature back in the shark kings mouth, where an additional successfull grapple check is needed to break free. Alternatly the swallowed creature can attempt to cut itself free by using claws or a light piercing or slashing weapon. Dealing 12 points of damage to the gullet (AC 20) in this way creates an opening large enough to permit escape. Once a single swallowed creature exits, muscular action closes the hole; thus another swallowed creature must cut it's own way out. The shark king can 'expel' a swallowed creature as a standard action.</span></p><p><span style="color: lightblue">A shark kings gullet can hold 2 medium-size, 8 small, or 32 tiny or smaller opponents.</span></p><p><span style="color: lightblue"><strong>Keen Scent (Ex):</strong> A shark king notises creatures within a 180' radius and can detect blood in the water at a range of up to one mile.</span></p><p><span style="color: lightblue"><strong>Spells:</strong> The shark king cast spells as a 5th level cleric with access to the Protection, Strenght, and War Domains.</span></p><p><span style="color: lightblue"><strong>Reflective Hide (Su):</strong> The Shark King is continually protected by an effect similar to that of a <em>Spell Turning</em> spell cast by a 20th level sorcerer.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">-</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Comments please... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Later,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 872470, member: 56"] [color=lightblue]Yeah, like what template where used. and in what order they where added to the creature... Also, please no non-wotC books, unless it is the tome of horrors, as I don't own any third party books other than the afformentioned ToH. And that just wouldn't be fair. :p Anyways, here's the shark king for your enjoyment, although I think the CR is out of whack... - [b][u]Shark King (Anthropomorphic Megalodon of Legend)[/u] Large Outsider (Aquatic) Hit Dice:[/b] 3d8+24 (37 hp) [b]Initiative:[/b] +6 (+6 Dex, +4 Improved Initiative) [b]Speed:[/b] 30'; swim 120', [b]AC:[/b] 25 (-1 size, +6 Dex, +10 natural) [b]Attacks:[/b] Bite +9 melee, or Large Trident +9 melee [b]Damage:[/b] Bite 2d6+10; Large Trident 2d6+7 [b]Face/Reach:[/b] 5'/10' [b]Special Attacks:[/b] Improved grab, Swallow whole, Spells, [b]Special Qualities:[/b] Darkvision 60', Keen scent, Lowlight vision, Fast healing 5, Reflective hide, [b]Saves:[/b] Fort +14 (+3), Ref +12 (+3), Will +8 (+3) [b]Abilities:[/b] Str 25, Dex 23, Con 26, Int 13, Wis 14, Cha 18, [b]Skills:[/b] Climb +13, Hide +8 (-4), Jump +13, Knowledge (Nature) +7, Listen +8, Move Silently +12, Spot +8, Swim +21 (+8), Survival +8, [b]Feats:[/b] Cleave, Improved Initiative, Multiattack, Power Attack (-3/+3) [b]Climate/Terrain:[/b] Any Aquatic [b]Organization:[/b] Solitary or Pack (1 plus 2-8 Megalodons plus 4-16 Dire Sharks) [b]Challenge Rating:[/b] 12 (6?/7?) [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually Neutral [b]Advancement:[/b] By character class (Usually as ranger or sorcerer) [b]LA:[/b] +9 The shark king resembles a large humanoid megalodon shark with silvery skin and red eyes. [b]Combat:[/b] The shark king revels in combat, and loves to feel the taste and smell of blood. If able the Shark King attempts to swallow an enemy spellcaster before fleeing, returning later to eat another opponent. [b]Improved Grab (Ex):[/b] If a shark king hits with it's bite attack it may attempt to start a grapple as a free action without provoking an attack of oppertunity (grapple bonus +28), the grappled creature automatically takes bite damage each round the grapple is maintained. [b]Swallow Whole (Ex):[/b] If the shark king starts the round with a medium-sized or smaller creature in it's jaws, it may attemt to swallow it's opponent with a successful grapple check. A swallowed creature automatically takes 1d8+7 points of bludgeoning damage on each round it remains swallowed. A swallowed creature may make a grapple check to escape the shark kings gullet, doing so put's the swallowed creature back in the shark kings mouth, where an additional successfull grapple check is needed to break free. Alternatly the swallowed creature can attempt to cut itself free by using claws or a light piercing or slashing weapon. Dealing 12 points of damage to the gullet (AC 20) in this way creates an opening large enough to permit escape. Once a single swallowed creature exits, muscular action closes the hole; thus another swallowed creature must cut it's own way out. The shark king can 'expel' a swallowed creature as a standard action. A shark kings gullet can hold 2 medium-size, 8 small, or 32 tiny or smaller opponents. [b]Keen Scent (Ex):[/b] A shark king notises creatures within a 180' radius and can detect blood in the water at a range of up to one mile. [b]Spells:[/b] The shark king cast spells as a 5th level cleric with access to the Protection, Strenght, and War Domains. [b]Reflective Hide (Su):[/b] The Shark King is continually protected by an effect similar to that of a [i]Spell Turning[/i] spell cast by a 20th level sorcerer. - Comments please... :D Later,[/color] [/QUOTE]
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