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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 876276" data-attributes="member: 2012"><p><strong><em>Troglodyte, Half-Clay Golem</em></strong></p><p><strong>Medium-Size Humanoid (Reptilian)</strong> @</p><p><strong>Hit Dice:</strong> 2d8+8 (17 hp)</p><p><strong>Initiative:</strong> -2 (Dex)</p><p><strong>Speed:</strong> 30 ft. (cannot run)</p><p><strong>AC:</strong> 15 (-2 Dex, +7 natural)</p><p><strong>Attacks:</strong> Longspear +4 melee (or 2 claws +5 melee), bite +3 melee; or javelin +5 ranged</p><p><strong>Damage:</strong> Longspear 1d8+4, bite 1d4+4, claw 1d4+2; or javelin 1d6+4</p><p><strong>Face/Reach:</strong> 5 ft. / 5 ft. (10 ft. with longspear)</p><p><strong>Special Attacks:</strong> Stench, wound</p><p><strong>Special Qualities:</strong> Darkvision 90 ft., berserk, damage reduction 10/silver, haste, immune to piercing and slashing, magic immunity</p><p><strong>Saves:</strong> Fort +9, Ref -2, Will +0</p><p><strong>Abilities:</strong> Str 18 (+4), Dex 7 (-2), Con 18 (+4), Int 2 (-4), Wis 10 (+0), Cha 4 (-3)</p><p><strong>Skills:</strong> Hide +5*, Listen +3</p><p><strong>Feats:</strong> Multiattack, Weapon Focus (javelin)</p><p><strong>Climate/Terrain:</strong> Any mountains and underground</p><p><strong>Organization:</strong> Solitary, pair or band (5-20)</p><p><strong>Challenge Rating:</strong> 4</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +7</p><p>@ These half-golems did not fail any Will saves during their construction, thus retaining their type. As an added (evil) bonus, they now breed true.</p><p></p><p><strong>Berserk (Ex):</strong> A clay half-golem troglodyte that takes damage in combat flies into a berserk rage the following round, attacking wildly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. A clay half-golem troglodyte cannot end its berserk state voluntarily. (A clay half-golem troglodyte that is a barbarian may stack the bonuses and the penalties with its barbarian rage class feature.)</p><p></p><p><strong>Haste (Su):</strong> After it has engaged in at least 1 round of combat on a given day, a clay half-golem troglodyte can use haste upon itself once during that day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.</p><p></p><p><strong>Immunity to Slashing and Piercing (Ex):</strong> Slashing and piercing weapons, whether normal or magical, deal no damage to a clay half-golem troglodyte.</p><p></p><p><strong>Magic Immunity (Ex):</strong> Clay half-golem troglodytes completely resist all magical and supernatural effects, except as noted in the clay golem description (see MM).</p><p></p><p><strong>Stench (Ex):</strong> When a clay half-golem troglodyte is angry or frightened, it secretes an oily, musklike chemical that nearly every form of animal life finds offensive. All creatures (except troglodytes) within 30 feet of the clay half-golem troglodyte must succeed at a Fortitude save (DC 13) or suffer a –2 morale penalty on attack rolls, weapon damage rolls, checks, and saving throws. The affect lasts 10 rounds. Once a character has succumbed to a particular clay half-golem troglodyte’s stench ability, or made a successful saving throw against it, the character cannot be affected by the same clay half-golem troglodytes stench ability for 24 hours.</p><p></p><p><strong>Wound (Ex):</strong> The damage a clay half-golem troglodyte deals doesn’t heal naturally. Also, only a spell of 6th-level or higher with the healing descriptor (such as heal) can heal the damage done by a clay half-golem troglodyte.</p><p></p><p><strong>Skills:</strong> The skin of a clay half-golem troglodyte changes color somewhat, allowing it to blend in with surroundings like a chameleon and conferring a +4 racial bonus to Hide checks. *In rocky or subterranean settings, this bo-nus improves to +8.</p><p></p><p><strong>Clay Half-Golem Troglodyte Characters</strong></p><p>A clay half-golem troglodyte’s favored class is barbarian. Clay half-golem troglodyte clerics can choose any two of the following domains: Chaos, Destruction, Earth, and Evil.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 876276, member: 2012"] [b][i]Troglodyte, Half-Clay Golem[/i][/b] [b]Medium-Size Humanoid (Reptilian)[/b] @ [b]Hit Dice:[/b] 2d8+8 (17 hp) [b]Initiative:[/b] -2 (Dex) [b]Speed:[/b] 30 ft. (cannot run) [b]AC:[/b] 15 (-2 Dex, +7 natural) [b]Attacks:[/b] Longspear +4 melee (or 2 claws +5 melee), bite +3 melee; or javelin +5 ranged [b]Damage:[/b] Longspear 1d8+4, bite 1d4+4, claw 1d4+2; or javelin 1d6+4 [b]Face/Reach:[/b] 5 ft. / 5 ft. (10 ft. with longspear) [b]Special Attacks:[/b] Stench, wound [b]Special Qualities:[/b] Darkvision 90 ft., berserk, damage reduction 10/silver, haste, immune to piercing and slashing, magic immunity [b]Saves:[/b] Fort +9, Ref -2, Will +0 [b]Abilities:[/b] Str 18 (+4), Dex 7 (-2), Con 18 (+4), Int 2 (-4), Wis 10 (+0), Cha 4 (-3) [b]Skills:[/b] Hide +5*, Listen +3 [b]Feats:[/b] Multiattack, Weapon Focus (javelin) [b]Climate/Terrain:[/b] Any mountains and underground [b]Organization:[/b] Solitary, pair or band (5-20) [b]Challenge Rating:[/b] 4 [b]Treasure:[/b] Standard [b]Alignment:[/b] Always chaotic evil [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +7 @ These half-golems did not fail any Will saves during their construction, thus retaining their type. As an added (evil) bonus, they now breed true. [b]Berserk (Ex):[/b] A clay half-golem troglodyte that takes damage in combat flies into a berserk rage the following round, attacking wildly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. A clay half-golem troglodyte cannot end its berserk state voluntarily. (A clay half-golem troglodyte that is a barbarian may stack the bonuses and the penalties with its barbarian rage class feature.) [b]Haste (Su):[/b] After it has engaged in at least 1 round of combat on a given day, a clay half-golem troglodyte can use haste upon itself once during that day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell. [b]Immunity to Slashing and Piercing (Ex):[/b] Slashing and piercing weapons, whether normal or magical, deal no damage to a clay half-golem troglodyte. [b]Magic Immunity (Ex):[/b] Clay half-golem troglodytes completely resist all magical and supernatural effects, except as noted in the clay golem description (see MM). [b]Stench (Ex):[/b] When a clay half-golem troglodyte is angry or frightened, it secretes an oily, musklike chemical that nearly every form of animal life finds offensive. All creatures (except troglodytes) within 30 feet of the clay half-golem troglodyte must succeed at a Fortitude save (DC 13) or suffer a –2 morale penalty on attack rolls, weapon damage rolls, checks, and saving throws. The affect lasts 10 rounds. Once a character has succumbed to a particular clay half-golem troglodyte’s stench ability, or made a successful saving throw against it, the character cannot be affected by the same clay half-golem troglodytes stench ability for 24 hours. [b]Wound (Ex):[/b] The damage a clay half-golem troglodyte deals doesn’t heal naturally. Also, only a spell of 6th-level or higher with the healing descriptor (such as heal) can heal the damage done by a clay half-golem troglodyte. [b]Skills:[/b] The skin of a clay half-golem troglodyte changes color somewhat, allowing it to blend in with surroundings like a chameleon and conferring a +4 racial bonus to Hide checks. *In rocky or subterranean settings, this bo-nus improves to +8. [b]Clay Half-Golem Troglodyte Characters[/b] A clay half-golem troglodyte’s favored class is barbarian. Clay half-golem troglodyte clerics can choose any two of the following domains: Chaos, Destruction, Earth, and Evil. [/QUOTE]
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