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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Devon" data-source="post: 877896" data-attributes="member: 1446"><p>Swamp Sludge (Gelatinous Lizardfolk)</p><p>Medium-Size Aberration</p><p>Hit Dice: 2d10+8 (19 hp)</p><p>Initiative: +-2 (Dex)</p><p>Speed: 15 ft.</p><p>AC: 11 (+3 natural, -2 Dex); flat-footed 11, touch 8</p><p>Attacks: 2 claws +2 melee, bite +0 melee, slam +0 melee </p><p>Damage: Claw 1d4+1 plus 1d4 acid, bite 1d4 plud 1d4 acid, slam 1d6 plus 1d4 acid</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Acid</p><p>Special Qualities: Blindsight, resilient, immunities, saving throw bonuses</p><p>Saves: Fort +4, Ref -2, Will -2</p><p>Abilities: Str 13 (+1), Dex 6 (-2), Con 19 (+4), Int 1 (-5), Wis 6 (-2), Cha 6 (-2)</p><p>Skills: Balance +2, Jump +5, Swim +7, Hide +5</p><p>Feats: Multiattack</p><p>Climate/Terrain: Any land and underground.</p><p>Organization: Solitary.</p><p>Challenge Rating: 3</p><p>Treasure: 50% coins; 50% goods; 50% items</p><p>Alignment: Always neutral</p><p>Advancement: By character class</p><p></p><p>A swamp sludge is a translucent, amorphous lizardfolk which slithers through the swamps of its kindred. Summoned long ago by lizardfolk clerics entreating some foul god to help them repel invaders, these creatures have since spread, breeding true, causing yet another menace to swamp denizens.</p><p></p><p>A swamp sludge looks like a normal lizardfolk, except that it has a translucent, swamp-colored body. Its hands, claw-tipped, have a visible skeletal structure that dissolves halfway up the forearm, and it has a draconic skull easily visible within its slimy, misshapen head -- though there are teeth aplenty, there are no eyes. The spine dissolves partway down the upper back.</p><p></p><p>Although swamp sludges are too mindless to speak, they understand Draconic.</p><p></p><p>Combat</p><p>Swamp sludge have no finesse in combat, thinking only to rush forth and batter opponents, to dissolve their flesh with their translucent folds.</p><p></p><p>Acid (Ex): A swamp sludge's melee attacks deal 1d4 acid damage in addition to normal damage.</p><p></p><p>Blindsight (Ex): The oozy substance of the swamp sludge's body acts as a primitive sensory organ that can ascertain prey within 60 feet.</p><p></p><p>Resilient (Ex): A swamp sludge, having a less defined shape than a normal lizardfolk, cannot be flanked, takes 1d6 less damage from a successful sneak attack, and takes one-half the additional damage dealt by a critical hit.</p><p></p><p>Immunities (Ex): A swamp sludge is immune to polymorphing and stunning.</p><p></p><p>Saving Throw Bonuses (Ex): A swamp sludge gains a +4 racial bonus on saves against mind-affecting effects, poison, sleep, and paralysis.</p><p></p><p>Skills: Thanks to their tails, swamp sludges receive a +4 racial bonus to Jump, Swim, and Balance checks. A swamp sludge also receives a +4 racial bonus on Hide checks due to its translucent form.</p><p>Swamp Sludge Characters</p><p>Swamp sludges are too dim to pursue any particular class, although levels in Fighter or Barbarian would not necessarily be amiss for an NPC swamp sludge.</p></blockquote><p></p>
[QUOTE="Devon, post: 877896, member: 1446"] Swamp Sludge (Gelatinous Lizardfolk) Medium-Size Aberration Hit Dice: 2d10+8 (19 hp) Initiative: +-2 (Dex) Speed: 15 ft. AC: 11 (+3 natural, -2 Dex); flat-footed 11, touch 8 Attacks: 2 claws +2 melee, bite +0 melee, slam +0 melee Damage: Claw 1d4+1 plus 1d4 acid, bite 1d4 plud 1d4 acid, slam 1d6 plus 1d4 acid Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Acid Special Qualities: Blindsight, resilient, immunities, saving throw bonuses Saves: Fort +4, Ref -2, Will -2 Abilities: Str 13 (+1), Dex 6 (-2), Con 19 (+4), Int 1 (-5), Wis 6 (-2), Cha 6 (-2) Skills: Balance +2, Jump +5, Swim +7, Hide +5 Feats: Multiattack Climate/Terrain: Any land and underground. Organization: Solitary. Challenge Rating: 3 Treasure: 50% coins; 50% goods; 50% items Alignment: Always neutral Advancement: By character class A swamp sludge is a translucent, amorphous lizardfolk which slithers through the swamps of its kindred. Summoned long ago by lizardfolk clerics entreating some foul god to help them repel invaders, these creatures have since spread, breeding true, causing yet another menace to swamp denizens. A swamp sludge looks like a normal lizardfolk, except that it has a translucent, swamp-colored body. Its hands, claw-tipped, have a visible skeletal structure that dissolves halfway up the forearm, and it has a draconic skull easily visible within its slimy, misshapen head -- though there are teeth aplenty, there are no eyes. The spine dissolves partway down the upper back. Although swamp sludges are too mindless to speak, they understand Draconic. Combat Swamp sludge have no finesse in combat, thinking only to rush forth and batter opponents, to dissolve their flesh with their translucent folds. Acid (Ex): A swamp sludge's melee attacks deal 1d4 acid damage in addition to normal damage. Blindsight (Ex): The oozy substance of the swamp sludge's body acts as a primitive sensory organ that can ascertain prey within 60 feet. Resilient (Ex): A swamp sludge, having a less defined shape than a normal lizardfolk, cannot be flanked, takes 1d6 less damage from a successful sneak attack, and takes one-half the additional damage dealt by a critical hit. Immunities (Ex): A swamp sludge is immune to polymorphing and stunning. Saving Throw Bonuses (Ex): A swamp sludge gains a +4 racial bonus on saves against mind-affecting effects, poison, sleep, and paralysis. Skills: Thanks to their tails, swamp sludges receive a +4 racial bonus to Jump, Swim, and Balance checks. A swamp sludge also receives a +4 racial bonus on Hide checks due to its translucent form. Swamp Sludge Characters Swamp sludges are too dim to pursue any particular class, although levels in Fighter or Barbarian would not necessarily be amiss for an NPC swamp sludge. [/QUOTE]
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