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D&D Older Editions, OSR, & D&D Variants
Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Kitsunekaboom" data-source="post: 888777" data-attributes="member: 8301"><p>The Half-Titan template is from Legends & Lairs: Monster's Handbook from Fantasy Flight Games. I somehow get the feeling that players won't like me for this one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Troll Lords (Half-Titan Half-Troll)</p><p>Large Outsider</p><p>Hit Dice: 6d8+48 (74)</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 30 Ft</p><p>AC: 18 (-1 Size, +2 Dex, +7 Natural)</p><p>Attacks: 2 claws +12 melee, bite +7 melee</p><p>Damage: Claw 1d6+9, bite 1d6+4</p><p>Face/Reach: 5 Ft. By 5ft/10ft</p><p>Special Attacks: Rend 2d6+12, Spell-Like abilities</p><p>Special Qualities: Regeneration 5, scent, darkvision 90 ft., damage reduction: 10/+1, SR: 15</p><p>Saves: Fort: +13 Ref: +4 Will: +5</p><p>Abilities: Str:29, Dex:14, Con:27, Int:12, Wis:13, Cha:8</p><p>Skills: Listen +7, Spot +7</p><p>Feats: Alertness, Blind Fighting, Iron Will</p><p>Climate/Terrain: Any land, aquatic, and underground</p><p>Organization: Solitary or Gang (2-4)</p><p>Challenge Rating: 7</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: By character class</p><p></p><p>An evil titan once came to a troll tribe, offered to give the trolls the power of the Titans, for no other reason than destroying a nearby good aligned kingdom. After a few generations of breeding the trolls of that tribe now have power unequaled. The kingdom was easily destroyed, and the Troll Lords rule in the burned and ruined castle. They keep a tribe of goblins as pets and slave and live a rather bohemian life. Some have been known to hire themselves out as mercenaries. Other trolls quickly learn that one of the Troll Lords can deal with whole bands of their lesser cousins.</p><p></p><p>Combat</p><p></p><p>Damage Reduction (Ex): Troll Lords ignore the first 10 points of damage dealt to them unless the weapon is +1 or greated quality.</p><p></p><p>Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+12 points of damage.</p><p></p><p>Regeneration (Ex): Fire and acid deal normal damage to a troll.</p><p>If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.</p><p></p><p>Spell-Like abilities: at will – alter self, invisibility, levitate, mirror image as 20th level sorcerer</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 888777, member: 8301"] The Half-Titan template is from Legends & Lairs: Monster's Handbook from Fantasy Flight Games. I somehow get the feeling that players won't like me for this one. ;) Troll Lords (Half-Titan Half-Troll) Large Outsider Hit Dice: 6d8+48 (74) Initiative: +2 (+2 Dex) Speed: 30 Ft AC: 18 (-1 Size, +2 Dex, +7 Natural) Attacks: 2 claws +12 melee, bite +7 melee Damage: Claw 1d6+9, bite 1d6+4 Face/Reach: 5 Ft. By 5ft/10ft Special Attacks: Rend 2d6+12, Spell-Like abilities Special Qualities: Regeneration 5, scent, darkvision 90 ft., damage reduction: 10/+1, SR: 15 Saves: Fort: +13 Ref: +4 Will: +5 Abilities: Str:29, Dex:14, Con:27, Int:12, Wis:13, Cha:8 Skills: Listen +7, Spot +7 Feats: Alertness, Blind Fighting, Iron Will Climate/Terrain: Any land, aquatic, and underground Organization: Solitary or Gang (2-4) Challenge Rating: 7 Treasure: Standard Alignment: Always chaotic evil Advancement: By character class An evil titan once came to a troll tribe, offered to give the trolls the power of the Titans, for no other reason than destroying a nearby good aligned kingdom. After a few generations of breeding the trolls of that tribe now have power unequaled. The kingdom was easily destroyed, and the Troll Lords rule in the burned and ruined castle. They keep a tribe of goblins as pets and slave and live a rather bohemian life. Some have been known to hire themselves out as mercenaries. Other trolls quickly learn that one of the Troll Lords can deal with whole bands of their lesser cousins. Combat Damage Reduction (Ex): Troll Lords ignore the first 10 points of damage dealt to them unless the weapon is +1 or greated quality. Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+12 points of damage. Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump. Spell-Like abilities: at will – alter self, invisibility, levitate, mirror image as 20th level sorcerer [/QUOTE]
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