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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Kitsunekaboom" data-source="post: 889275" data-attributes="member: 8301"><p>I actually DO think the Half-Titan is a bit strong, the DR is 10/+1 and that was my fault for leaving out. (This is what I get for doing things in the morning like that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>My main qualm with this particular template is that almost every template I've seen, when it turns a creature into an outsider they get skills and feats as an outsider. </p><p></p><p>As for the book itself I would still give it a go, it was worth what I paid at least. (Got it at a half off sale <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>The Dire Humanoid template is a hoot. The Aberration templates are medicore at best but the degenerated abberration isn't bad. The dragon section is nice and shiney, the elemental section is ok (gives you a template to make a creature an elemental, but that's been done)</p><p></p><p>The only real dissapointment came at the lack of an Outsider template that a celestial can use. They have a possession template, but it only works for evil outsiders. (I think I'm going to make it a general template and remove some of the bizzarre stuff the Possessed template does.)</p><p></p><p>I think the strongest bits of the book are the feats, some of these are rather interesting. (Like a dragon feat that allows it to use it's breath weapon sooner than 1d4 rounds later.)</p><p></p><p>PS: I also think the +2 CR is a bit low. Probably should be 3 or even 4 maybe. (Though remember, they may be invisible but they aren't silent or incorporeal, and this is a troll, not exactly quiet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 889275, member: 8301"] I actually DO think the Half-Titan is a bit strong, the DR is 10/+1 and that was my fault for leaving out. (This is what I get for doing things in the morning like that ;) My main qualm with this particular template is that almost every template I've seen, when it turns a creature into an outsider they get skills and feats as an outsider. As for the book itself I would still give it a go, it was worth what I paid at least. (Got it at a half off sale :D) The Dire Humanoid template is a hoot. The Aberration templates are medicore at best but the degenerated abberration isn't bad. The dragon section is nice and shiney, the elemental section is ok (gives you a template to make a creature an elemental, but that's been done) The only real dissapointment came at the lack of an Outsider template that a celestial can use. They have a possession template, but it only works for evil outsiders. (I think I'm going to make it a general template and remove some of the bizzarre stuff the Possessed template does.) I think the strongest bits of the book are the feats, some of these are rather interesting. (Like a dragon feat that allows it to use it's breath weapon sooner than 1d4 rounds later.) PS: I also think the +2 CR is a bit low. Probably should be 3 or even 4 maybe. (Though remember, they may be invisible but they aren't silent or incorporeal, and this is a troll, not exactly quiet ;) [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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