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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Greybar" data-source="post: 889372" data-attributes="member: 4938"><p>Okay, here goes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>If I remember the challenge was taking a Kobold to CR10. I'm cheating here by stipulating that these things come in a 9-pack.</p><p></p><p>Take a Kobold, add Half-Dragon (now Dragon type), add Fiendish and Axiomatic (now Outsider), then add Ghostly (now Undead).</p><p></p><p>Kobold, Ghostly Axiomatic Fiendish Half-Green Dragon (GAFHGDK- "Gafhgadk")</p><p>Small Undead (Incorporeal, Reptilian, Air)</p><p>Hit Dice: 1/2 d12 (hp 6)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30 ft., fly 30 ft (perfect)</p><p>AC: 20 (+1 size, +1 Dex, +5 natural, +3 deflection)</p><p>Attacks: Bite +3 melee (see below)</p><p>Damage: Bite 1d4+2 (see below)</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Corrupting Touch, Horrific Appears, Corrupting Gaze, Breath Weapon</p><p>Special Qualities: Lowlight vision; Darkvision 60 ft.; light sensitivity; Cold, Fire, Electricity, Sonic resistance 5; Acid Immunity; SR 2</p><p>Saves: Fort +4, Ref +1, Will +2</p><p>Abilities: Str 14, Dex 13, Con --, Int 12, Wis 10, Cha 16</p><p>Skills: Craft (trapmaking) +2, Hide +16, Listen +10, Move Silently +4, Search +10, Spot +10</p><p>Feats: Alertness</p><p>Climate/Terrain: Deep forest and underground</p><p>Organization: Always 9 of them</p><p>Challenge Rating: 4 "by the book" singly, 10 as a group</p><p>Treasure: Double Standard</p><p>Alignment: Always lawful evil</p><p>Advancement: By character class</p><p></p><p>Gafhgadks speak Draconic with voices that sound like yapping dogs with hissing overtones.</p><p></p><p>Gafhgadks were created by a powerful devil who desired shock troops to fight for law and evil. He made precisely 9 and trained them as a group. Unfortunately they encountered a celestial in a training run who slew them all with a single Holy Word. The creatures were so upset at having been killed so handily that their spirits could not rest, and they now continue to haunt the planes desperately trying to frustrate the works of chaos and good.</p><p></p><p>Characters: A Gafhgadk's favored class is Sorcerer.</p><p></p><p>Light Sensitivity (Ex): Gafhgadks suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.</p><p></p><p>Smite Good (Su): Once per day the Gafhgadk can make a normal attack to deal + 1 additional damage against a good foe.</p><p></p><p>Smite Chaos (Su): Once per day the Gafhgadk can make a normal attack to deal + 1 additional damage against a chaotic foe.</p><p></p><p>Breath Weapon (1/day): Cone of acid gas 6d6 (DC 17)</p><p></p><p>Linked Minds (Ex): Gafhgadks within 300 feet of one another are in constant communication. If one is aware of a particular dan</p><p></p><p>Manifestation (Su): As ethereal creatures, Gafhgadks cannot affect or be affected by anything in the material world. When they manifest, they become visible but remain incorporeal. However, a manifested Gafhgadk can strike with its touch attack. A manifested Gafhgadk remains on the Ethereal Plane but can be attacked by opponents on both the Material and Ethereal planes. When a spellcasting Gafhgadk is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting Gafhgadk manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested Gafhgadk's touch spells don't work on material targets.</p><p></p><p>Corrupting Touch (Su): A Gafhgadk that hits a living target with its incorporeal attack deals 1d4 points of damage. Against ethereal opponents, it adds its Strength modifier to attack and damage rolls. Against material opponents, it adds its Dexterity modifier to attack rolls only.</p><p></p><p>Horrific Appearance (Su): Any living creature within 60 feet that views the Gafhgadk must succeed at a Fortitude save or immediately suffer 1d4 points of permanent Strength, 1d4 points of permanent Dexterity, and 1d4 points of permanent Constitution drain. A creature that successfully saves against this effect cannot be affected by the same Gafhgadk's horrific appearance for one day.</p><p></p><p>Corrupting Gaze (Su): The Gafhgadk can blast living beings with a glance, at a range of up to 30 feet. Creatures that meet the Gafhgadk's gaze must succeed at a Fortitude save or suffer 2d10 points of damage and 1d4 permanent Charisma drain.</p><p></p><p>Rejuvenation (Su): In most cases, it's difficult to destroy a Gafhgadk through simple combat: The "destroyed" spirit will often restore itself in 2d4 days. Even the most powerful spells are often only temporary solutions. A Gafhgadk that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost's level or HD) against DC 16. As a rule, the only way to get rid of a Gafhgadk for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. In the case of these nine, they just want to actually succeed in slaying a celestial... <strong>any</strong> celestial.</p><p></p><p>Turn Resistance (Ex): A Gafhgadk has +4 turn resistance.</p><p></p><p>Skills: Gafhgadks receive a +2 racial bonus to Craft (trapmaking), Profession (mining), and Search checks.</p><p></p><p></p><p>Commentary:</p><p>Okay now for the CR discussion. 1/6 for the kobold, +2 for the half-dragon, +2 for the ghost. I think the CR4 might not be too far off. Fourth level PCs may have trouble with any incorporeal undead, but the cleric might well blast it due to the low hit dice. However, the 6d6 acid blast could be very unhealthy.</p><p></p><p>Advancing the Gafhgadks:</p><p>Consider if the Gafhgadk was a 8th level sorcerer before it died. Put both of the attribute boosts in Charisma. It would have 8d12 for hit dice. The Smites would go to +8, and the resistances would go to 15 for elements (except acid). If it was a half-fiend instead of fiendish, then it would also gain spell-like abilities such as <em>unholy blight</em>. Fun!</p></blockquote><p></p>
[QUOTE="Greybar, post: 889372, member: 4938"] Okay, here goes. :D If I remember the challenge was taking a Kobold to CR10. I'm cheating here by stipulating that these things come in a 9-pack. Take a Kobold, add Half-Dragon (now Dragon type), add Fiendish and Axiomatic (now Outsider), then add Ghostly (now Undead). Kobold, Ghostly Axiomatic Fiendish Half-Green Dragon (GAFHGDK- "Gafhgadk") Small Undead (Incorporeal, Reptilian, Air) Hit Dice: 1/2 d12 (hp 6) Initiative: +1 (Dex) Speed: 30 ft., fly 30 ft (perfect) AC: 20 (+1 size, +1 Dex, +5 natural, +3 deflection) Attacks: Bite +3 melee (see below) Damage: Bite 1d4+2 (see below) Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Corrupting Touch, Horrific Appears, Corrupting Gaze, Breath Weapon Special Qualities: Lowlight vision; Darkvision 60 ft.; light sensitivity; Cold, Fire, Electricity, Sonic resistance 5; Acid Immunity; SR 2 Saves: Fort +4, Ref +1, Will +2 Abilities: Str 14, Dex 13, Con --, Int 12, Wis 10, Cha 16 Skills: Craft (trapmaking) +2, Hide +16, Listen +10, Move Silently +4, Search +10, Spot +10 Feats: Alertness Climate/Terrain: Deep forest and underground Organization: Always 9 of them Challenge Rating: 4 "by the book" singly, 10 as a group Treasure: Double Standard Alignment: Always lawful evil Advancement: By character class Gafhgadks speak Draconic with voices that sound like yapping dogs with hissing overtones. Gafhgadks were created by a powerful devil who desired shock troops to fight for law and evil. He made precisely 9 and trained them as a group. Unfortunately they encountered a celestial in a training run who slew them all with a single Holy Word. The creatures were so upset at having been killed so handily that their spirits could not rest, and they now continue to haunt the planes desperately trying to frustrate the works of chaos and good. Characters: A Gafhgadk's favored class is Sorcerer. Light Sensitivity (Ex): Gafhgadks suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell. Smite Good (Su): Once per day the Gafhgadk can make a normal attack to deal + 1 additional damage against a good foe. Smite Chaos (Su): Once per day the Gafhgadk can make a normal attack to deal + 1 additional damage against a chaotic foe. Breath Weapon (1/day): Cone of acid gas 6d6 (DC 17) Linked Minds (Ex): Gafhgadks within 300 feet of one another are in constant communication. If one is aware of a particular dan Manifestation (Su): As ethereal creatures, Gafhgadks cannot affect or be affected by anything in the material world. When they manifest, they become visible but remain incorporeal. However, a manifested Gafhgadk can strike with its touch attack. A manifested Gafhgadk remains on the Ethereal Plane but can be attacked by opponents on both the Material and Ethereal planes. When a spellcasting Gafhgadk is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting Gafhgadk manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested Gafhgadk's touch spells don't work on material targets. Corrupting Touch (Su): A Gafhgadk that hits a living target with its incorporeal attack deals 1d4 points of damage. Against ethereal opponents, it adds its Strength modifier to attack and damage rolls. Against material opponents, it adds its Dexterity modifier to attack rolls only. Horrific Appearance (Su): Any living creature within 60 feet that views the Gafhgadk must succeed at a Fortitude save or immediately suffer 1d4 points of permanent Strength, 1d4 points of permanent Dexterity, and 1d4 points of permanent Constitution drain. A creature that successfully saves against this effect cannot be affected by the same Gafhgadk's horrific appearance for one day. Corrupting Gaze (Su): The Gafhgadk can blast living beings with a glance, at a range of up to 30 feet. Creatures that meet the Gafhgadk's gaze must succeed at a Fortitude save or suffer 2d10 points of damage and 1d4 permanent Charisma drain. Rejuvenation (Su): In most cases, it's difficult to destroy a Gafhgadk through simple combat: The "destroyed" spirit will often restore itself in 2d4 days. Even the most powerful spells are often only temporary solutions. A Gafhgadk that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost's level or HD) against DC 16. As a rule, the only way to get rid of a Gafhgadk for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. In the case of these nine, they just want to actually succeed in slaying a celestial... [b]any[/b] celestial. Turn Resistance (Ex): A Gafhgadk has +4 turn resistance. Skills: Gafhgadks receive a +2 racial bonus to Craft (trapmaking), Profession (mining), and Search checks. Commentary: Okay now for the CR discussion. 1/6 for the kobold, +2 for the half-dragon, +2 for the ghost. I think the CR4 might not be too far off. Fourth level PCs may have trouble with any incorporeal undead, but the cleric might well blast it due to the low hit dice. However, the 6d6 acid blast could be very unhealthy. Advancing the Gafhgadks: Consider if the Gafhgadk was a 8th level sorcerer before it died. Put both of the attribute boosts in Charisma. It would have 8d12 for hit dice. The Smites would go to +8, and the resistances would go to 15 for elements (except acid). If it was a half-fiend instead of fiendish, then it would also gain spell-like abilities such as [i]unholy blight[/i]. Fun! [/QUOTE]
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