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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Kitsunekaboom" data-source="post: 894915" data-attributes="member: 8301"><p>Just for further reference, he is a possessed character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Bob, Human Fighter level 5</p><p>Str: 14 (+2), Dex: 16 (+3), Con: 14 (+2), Int: 13 (+1), Wis: 12 (+1), Cha: 12 (+1)</p><p>AC: 17 (+3 Dex, +4 Chain Shirt), Fort: +6, Ref: +4, Will: +2, Hit: +7 (+10 scimitar), Missile: +8, Init: +7, Speed: 30 Ft. HD: 5d10+10</p><p>HP: 42, Feats: Ambidexterity, Expertise, Improved Initiative, Weapon Finesse (Scimitar), Weapon Focus (Scimitar), Weapon Specialization (Scimitar)</p><p>Skills: Climb (3+2), Craft [Carpentry] (3+1), Handle Animal (3+1), Jump (3+2), </p><p>Knowledge [Arcana] (1+1), Listen (3+1), Ride (3+3), Spot (3+1), Swim (3+2)</p><p>Abilities: Nil</p><p>Equipment: 28 GP, Masterwork Scimitar +1 (1d6+2 18-20/x2), </p><p>Masterwork Chain Shirt +1 (+4 AC, +4 Max Dex, 01 AC penalty), </p><p>Short Sword (1d6+2 19-20/x2), Composite Longbow (1d8 x3 110 Ft.), </p><p>Rope, Hemp (50 ft.), Backpack, Lantern, bullseye, Waterskin, explorer’s outfit,</p><p>Rations (6 days), Warhorse, light, Military Saddle, 2 saddlebags</p><p>CR: 5</p><p></p><p>-----------------------------------------</p><p></p><p>Bob, Possessed (Ghost Bear Tribe Kobold) Human Fighter level 5</p><p>Str: 18 (+4), Dex: 18 (+4), Con: 18 (+4), Int: 14 (+2), Wis: 14 (+2), Cha: 18 (+4)</p><p>As Bear: Str: 31(+10), Dex: 17(+3), Con: 21(+5), Int:14(+2), Wis:14(+2), Cha:18(+4)</p><p>AC: 17 (+3 Dex, +4 Chain Shirt); as bear 20 (-1 Size, +3 Dex +8, Natural)</p><p>Fort: +8, Ref: +5, Will: +3, Hit: +9, Missile: +8, Init: +3, Speed: 30 Ft., HD: 5d12+20 </p><p>As bear: Fort: +7 Ref: +6 Will: +4, 2 claws +13 (1d6+10), bite +11 (2d8+5)</p><p>HP: 52, Feats: Alertness</p><p>Feats as Bear: Alertness, Blind-Fight, Multiattack, Power Attack</p><p>Skills: Climb (3+4), Craft [trapmaking] (4+6), Hide (3+3), Jump (3+2), Listen (2+10), </p><p>Move Silently (7+3), Search (4+8), Spot (4+8), Swim (3+4)</p><p>Skills as Bear: Listen +17, Search +15, Spot +17, Swim +15</p><p>Abilities: Slam Attack (+9, 1d6+4), Hideous Spew, Undetectable Aura, Alternate Form*, Curse of Lycanthropy*, Incorporeal Form*, Spell-Like abilities*</p><p>Equipment: 28 GP, Masterwork Scimitar +1 (1d6+4 18-20/x2), </p><p>Masterwork Chain Shirt +1 (+4 AC, +4 Max Dex, 01 AC penalty), </p><p>Short Sword (1d6+4 19-20/x2), Composite Longbow (1d8 x3 110 Ft.), </p><p>Rope, Hemp (50 ft.), Backpack, Lantern, bullseye, Waterskin, explorer’s outfit, </p><p>Rations (6 days), Warhorse, light, Military Saddle, 2 saddlebags</p><p>CR: 10</p><p></p><p>* marked abilities are exactly the same as the Ghost Bear Tribe Kobolds.</p><p></p><p>Hideous Spew (Su): Three times per day the possessed creature can generate a massive flow of stomach acid, showering its enemies in a blast of acidic spray that can strip away their fles. This ability affects all creatures in a 20-foot cone. They must make a Reflex save (DC 19) or suffer 2d6 damage. A successful save halves this damage. </p><p></p><p>Undetectable Aura (Su): At will as a free action, the possessed may choose to use its own or its victim’s alignment aura. Thus, spells such as detect evil may fail to uncover the presence of a possessing creature.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 894915, member: 8301"] Just for further reference, he is a possessed character :). Bob, Human Fighter level 5 Str: 14 (+2), Dex: 16 (+3), Con: 14 (+2), Int: 13 (+1), Wis: 12 (+1), Cha: 12 (+1) AC: 17 (+3 Dex, +4 Chain Shirt), Fort: +6, Ref: +4, Will: +2, Hit: +7 (+10 scimitar), Missile: +8, Init: +7, Speed: 30 Ft. HD: 5d10+10 HP: 42, Feats: Ambidexterity, Expertise, Improved Initiative, Weapon Finesse (Scimitar), Weapon Focus (Scimitar), Weapon Specialization (Scimitar) Skills: Climb (3+2), Craft [Carpentry] (3+1), Handle Animal (3+1), Jump (3+2), Knowledge [Arcana] (1+1), Listen (3+1), Ride (3+3), Spot (3+1), Swim (3+2) Abilities: Nil Equipment: 28 GP, Masterwork Scimitar +1 (1d6+2 18-20/x2), Masterwork Chain Shirt +1 (+4 AC, +4 Max Dex, 01 AC penalty), Short Sword (1d6+2 19-20/x2), Composite Longbow (1d8 x3 110 Ft.), Rope, Hemp (50 ft.), Backpack, Lantern, bullseye, Waterskin, explorer’s outfit, Rations (6 days), Warhorse, light, Military Saddle, 2 saddlebags CR: 5 ----------------------------------------- Bob, Possessed (Ghost Bear Tribe Kobold) Human Fighter level 5 Str: 18 (+4), Dex: 18 (+4), Con: 18 (+4), Int: 14 (+2), Wis: 14 (+2), Cha: 18 (+4) As Bear: Str: 31(+10), Dex: 17(+3), Con: 21(+5), Int:14(+2), Wis:14(+2), Cha:18(+4) AC: 17 (+3 Dex, +4 Chain Shirt); as bear 20 (-1 Size, +3 Dex +8, Natural) Fort: +8, Ref: +5, Will: +3, Hit: +9, Missile: +8, Init: +3, Speed: 30 Ft., HD: 5d12+20 As bear: Fort: +7 Ref: +6 Will: +4, 2 claws +13 (1d6+10), bite +11 (2d8+5) HP: 52, Feats: Alertness Feats as Bear: Alertness, Blind-Fight, Multiattack, Power Attack Skills: Climb (3+4), Craft [trapmaking] (4+6), Hide (3+3), Jump (3+2), Listen (2+10), Move Silently (7+3), Search (4+8), Spot (4+8), Swim (3+4) Skills as Bear: Listen +17, Search +15, Spot +17, Swim +15 Abilities: Slam Attack (+9, 1d6+4), Hideous Spew, Undetectable Aura, Alternate Form*, Curse of Lycanthropy*, Incorporeal Form*, Spell-Like abilities* Equipment: 28 GP, Masterwork Scimitar +1 (1d6+4 18-20/x2), Masterwork Chain Shirt +1 (+4 AC, +4 Max Dex, 01 AC penalty), Short Sword (1d6+4 19-20/x2), Composite Longbow (1d8 x3 110 Ft.), Rope, Hemp (50 ft.), Backpack, Lantern, bullseye, Waterskin, explorer’s outfit, Rations (6 days), Warhorse, light, Military Saddle, 2 saddlebags CR: 10 * marked abilities are exactly the same as the Ghost Bear Tribe Kobolds. Hideous Spew (Su): Three times per day the possessed creature can generate a massive flow of stomach acid, showering its enemies in a blast of acidic spray that can strip away their fles. This ability affects all creatures in a 20-foot cone. They must make a Reflex save (DC 19) or suffer 2d6 damage. A successful save halves this damage. Undetectable Aura (Su): At will as a free action, the possessed may choose to use its own or its victim’s alignment aura. Thus, spells such as detect evil may fail to uncover the presence of a possessing creature. [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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