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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 901098" data-attributes="member: 2012"><p><strong>An anthropomorphic lion with some different flavor!</strong></p><p></p><p>Here is a slightly modified version to account for the idea of the simbasta, a variant rakasta first introduced in Dragon magazine.</p><p></p><p><strong><em>Simbasta (of Kulan)</em></strong></p><p><strong>Medium-Size Monstrous Humanoid (Feline)</strong></p><p><strong>Hit Dice:</strong> 2d8 (9 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 14 (+3 Dex, +1 natural)</p><p><strong>Attacks:</strong> 2 claws +4 melee, bite +2 melee; or nagamaki +4 melee</p><p><strong>Damage:</strong> Claw 1d3+2, bite 1d6+1; or nagamaki 2d4+2</p><p><strong>Face/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Blind-fight (feat), improved grab, pounce</p><p><strong>Special Qualities:</strong> Cat’s grace, code of honor, darkvision 60 ft., detect invisible foes, scent</p><p><strong>Saves:</strong> Fort +0, Ref +6, Will +5</p><p><strong>Abilities:</strong> Str 15 (+2), Dex 17 (+3), Con 11 (+0), Int 11 (+0), Wis 14 (+2), Cha 12 (+1)</p><p><strong>Skills:</strong> Balance +8, Hide +8*, Jump +6, Listen +4, Move Silently +7, Spot +4</p><p><strong>Feats:</strong> Grass Trekker (SS), Multiattack (B)</p><p></p><p><strong>Climate/Terrain:</strong> Warm plains</p><p><strong>Organization:</strong> Solitary, pair, or pride (6–10 plus %50 noncombatants plus 1 1st-level samurai per 5 adults)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually lawful good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +4</p><p></p><p>The simbasta are a race of rakasta living on the continent of Kanpur, in the savannas and border desert. They call themselves the Ikimizi. Unlike standard rakasta, male and female simbasta look different from each other. Simbasta stand a little taller then their Rakasta cousins in the west and anywhere up to 7ft isn’t unheard of. The normal pelage of color for both is a tawny yellow that blends with their natural environment of dry grasses. Color may very from ginger to black, with the male sporting a huge mane, making it appear even taller.</p><p></p><p>Simbasta do not fear the water, like rakasta do, and are, in fact, often found at sea as ship captains.</p><p></p><p>Simbasta speak the normal Rakasta language and one regional human tongue.</p><p></p><p><strong>Combat</strong></p><p>Simbasta are strong and quick in a fight. Simbasta warriors often attack in coordinated strikes against opponents with nagamaki or their natural attacks if caught unaware (unlikely). A simbasta pride often has a samurai leader, which gives all members a +2 morale bonus to attack rolls.</p><p></p><p>Because of their keen senses, simbasta must make an additional Fortitude saving throw (DC 15) against attacks based on sound (such as a banshee's wail or a harpy's song) beyond any save normally required.</p><p></p><p><strong>Bonus Feat:</strong> Simbasta characters automatically gain the Blind-Fight Feat at 1st level.</p><p></p><p><strong>Cat’s Grace (Su):</strong> Simbasta have excellent balance and reflexes, taking only half damage from any fall.</p><p></p><p><strong>Detect Invisible Foes (Ex):</strong> When confronted with invisible creatures, a simbasta receives a +4 bonus to any saving throws made for detection. A simbasta automatically gets a Will saving throw (with the bonus) when an invisible creature approaches within 10 feet and during every round the invisible being remains that close. The simbasta does not automatically know where the invisible creature is, just that it is close by; locating it still requires other clues. Simbasta can also use this ability to detect the presence of ethereal creatures, such as ghosts, phase spiders, or someone wearing plate mail of etherealness. They recognize the difference between things ethereal and those simply invisible but gain no special attack or defense capabilities against ethereal beings.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, the simbasta must hit with its claw attacks.</p><p></p><p><strong>Pounce (Ex):</strong> If a simbasta leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.</p><p></p><p><strong>Scent (Ex):</strong> A simbasta can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.</p><p></p><p><strong>Skills:</strong> Simbasta receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12. Simbasta also have a +2 bonus to the Listen skill (which they must still acquire normally).</p><p></p><p><strong>Simbasta Society</strong></p><p>The simbasta are a solemn, dignified race, which pride themselves on a Code of Honor, which governs their society and behavior. As a result, some simbasta are capable of becoming paladins and samurai. The simbasta follow all the general principles listed above but simbasta paladins and samurai have even more principles they must follow.</p><p></p><p>If a simbasta doesn't follow the principles set down by their ancestors they are branded and cast out of their society and have a -2 penalty to all Charisma based skills when dealing with simbasta and rakasta. The simbasta Code of Honor is based on the following general principles:</p><p></p><p>* Never betray kin. </p><p>* Never kill for the sake of bloodlust or vengeance. </p><p>* Never battle a lesser foe if it can be avoided. </p><p>* Always honor the dead, even of the enemy. </p><p>* Life before death. </p><p>* Never betray honorable samurai, even of another race. </p><p></p><p><strong>Simbasta Characters</strong></p><p>Simbasta may choose either samurai or paladin as their favored class. They rarely become wu jen, rogues, or sorcerers but may have levels in other classes such as sohei, monks, shugenjas, shamans, and rangers. Simbasta barbarians and clerics are rare but possible. Simbasta often become multiclassed fighter/clerics, fighter/shugenjas, fighter/shamans, fighter/monks, sohei/monks, or sohei/shugenjas. Simbasta never take the ninja spy or yakuza prestige classes and simbasta samurai and paladins may not multiclass.</p><p></p><p>The simbasta of Kulan are the mortal children of the god Rel, Lord of the Rakasta. They aren’t forbidden from worshipping other gods, such as Amaterasu, but most choose their divine liege as their patron. Clerics of Rel may choose two of the following domains: Community, Family, Good, and Protection. Clerics of Amaterasu may choose two of the following domains: Good, Law, and Sun.</p><p></p><p>See <em>D&D Oriental Adventures</em> by James Wyatt for details on the above oriental classes.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 901098, member: 2012"] [b]An anthropomorphic lion with some different flavor![/b] Here is a slightly modified version to account for the idea of the simbasta, a variant rakasta first introduced in Dragon magazine. [b][i]Simbasta (of Kulan)[/i][/b] [b]Medium-Size Monstrous Humanoid (Feline)[/b] [b]Hit Dice:[/b] 2d8 (9 hp) [b]Initiative:[/b] +3 (Dex) [b]Speed:[/b] 30 ft. [b]AC:[/b] 14 (+3 Dex, +1 natural) [b]Attacks:[/b] 2 claws +4 melee, bite +2 melee; or nagamaki +4 melee [b]Damage:[/b] Claw 1d3+2, bite 1d6+1; or nagamaki 2d4+2 [b]Face/Reach:[/b] 5 ft. / 5 ft. [b]Special Attacks:[/b] Blind-fight (feat), improved grab, pounce [b]Special Qualities:[/b] Cat’s grace, code of honor, darkvision 60 ft., detect invisible foes, scent [b]Saves:[/b] Fort +0, Ref +6, Will +5 [b]Abilities:[/b] Str 15 (+2), Dex 17 (+3), Con 11 (+0), Int 11 (+0), Wis 14 (+2), Cha 12 (+1) [b]Skills:[/b] Balance +8, Hide +8*, Jump +6, Listen +4, Move Silently +7, Spot +4 [b]Feats:[/b] Grass Trekker (SS), Multiattack (B) [b]Climate/Terrain:[/b] Warm plains [b]Organization:[/b] Solitary, pair, or pride (6–10 plus %50 noncombatants plus 1 1st-level samurai per 5 adults) [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually lawful good [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +4 The simbasta are a race of rakasta living on the continent of Kanpur, in the savannas and border desert. They call themselves the Ikimizi. Unlike standard rakasta, male and female simbasta look different from each other. Simbasta stand a little taller then their Rakasta cousins in the west and anywhere up to 7ft isn’t unheard of. The normal pelage of color for both is a tawny yellow that blends with their natural environment of dry grasses. Color may very from ginger to black, with the male sporting a huge mane, making it appear even taller. Simbasta do not fear the water, like rakasta do, and are, in fact, often found at sea as ship captains. Simbasta speak the normal Rakasta language and one regional human tongue. [b]Combat[/b] Simbasta are strong and quick in a fight. Simbasta warriors often attack in coordinated strikes against opponents with nagamaki or their natural attacks if caught unaware (unlikely). A simbasta pride often has a samurai leader, which gives all members a +2 morale bonus to attack rolls. Because of their keen senses, simbasta must make an additional Fortitude saving throw (DC 15) against attacks based on sound (such as a banshee's wail or a harpy's song) beyond any save normally required. [b]Bonus Feat:[/b] Simbasta characters automatically gain the Blind-Fight Feat at 1st level. [b]Cat’s Grace (Su):[/b] Simbasta have excellent balance and reflexes, taking only half damage from any fall. [b]Detect Invisible Foes (Ex):[/b] When confronted with invisible creatures, a simbasta receives a +4 bonus to any saving throws made for detection. A simbasta automatically gets a Will saving throw (with the bonus) when an invisible creature approaches within 10 feet and during every round the invisible being remains that close. The simbasta does not automatically know where the invisible creature is, just that it is close by; locating it still requires other clues. Simbasta can also use this ability to detect the presence of ethereal creatures, such as ghosts, phase spiders, or someone wearing plate mail of etherealness. They recognize the difference between things ethereal and those simply invisible but gain no special attack or defense capabilities against ethereal beings. [b]Improved Grab (Ex):[/b] To use this ability, the simbasta must hit with its claw attacks. [b]Pounce (Ex):[/b] If a simbasta leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. [b]Scent (Ex):[/b] A simbasta can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft. [b]Skills:[/b] Simbasta receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12. Simbasta also have a +2 bonus to the Listen skill (which they must still acquire normally). [b]Simbasta Society[/b] The simbasta are a solemn, dignified race, which pride themselves on a Code of Honor, which governs their society and behavior. As a result, some simbasta are capable of becoming paladins and samurai. The simbasta follow all the general principles listed above but simbasta paladins and samurai have even more principles they must follow. If a simbasta doesn't follow the principles set down by their ancestors they are branded and cast out of their society and have a -2 penalty to all Charisma based skills when dealing with simbasta and rakasta. The simbasta Code of Honor is based on the following general principles: * Never betray kin. * Never kill for the sake of bloodlust or vengeance. * Never battle a lesser foe if it can be avoided. * Always honor the dead, even of the enemy. * Life before death. * Never betray honorable samurai, even of another race. [b]Simbasta Characters[/b] Simbasta may choose either samurai or paladin as their favored class. They rarely become wu jen, rogues, or sorcerers but may have levels in other classes such as sohei, monks, shugenjas, shamans, and rangers. Simbasta barbarians and clerics are rare but possible. Simbasta often become multiclassed fighter/clerics, fighter/shugenjas, fighter/shamans, fighter/monks, sohei/monks, or sohei/shugenjas. Simbasta never take the ninja spy or yakuza prestige classes and simbasta samurai and paladins may not multiclass. The simbasta of Kulan are the mortal children of the god Rel, Lord of the Rakasta. They aren’t forbidden from worshipping other gods, such as Amaterasu, but most choose their divine liege as their patron. Clerics of Rel may choose two of the following domains: Community, Family, Good, and Protection. Clerics of Amaterasu may choose two of the following domains: Good, Law, and Sun. See [i]D&D Oriental Adventures[/i] by James Wyatt for details on the above oriental classes. [/QUOTE]
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