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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 902705" data-attributes="member: 2012"><p>I used a special giant reptile I designed for White Robes, Black Hearts: Engima of the Arcanexus from Dark Portal Games -- a giant water monitor.</p><p></p><p>Go <a href="http://www.darkportalgames.biz/products/wr_series.html#wr1" target="_blank">here</a> to learn about Enigma of the Arcanexus.</p><p></p><p><strong><em>Lizard Man, Xanth</em></strong></p><p><strong>Large Monstrous Humanoid (Aquatic, Reptilian)</strong></p><p><strong>Hit Dice:</strong> 3d8+9 (22 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 30 ft., swim 30 ft.</p><p><strong>AC:</strong> 13 (+1 Dex, -1 size, +3 natural)</p><p><strong>Attacks:</strong> Bite +7 melee, 2 claws +5 melee; or longspear +7 melee; or large tail blade +7 melee</p><p><strong>Damage:</strong> Bite 1d8+4, claw 1d6 +2; or longspear 1d8+4; or large tail blade 2d6+4</p><p><strong>Face/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> None</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., master of languages</p><p><strong>Saves:</strong> Fort +4, Ref +4, Will +3</p><p><strong>Abilities:</strong> Str 18 (+4), Dex 13 (+1), Con 17 (+3), Int 11 (+0), Wis 10 (+0), Cha 7 (-2)</p><p><strong>Skills:</strong> Climb +6, Hide +6 *, Listen +3, Move Silently +6, Spot +3, Swim +6</p><p><strong>Feats:</strong> Exotic Weapon Proficiency (tail blade), Multiattack (B), Swamp Stalker (SS)</p><p></p><p><strong>Climate/Terrain:</strong> Triadora – any warm aquatic, marsh, forest and underground</p><p><strong>Organization:</strong> Solitary, pair, or clan (20–60 plus 15% noncombatants plus 1 1st-level sergeant per 10 adults and 1 3rd-level lieutenant per 20 adults, 1 5th-level leader and 1-6 giant lizards)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +2</p><p></p><p>The xanth are a type of reptilian humanoids with broad snouts and large pointed ears. They were originally a spelljamming race, in ages past that controlled most of the trade throughout several key crystal spheres. They competed with the race known as the mercane for generations until they mysteriously vanished from the space lanes.</p><p></p><p>Xanth speak their own dialect of the Draconic tongue, as well as Common. (Also see below.)</p><p></p><p><strong>Combat</strong></p><p>The xanth would rather sell things to those they encounter than fight. They aren’t cowards, however, and don’t like to be cheated. Xanth attack opponents, in melee, with either longspears or tail blades of their own design.</p><p></p><p><strong>Master of Languages (Ex):</strong> Xanth are so versatile when it comes to communicating with other races that any xanth with bonus languages based on its Intelligence bonus are doubled. Thus, a xanth with an Intelligence score of 15 would have 4 bonus languages instead of two. Xanth are not restricted in which languages they may choose.</p><p></p><p><strong>Skills:</strong> Xanth receive a +4 racial bonus to Hide and Move Silently checks. In aquatic, marsh, and forest terrain, the Hide bonus improves to +8.</p><p></p><p><strong>Xanth Society</strong></p><p>For years after their disappearance from arcane space, many spelljamming races blamed the mercane for the xanth’s disappearance and refused to deal with them. This became such a problem that it started to severely affect the profit margin of many a mercane trader. This was unacceptable to the mercane and a group was created to discover the real reason for the xanth mystery and clear their race of any wrongdoing.</p><p></p><p>It took decades for this group to track down the xanth to a remote region of space not even on the charts, Kulanspace. They had taken up residence on the World of Kulan and become groundling traders. The confused mercane were suspicious at first but quickly changed their tune when the reason for the xanth’s isolation was explained. The xanth had been in danger of becoming extinct due to the fact that living and traveling in arcane space for over 20 generations had severely affected the race’s ability to reproduce.</p><p></p><p>However, arcane space’s loss is Kulan’s good fortune. The xanth have become some of the greatest traders on Kulan (much to the chagrin of the minotaurs known as the Son of the Horn). In fact, the two races dislike each other so much that they will never deal with each other. (The xanth view horn minotaurs as large, pompous brutes who believe too much in honor and not enough in profit.)</p><p></p><p>The xanth’s good fortune is based on the race’s detached neutral nature and that they will deal with almost anyone. From pirates to whole nations, they xanth are open for business. And while they have had to give up spelljamming, their cities are always open to spelljamming traders of any race. In fact, the xanth have become the mercane point men on Kulan and are the two races are now steadfast allies.</p><p></p><p><strong>Xanth Characters</strong></p><p>Xanth favor the trader class. (<em>Note:</em> This is a variant rogue class on my world. In other campaign settings the xanth should favor the fighter class or rogue class.)</p><p></p><p>Xanth worship a deity known as Ceod, God of the Sea and Trading. Clerics of Ceod may choose any two of the following domains: Air, Knowledge, Travel, and Water.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 902705, member: 2012"] I used a special giant reptile I designed for White Robes, Black Hearts: Engima of the Arcanexus from Dark Portal Games -- a giant water monitor. Go [URL=http://www.darkportalgames.biz/products/wr_series.html#wr1]here[/URL] to learn about Enigma of the Arcanexus. [b][i]Lizard Man, Xanth[/i][/b] [b]Large Monstrous Humanoid (Aquatic, Reptilian)[/b] [b]Hit Dice:[/b] 3d8+9 (22 hp) [b]Initiative:[/b] +1 (Dex) [b]Speed:[/b] 30 ft., swim 30 ft. [b]AC:[/b] 13 (+1 Dex, -1 size, +3 natural) [b]Attacks:[/b] Bite +7 melee, 2 claws +5 melee; or longspear +7 melee; or large tail blade +7 melee [b]Damage:[/b] Bite 1d8+4, claw 1d6 +2; or longspear 1d8+4; or large tail blade 2d6+4 [b]Face/Reach:[/b] 10 ft. / 10 ft. [b]Special Attacks:[/b] None [b]Special Qualities:[/b] Darkvision 60 ft., master of languages [b]Saves:[/b] Fort +4, Ref +4, Will +3 [b]Abilities:[/b] Str 18 (+4), Dex 13 (+1), Con 17 (+3), Int 11 (+0), Wis 10 (+0), Cha 7 (-2) [b]Skills:[/b] Climb +6, Hide +6 *, Listen +3, Move Silently +6, Spot +3, Swim +6 [b]Feats:[/b] Exotic Weapon Proficiency (tail blade), Multiattack (B), Swamp Stalker (SS) [b]Climate/Terrain:[/b] Triadora – any warm aquatic, marsh, forest and underground [b]Organization:[/b] Solitary, pair, or clan (20–60 plus 15% noncombatants plus 1 1st-level sergeant per 10 adults and 1 3rd-level lieutenant per 20 adults, 1 5th-level leader and 1-6 giant lizards) [b]Challenge Rating:[/b] 3 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually neutral [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +2 The xanth are a type of reptilian humanoids with broad snouts and large pointed ears. They were originally a spelljamming race, in ages past that controlled most of the trade throughout several key crystal spheres. They competed with the race known as the mercane for generations until they mysteriously vanished from the space lanes. Xanth speak their own dialect of the Draconic tongue, as well as Common. (Also see below.) [b]Combat[/b] The xanth would rather sell things to those they encounter than fight. They aren’t cowards, however, and don’t like to be cheated. Xanth attack opponents, in melee, with either longspears or tail blades of their own design. [b]Master of Languages (Ex):[/b] Xanth are so versatile when it comes to communicating with other races that any xanth with bonus languages based on its Intelligence bonus are doubled. Thus, a xanth with an Intelligence score of 15 would have 4 bonus languages instead of two. Xanth are not restricted in which languages they may choose. [b]Skills:[/b] Xanth receive a +4 racial bonus to Hide and Move Silently checks. In aquatic, marsh, and forest terrain, the Hide bonus improves to +8. [b]Xanth Society[/b] For years after their disappearance from arcane space, many spelljamming races blamed the mercane for the xanth’s disappearance and refused to deal with them. This became such a problem that it started to severely affect the profit margin of many a mercane trader. This was unacceptable to the mercane and a group was created to discover the real reason for the xanth mystery and clear their race of any wrongdoing. It took decades for this group to track down the xanth to a remote region of space not even on the charts, Kulanspace. They had taken up residence on the World of Kulan and become groundling traders. The confused mercane were suspicious at first but quickly changed their tune when the reason for the xanth’s isolation was explained. The xanth had been in danger of becoming extinct due to the fact that living and traveling in arcane space for over 20 generations had severely affected the race’s ability to reproduce. However, arcane space’s loss is Kulan’s good fortune. The xanth have become some of the greatest traders on Kulan (much to the chagrin of the minotaurs known as the Son of the Horn). In fact, the two races dislike each other so much that they will never deal with each other. (The xanth view horn minotaurs as large, pompous brutes who believe too much in honor and not enough in profit.) The xanth’s good fortune is based on the race’s detached neutral nature and that they will deal with almost anyone. From pirates to whole nations, they xanth are open for business. And while they have had to give up spelljamming, their cities are always open to spelljamming traders of any race. In fact, the xanth have become the mercane point men on Kulan and are the two races are now steadfast allies. [b]Xanth Characters[/b] Xanth favor the trader class. ([i]Note:[/i] This is a variant rogue class on my world. In other campaign settings the xanth should favor the fighter class or rogue class.) Xanth worship a deity known as Ceod, God of the Sea and Trading. Clerics of Ceod may choose any two of the following domains: Air, Knowledge, Travel, and Water. [/QUOTE]
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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