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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 903069" data-attributes="member: 2012"><p>Here's the last of my originally planned "Humanoid-based" creations. I still plan on doing a templated version of centaur, minotaur from the <em>MM</em>, as well as the thri-kreen from <em>Savage Species</em>.</p><p></p><p>I might also do some monstrous humanoids from <em>MM II</em>, but have edited a lot of my other ideas off my list. (However, I'm still keen on creating some templated humanoids and monstrous humanoids from <em>Minions: Fearsome Foes</em>.) I'm waiting for the new BoT-DE to be released first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Note:</strong> The dire sahuagin was created using a modified version of Anime Freak's Dire Humanoid template, which can be found Blacksway's Homebrew Creature site: <a href="http://www.blacksway.net/cc/" target="_blank">http://www.blacksway.net/cc/</a></p><p></p><p>Cheers!</p><p></p><p>KF72</p><p>------------------------</p><p></p><p><strong><em>Dire Sahuagin (Son of Sekolah)</em></strong></p><p><strong>Large Monstrous Humanoid (Aquatic)</strong></p><p><strong>Hit Dice:</strong> 4d8+8 (26 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 30 ft., swim 60 ft.</p><p><strong>AC:</strong> 17 (-1 size, +2 Dex, +6 natural)</p><p><strong>Attacks:</strong> Trident +7 melee or 2 rakes +5 melee (or 2 rakes +7 melee, 2 claws +5 melee), bite +5 melee; or heavy crossbow +5 ranged</p><p><strong>Damage:</strong> Trident 1d8+4, rake 1d6+4 (1d6+3 when a secondary attack), claw 1d3+3, bite 1d6+3; or heavy crossbow 1d10</p><p><strong>Face/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Blood frenzy, tusk 2d3+2</p><p><strong>Special Qualities:</strong> Speak with sharks, underwater sense, light blindness, amphibious, freshwater sensitivity, improved scent</p><p><strong>Saves:</strong> Fort +4, Ref +6, Will +5</p><p><strong>Abilities:</strong> Str 15 (+2), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 13 (+1), Cha 9 (-1)</p><p><strong>Skills:</strong> Animal Empathy +5, Hide +10*, Jump +5, Listen +8, Profession (hunter) +4*, Spot +8*, Survival +5*</p><p><strong>Feats:</strong> Improved Scent, Multiattack, Track (B)</p><p></p><p><strong>Climate/Terrain:</strong> Warm aquatic</p><p><strong>Organization:</strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 4</p><p><strong>Treasure:</strong> No coins; standard goods; crude items</p><p><strong>Alignment:</strong> Always lawful evil</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +3</p><p></p><p><strong>Amphibious (Ex):</strong> Dire sahuagin can survive out of the water for 1 hour per 2 points of Constitution.</p><p></p><p><strong>Blood Frenzy:</strong> Once per day a dire sahuagin that takes damage in combat can fly into a frenzy the following round, clawing and biting madly until either it or its opponent is dead. It gains +2 Constitution and +2 Strength, and suffers a -2 AC penalty. The dire sahuagin cannot end its frenzy voluntarily.</p><p></p><p><strong>Freshwater Sensitivity (Ex):</strong> A dire sahuagin fully immersed in freshwater must succeed at a Fortitude save (DC 15) or leave the water immediately. If the dire sahuagin fails and cannot escape, it suffers a -4 morale penalty to all attack rolls, saves, and checks. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.</p><p></p><p><strong>Improved Scent (Ex):</strong> A dire sahuagin can detect approaching enemies, sniff out hidden foes, and track by sense of smell while out of the water. Range is 60 ft. If upwind, the range increases to 120 ft.; if downwind, it drops to 30 ft. Dire sahuagin use their Underwater Sense ability instead of this ability when tracking foes underwater.</p><p></p><p><strong>Light Blindness (Ex):</strong> Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds dire sahuagin for 1 round. In addition to temporary blindness, they suffer a -1 morale penalty to all attack rolls, saves, and checks while operating in bright light.</p><p></p><p><strong>Tusk (Ex):</strong> A dire sahuagin can deliver a tusk attack that does 2d3+2 damage. This is a standard action.</p><p></p><p><strong>Speak with Sharks (Ex):</strong> Dire sahuagin can communicate telepathically with sharks up to 150 feet away. The communication is limited to fairly simple concepts such as "food," "danger," and "enemy." Dire sahuagin can use Animal Empathy to befriend and train sharks.</p><p></p><p><strong>Underwater Sense (Ex):</strong> A dire sahuagin can locate creatures underwater within a 30-foot radius. This ability negates the effects of invisibility and poor visibility. It is less effective against creatures without central nervous systems, such as undead, oozes, and constructs; a sahuagin can locate such creatures only within a 15-foot radius. Dire sahuagin are not fooled by figments when underwater.</p><p></p><p><strong>Skills:</strong> Dire sahuagin receive a +4 racial bonus to Hide, Listen, and Spot checks. *Underwater, the bonus improves to +8. They receive a +8 bonus to Survival and Profession (hunter) checks within fifty miles of their homes.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 903069, member: 2012"] Here's the last of my originally planned "Humanoid-based" creations. I still plan on doing a templated version of centaur, minotaur from the [i]MM[/i], as well as the thri-kreen from [i]Savage Species[/i]. I might also do some monstrous humanoids from [i]MM II[/i], but have edited a lot of my other ideas off my list. (However, I'm still keen on creating some templated humanoids and monstrous humanoids from [i]Minions: Fearsome Foes[/i].) I'm waiting for the new BoT-DE to be released first. :D [b]Note:[/b] The dire sahuagin was created using a modified version of Anime Freak's Dire Humanoid template, which can be found Blacksway's Homebrew Creature site: [url]http://www.blacksway.net/cc/[/url] Cheers! KF72 ------------------------ [b][i]Dire Sahuagin (Son of Sekolah)[/i][/b] [b]Large Monstrous Humanoid (Aquatic)[/b] [b]Hit Dice:[/b] 4d8+8 (26 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] 30 ft., swim 60 ft. [b]AC:[/b] 17 (-1 size, +2 Dex, +6 natural) [b]Attacks:[/b] Trident +7 melee or 2 rakes +5 melee (or 2 rakes +7 melee, 2 claws +5 melee), bite +5 melee; or heavy crossbow +5 ranged [b]Damage:[/b] Trident 1d8+4, rake 1d6+4 (1d6+3 when a secondary attack), claw 1d3+3, bite 1d6+3; or heavy crossbow 1d10 [b]Face/Reach:[/b] 10 ft. / 10 ft. [b]Special Attacks:[/b] Blood frenzy, tusk 2d3+2 [b]Special Qualities:[/b] Speak with sharks, underwater sense, light blindness, amphibious, freshwater sensitivity, improved scent [b]Saves:[/b] Fort +4, Ref +6, Will +5 [b]Abilities:[/b] Str 15 (+2), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 13 (+1), Cha 9 (-1) [b]Skills:[/b] Animal Empathy +5, Hide +10*, Jump +5, Listen +8, Profession (hunter) +4*, Spot +8*, Survival +5* [b]Feats:[/b] Improved Scent, Multiattack, Track (B) [b]Climate/Terrain:[/b] Warm aquatic [b]Organization:[/b] Solitary or pair [b]Challenge Rating:[/b] 4 [b]Treasure:[/b] No coins; standard goods; crude items [b]Alignment:[/b] Always lawful evil [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +3 [b]Amphibious (Ex):[/b] Dire sahuagin can survive out of the water for 1 hour per 2 points of Constitution. [b]Blood Frenzy:[/b] Once per day a dire sahuagin that takes damage in combat can fly into a frenzy the following round, clawing and biting madly until either it or its opponent is dead. It gains +2 Constitution and +2 Strength, and suffers a -2 AC penalty. The dire sahuagin cannot end its frenzy voluntarily. [b]Freshwater Sensitivity (Ex):[/b] A dire sahuagin fully immersed in freshwater must succeed at a Fortitude save (DC 15) or leave the water immediately. If the dire sahuagin fails and cannot escape, it suffers a -4 morale penalty to all attack rolls, saves, and checks. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed. [b]Improved Scent (Ex):[/b] A dire sahuagin can detect approaching enemies, sniff out hidden foes, and track by sense of smell while out of the water. Range is 60 ft. If upwind, the range increases to 120 ft.; if downwind, it drops to 30 ft. Dire sahuagin use their Underwater Sense ability instead of this ability when tracking foes underwater. [b]Light Blindness (Ex):[/b] Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds dire sahuagin for 1 round. In addition to temporary blindness, they suffer a -1 morale penalty to all attack rolls, saves, and checks while operating in bright light. [b]Tusk (Ex):[/b] A dire sahuagin can deliver a tusk attack that does 2d3+2 damage. This is a standard action. [b]Speak with Sharks (Ex):[/b] Dire sahuagin can communicate telepathically with sharks up to 150 feet away. The communication is limited to fairly simple concepts such as "food," "danger," and "enemy." Dire sahuagin can use Animal Empathy to befriend and train sharks. [b]Underwater Sense (Ex):[/b] A dire sahuagin can locate creatures underwater within a 30-foot radius. This ability negates the effects of invisibility and poor visibility. It is less effective against creatures without central nervous systems, such as undead, oozes, and constructs; a sahuagin can locate such creatures only within a 15-foot radius. Dire sahuagin are not fooled by figments when underwater. [b]Skills:[/b] Dire sahuagin receive a +4 racial bonus to Hide, Listen, and Spot checks. *Underwater, the bonus improves to +8. They receive a +8 bonus to Survival and Profession (hunter) checks within fifty miles of their homes. [/QUOTE]
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