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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Kitsunekaboom" data-source="post: 905621" data-attributes="member: 8301"><p>Nice Hydra, and now my latest entry. </p><p></p><p>The Half-Human template I am using is from AEG - Monster. (Not a bad book, some rather interesting races, kind of like a poor man's savage species I guess.) The Aquatic template is taken from Dragon #306 (not much of a template granted but still it worked)</p><p></p><p>T’chetclan (Displacer Beast + Half Human template + Aquatic)</p><p>Medium Monstrous Humanoid</p><p>Hit Dice: 6d8+6 (38)</p><p>Initiative: +0 (Dex)</p><p>Speed: 15 Ft, 60 Ft swim</p><p>AC: 12 (+2 Natural)</p><p>Attacks: 2 Tentacles +5 melee, bite +0 melee</p><p>Damage: Tentacle 1d4+2, bite 1d4+1</p><p>Face/Reach: 5 Ft. By 5ft/5ft</p><p>Special Attacks: Nil</p><p>Special Qualities: Low-Light Vision, Displacement, Resistance to ranged attacks </p><p>Saves: Fort: +6 Ref: +5 Will: +2</p><p>Abilities: Str:14, Dex:11, Con:13, Int:10, Wis:11, Cha:10</p><p>Skills: Hide +10, Listen +8, Move Silently +10, Spot +11, Swim +11</p><p>Feats: Alertness, Dodge, Multiattack</p><p>Climate/Terrain: Any land</p><p>Organization: Solitary, Pair, Colony (2-12)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually Lawful Evil</p><p>Advancement: By character class</p><p></p><p>The T’chetclan are a bizarre race said to have evolved from Displacer Beasts, or, more likely, having been evolved by force through sorcery. In either case, the T’chetclan are a force to be reckoned with. They breed at a speed that makes even the Sahuagin and Sea Elves fearful. </p><p></p><p>While there seems to be no overall goal as of yet other than dominance of the areas they inhabit. They tend to feed on sentient creatures as often as creatures that aren’t, they seem to have a particular taste for sea elf. </p><p></p><p>Their displacement ability and their natural ability in the water make it nearly impossible for land creatures to effectively fight them. Some human settlements, particularly besieged by the T’chetclan, usually ones whose very survival depends on the sea and its bounty, have begun talking about poisoning the oceans. </p><p></p><p>Should the other sea borne races hear of this, there could be war with the surface world, which only the T’chetclan would benefit from.</p><p></p><p>Combat</p><p></p><p>Displacement (Su) Any melee or ranged attack directed at it has a 50% chance of missing unless the attacker can locate the beast by some means other than sight. A true seeing effect allows the user to see the beast’s position but see invisibility has no effect.</p><p></p><p>Resistance to Ranged Attacks (Su): A displacer beast gains a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks)</p><p></p><p>Waterborn: An aquatic creature suffers a –1 circumstance penalty on attack rolls, saves, and checks when not at least partially submerged in water.</p><p></p><p>Skills</p><p>A Displacer Beast receives a +8 racial bonus to Hide checks, thanks to its displacement powers. An aquatic creature gains a +8 bonus to Swim checks due to having a swim speed. It also gains a +2 racial bonus to Spot checks and suffers a –2 penalty on Listen Checks.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 905621, member: 8301"] Nice Hydra, and now my latest entry. The Half-Human template I am using is from AEG - Monster. (Not a bad book, some rather interesting races, kind of like a poor man's savage species I guess.) The Aquatic template is taken from Dragon #306 (not much of a template granted but still it worked) T’chetclan (Displacer Beast + Half Human template + Aquatic) Medium Monstrous Humanoid Hit Dice: 6d8+6 (38) Initiative: +0 (Dex) Speed: 15 Ft, 60 Ft swim AC: 12 (+2 Natural) Attacks: 2 Tentacles +5 melee, bite +0 melee Damage: Tentacle 1d4+2, bite 1d4+1 Face/Reach: 5 Ft. By 5ft/5ft Special Attacks: Nil Special Qualities: Low-Light Vision, Displacement, Resistance to ranged attacks Saves: Fort: +6 Ref: +5 Will: +2 Abilities: Str:14, Dex:11, Con:13, Int:10, Wis:11, Cha:10 Skills: Hide +10, Listen +8, Move Silently +10, Spot +11, Swim +11 Feats: Alertness, Dodge, Multiattack Climate/Terrain: Any land Organization: Solitary, Pair, Colony (2-12) Challenge Rating: 2 Treasure: Standard Alignment: Usually Lawful Evil Advancement: By character class The T’chetclan are a bizarre race said to have evolved from Displacer Beasts, or, more likely, having been evolved by force through sorcery. In either case, the T’chetclan are a force to be reckoned with. They breed at a speed that makes even the Sahuagin and Sea Elves fearful. While there seems to be no overall goal as of yet other than dominance of the areas they inhabit. They tend to feed on sentient creatures as often as creatures that aren’t, they seem to have a particular taste for sea elf. Their displacement ability and their natural ability in the water make it nearly impossible for land creatures to effectively fight them. Some human settlements, particularly besieged by the T’chetclan, usually ones whose very survival depends on the sea and its bounty, have begun talking about poisoning the oceans. Should the other sea borne races hear of this, there could be war with the surface world, which only the T’chetclan would benefit from. Combat Displacement (Su) Any melee or ranged attack directed at it has a 50% chance of missing unless the attacker can locate the beast by some means other than sight. A true seeing effect allows the user to see the beast’s position but see invisibility has no effect. Resistance to Ranged Attacks (Su): A displacer beast gains a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks) Waterborn: An aquatic creature suffers a –1 circumstance penalty on attack rolls, saves, and checks when not at least partially submerged in water. Skills A Displacer Beast receives a +8 racial bonus to Hide checks, thanks to its displacement powers. An aquatic creature gains a +8 bonus to Swim checks due to having a swim speed. It also gains a +2 racial bonus to Spot checks and suffers a –2 penalty on Listen Checks. [/QUOTE]
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