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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 909246" data-attributes="member: 2012"><p><strong>Meow!</strong></p><p></p><p>i saw Gez's cool cat variant on the Animals! thread and instantly came up with these for my World of Kulan campaign setting. Thanks for the inspiration Gez!</p><p></p><p><strong>Note:</strong> Need opinions on this races LA and ECL.</p><p></p><p><strong><em>Anthropomorphic Cat (Kitt)</em></strong></p><p><strong>Small Monstrous Humanoid (Feline)</strong></p><p><strong>Hit Dice:</strong> 1d8 (4 hp)</p><p><strong>Initiative:</strong> +4 (Dex)</p><p><strong>Speed:</strong> 20 ft., climb 15 ft.</p><p><strong>Armor Class:</strong> 15 (+4 Dex, +1 size)</p><p><strong>Attacks:</strong> 2 claws +5 melee, bite +3 melee; or dagger -1 melee; or sling +5 ranged</p><p><strong>Damage:</strong> Claw 1d3-2, bite 1d4-2; or dagger 1d4-2; or sling 1d4-2</p><p><strong>Face/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Pounce, improved grab</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., scent</p><p><strong>Saves:</strong> Fort +0, Ref +6, Will +4</p><p><strong>Abilities:</strong> Str 7 (-2), Dex 19 (+4), Con 10 (+0), Int 11 (+0), Wis 14 (+2), Cha 12 (+1)</p><p><strong>Skills:</strong> Balance +13, Climb +5, Hide +8*, Jump +9, Listen +3, Move Silently +8, Spot +3</p><p><strong>Feats:</strong> Multiattack, Weapon Finesse (claw, bite) (B)</p><p></p><p><strong>Climate/Terrain:</strong> World of Kulan – any land</p><p><strong>Organization:</strong> Solitary, mated pair, pack/family (2 –5), or pride (4 – 24 plus 75% noncombatants plus 1 3rd-level sergeant, 1 5th-level cleric, and 1 7th-level leader)</p><p><strong>Challenge Rating:</strong> ½</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> ?</p><p></p><p>Kitts are a small race of cat-like humanoids that may be related to both the rakasta and halflings. They stand 3 ½ feet in height and usually weigh no more than 40 lbs. A kitt’s fur color can be almost anything and may be laid out in spots, stripes or patches.</p><p></p><p>Kitts are typically gregarious creatures, but they have a tendency to also be flighty and quick to anger. They dress similar to halflings and the two races have been known to live together in the same communities. Kitts are most often encountered away from urban sprawls, as they prefer the open countryside.</p><p></p><p>Kitts are rarely encountered in the eastern lands of Kulan, including Kanpur and Triadora, but are more common in Janardun and Harqual. They are almost unheard of in The Fallenlands, although a few have been known to be found living amongst the Sahne for short periods of time. Sages who have studied kitts speculate that thousands of small, uncharted islands, scattered across Kulan, may or may not have savage kitt living on them.</p><p></p><p>Kitts speak their own racial tongue, as well as Common. </p><p></p><p><strong>Combat</strong></p><p>Kitts prefer to attack opponents from a hidden position using their speed to their best advantage. Kitts use daggers and slings when fighting against well-armed and armored opponents. Otherwise they use their natural attacks.</p><p></p><p><strong>Pounce (Ex):</strong> If a kitt leaps upon a foe as part of a charge, it can make a full attack.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a kitt must hit with a claw or bite attack.</p><p></p><p><strong>Kitt Society</strong></p><p>Beyond those that rarely gather into prides, kitts don’t have a strong racial society. They tend to wander from place to place meeting new people and looking for more of their kind. This intense wanderlust has a tendency to keep the kitt population low, which is a good thing, as they tend to reproduce quickly. A kitt mother can have several litters of cubs in her lifetime with as many as twelve cubs in a litter. A mother will care for her cubs until they are old enough to fend for themselves, but kitt cubs will often wander off to explore the world before they are ready.</p><p></p><p>Kitts who live in prides are a little more society oriented, however. Kitt prides are lead by the strongest male who is the only male allowed to have children. This rule keeps a kitt pride’s population from exploding, which would be a horrible strain on the pride’s resources. However, it rarely helps when two prides meet. These encounters are often hedonistic affairs where the adult males and females, from opposite prides, mate in a two day ritual. Any resulting children are raised by the female’s pride as full members but are later encouraged to wander and find their own place in the world.</p><p></p><p>Sometimes kitts will settle down with halflings, which gives them a better balance and understanding about family. These kitt families are usually neutral good in alignment and worship the Halfling Pantheon.</p><p></p><p><strong>Kitt Toms</strong></p><p>Sometime an old male kitt’s need to wander and desire for mates will drive him to become a Tom. These males have 3 HD, an Intelligence score of no more than 7 and are unkempt and unclean. Kitt toms define mean and surly. A kitt tom has Improved Scent and uses it to try and find kitt females to mate with. </p><p></p><p><strong>Kitt Characters</strong></p><p>Kitts favor the rogue class. A kitt doesn’t make a great fighter and one will rarely take that class unless he is the leader of a pride. Kitts often become multiclassed rogue/druids and rogue/rangers. Kitt clerics can choose any two of the following domains: Animal, Chaos, Good, Luck, and Trickery.</p><p></p><p><strong>Kitt Traits</strong></p><p>Kitts benefit from a number of racial traits:</p><p>-> -4 Strength, +4 Dexterity, +2 Wisdom, +2 Charisma. Kitts are quick, charismatic and thoughtful, but they are not strong in a fight.</p><p>-> Small: As Small creatures, kitts gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. But they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.</p><p>-> Kitt base speed is 20 feet. Kitt can climb at a speed of 15 feet.</p><p>-> Darkvision 60 ft. Darkvision is black and white only, but it is otherwise like normal sight, and kitts can function just fine with no light at all.</p><p>-> Pounce (Ex): As per the description under Combat.</p><p>-> Improved Grab (Ex): As per the description under Combat.</p><p>-> Scent (Ex): Kitt can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.</p><p>-> Kitts gain the Weapon Finesse feat for their natural attacks for free at 1st level. (Note: In 3.5E, the Weapon Finesse feat only needs to be taken once and applies to all finesse style weapons.)</p><p>-> Natural Attacks: Kitts may attack with two claws and bite and are always treated as being armed when using their natural attacks.</p><p>-> Skills: Kitts receive a +4 racial bonus to Hide, Move Silently, and Jump checks; and a +8 racial bonus to Balance checks. They use their Dexterity modifier to Climb and Jump checks. *In area of tall grass or heavy undergrowth, the Hide bonus rises to +8. Kitts are naturally nimble and quiet.</p><p>-> Automatic Languages: Kitt and Common. Bonus Languages: Elven, Gnome, Goblin, Halfling and Rakasta.</p><p>-> Favored Class: Rogue. A multiclass kitt's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.</p><p>-> ECL: ?</p></blockquote><p></p>
[QUOTE="Knightfall, post: 909246, member: 2012"] [b]Meow![/b] i saw Gez's cool cat variant on the Animals! thread and instantly came up with these for my World of Kulan campaign setting. Thanks for the inspiration Gez! [b]Note:[/b] Need opinions on this races LA and ECL. [b][i]Anthropomorphic Cat (Kitt)[/i][/b] [b]Small Monstrous Humanoid (Feline)[/b] [b]Hit Dice:[/b] 1d8 (4 hp) [b]Initiative:[/b] +4 (Dex) [b]Speed:[/b] 20 ft., climb 15 ft. [b]Armor Class:[/b] 15 (+4 Dex, +1 size) [b]Attacks:[/b] 2 claws +5 melee, bite +3 melee; or dagger -1 melee; or sling +5 ranged [b]Damage:[/b] Claw 1d3-2, bite 1d4-2; or dagger 1d4-2; or sling 1d4-2 [b]Face/Reach:[/b] 5 ft. / 5 ft. [b]Special Attacks:[/b] Pounce, improved grab [b]Special Qualities:[/b] Darkvision 60 ft., scent [b]Saves:[/b] Fort +0, Ref +6, Will +4 [b]Abilities:[/b] Str 7 (-2), Dex 19 (+4), Con 10 (+0), Int 11 (+0), Wis 14 (+2), Cha 12 (+1) [b]Skills:[/b] Balance +13, Climb +5, Hide +8*, Jump +9, Listen +3, Move Silently +8, Spot +3 [b]Feats:[/b] Multiattack, Weapon Finesse (claw, bite) (B) [b]Climate/Terrain:[/b] World of Kulan – any land [b]Organization:[/b] Solitary, mated pair, pack/family (2 –5), or pride (4 – 24 plus 75% noncombatants plus 1 3rd-level sergeant, 1 5th-level cleric, and 1 7th-level leader) [b]Challenge Rating:[/b] ½ [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually chaotic neutral [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] ? Kitts are a small race of cat-like humanoids that may be related to both the rakasta and halflings. They stand 3 ½ feet in height and usually weigh no more than 40 lbs. A kitt’s fur color can be almost anything and may be laid out in spots, stripes or patches. Kitts are typically gregarious creatures, but they have a tendency to also be flighty and quick to anger. They dress similar to halflings and the two races have been known to live together in the same communities. Kitts are most often encountered away from urban sprawls, as they prefer the open countryside. Kitts are rarely encountered in the eastern lands of Kulan, including Kanpur and Triadora, but are more common in Janardun and Harqual. They are almost unheard of in The Fallenlands, although a few have been known to be found living amongst the Sahne for short periods of time. Sages who have studied kitts speculate that thousands of small, uncharted islands, scattered across Kulan, may or may not have savage kitt living on them. Kitts speak their own racial tongue, as well as Common. [b]Combat[/b] Kitts prefer to attack opponents from a hidden position using their speed to their best advantage. Kitts use daggers and slings when fighting against well-armed and armored opponents. Otherwise they use their natural attacks. [b]Pounce (Ex):[/b] If a kitt leaps upon a foe as part of a charge, it can make a full attack. [b]Improved Grab (Ex):[/b] To use this ability, a kitt must hit with a claw or bite attack. [b]Kitt Society[/b] Beyond those that rarely gather into prides, kitts don’t have a strong racial society. They tend to wander from place to place meeting new people and looking for more of their kind. This intense wanderlust has a tendency to keep the kitt population low, which is a good thing, as they tend to reproduce quickly. A kitt mother can have several litters of cubs in her lifetime with as many as twelve cubs in a litter. A mother will care for her cubs until they are old enough to fend for themselves, but kitt cubs will often wander off to explore the world before they are ready. Kitts who live in prides are a little more society oriented, however. Kitt prides are lead by the strongest male who is the only male allowed to have children. This rule keeps a kitt pride’s population from exploding, which would be a horrible strain on the pride’s resources. However, it rarely helps when two prides meet. These encounters are often hedonistic affairs where the adult males and females, from opposite prides, mate in a two day ritual. Any resulting children are raised by the female’s pride as full members but are later encouraged to wander and find their own place in the world. Sometimes kitts will settle down with halflings, which gives them a better balance and understanding about family. These kitt families are usually neutral good in alignment and worship the Halfling Pantheon. [b]Kitt Toms[/b] Sometime an old male kitt’s need to wander and desire for mates will drive him to become a Tom. These males have 3 HD, an Intelligence score of no more than 7 and are unkempt and unclean. Kitt toms define mean and surly. A kitt tom has Improved Scent and uses it to try and find kitt females to mate with. [b]Kitt Characters[/b] Kitts favor the rogue class. A kitt doesn’t make a great fighter and one will rarely take that class unless he is the leader of a pride. Kitts often become multiclassed rogue/druids and rogue/rangers. Kitt clerics can choose any two of the following domains: Animal, Chaos, Good, Luck, and Trickery. [b]Kitt Traits[/b] Kitts benefit from a number of racial traits: -> -4 Strength, +4 Dexterity, +2 Wisdom, +2 Charisma. Kitts are quick, charismatic and thoughtful, but they are not strong in a fight. -> Small: As Small creatures, kitts gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. But they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters. -> Kitt base speed is 20 feet. Kitt can climb at a speed of 15 feet. -> Darkvision 60 ft. Darkvision is black and white only, but it is otherwise like normal sight, and kitts can function just fine with no light at all. -> Pounce (Ex): As per the description under Combat. -> Improved Grab (Ex): As per the description under Combat. -> Scent (Ex): Kitt can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft. -> Kitts gain the Weapon Finesse feat for their natural attacks for free at 1st level. (Note: In 3.5E, the Weapon Finesse feat only needs to be taken once and applies to all finesse style weapons.) -> Natural Attacks: Kitts may attack with two claws and bite and are always treated as being armed when using their natural attacks. -> Skills: Kitts receive a +4 racial bonus to Hide, Move Silently, and Jump checks; and a +8 racial bonus to Balance checks. They use their Dexterity modifier to Climb and Jump checks. *In area of tall grass or heavy undergrowth, the Hide bonus rises to +8. Kitts are naturally nimble and quiet. -> Automatic Languages: Kitt and Common. Bonus Languages: Elven, Gnome, Goblin, Halfling and Rakasta. -> Favored Class: Rogue. A multiclass kitt's rogue class does not count when determining whether he suffers an XP penalty for multiclassing. -> ECL: ? [/QUOTE]
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