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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 909648" data-attributes="member: 2012"><p>Wild elves with the desert racial template from Dragon #306. Note that these desert elves are slightly different than how that template would have made them (i.e. proficiencies, lifespan, favored class).</p><p></p><p><strong><em>Elves of the Expanse</em></strong></p><p><strong>Medium-Size Humanoid (Elf)</strong></p><p><strong>Hit Dice:</strong> 1d8 (4 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 12 (+1 Dex, +1 small shield)</p><p><strong>Attacks:</strong> Longspear +1 melee; or longbow +3 ranged</p><p><strong>Damage:</strong> Longspear 1d8; or longbow 1d8</p><p><strong>Face/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Qualities:</strong> Racial traits</p><p><strong>Saves:</strong> Fort +2, Ref +1, Will +0</p><p><strong>Abilities:</strong> Str 10 (+0), Dex 13 (+1), Con 10 (+0), Int 9 (-1), Wis 10 (+0), Cha 11 (+0)</p><p><strong>Skills:</strong> Hide +3, Intuit Direction +2, Listen +2, Search +1, Spot +2, Survival +3</p><p><strong>Feats:</strong> Weapon Focus (longbow)</p><p></p><p><strong>Climate/Terrain:</strong> Harqual – warm desert or plain</p><p><strong>Organization:</strong> Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)</p><p><strong>Challenge Rating:</strong> ½</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +0</p><p></p><p>The Elves of the Expanse or desert elves, as they are often referred to as, descended from a different stock than other elves. They prefer to live a more primitive lifestyle than other wild elves within the barren desert of Harqual known as the Great Expanse, which they call home. They are adapted toward simple survival, and they concentrate on their environment rather than on philosophical debates and the study of magic. They are even more temperamental and emotional than traditional wild elves. They have yellow to coppery-red hair and brown eyes. Desert elves normally dress in browns and grays, the better to blend in with the desert.</p><p></p><p>Desert elves have life spans similar to half-elves and they don't actively worship the elven god, Corellon, although they do respect his teachings and show respect to his people and clerics. Desert elves worship a being they refer to as the Patron or Chaeon. All that is known about the god is that he is still very young for a god and almost no one beyond scholars and the desert elves themselves have heard of Chaeon.</p><p></p><p>Desert elves are somewhat of a mystery to the other elves of Harqual, as these races have no recollection of a split between rival factions amongst the wild elves of Harqual. In fact, relations between the two societies are cordial. Sages have surmised that the desert elves are from another part of Kulan or maybe even another world.</p><p></p><p>Others suspect that the desert elves might be descendants of the gray elves that fled the destruction of Caer Amylinyon during the Black Wars. However, no proof of this exists and the desert elves shake their heads when asked about the subject. For them the Great Expanse has always been their home for as long as any of them can remember.</p><p></p><p>Desert elves speak Elven.</p><p></p><p><strong>Combat</strong></p><p>Desert elves use their surrounding terrain to prepare ambushes against opponents. Often hiding themselves in tall grass and partially burying themselves in the desert. They are masters of the longspear and excellent shots with short or longbows.</p><p>Racial Traits (Ex): See below.</p><p></p><p><strong>Desert Elf Characters</strong></p><p>Desert elves favor the barbarian class. Desert elf clerics worship the Interloper God known as Chaeon. These clerics can choose any two of the following domains: Air, Chaos, Earth, Elf, and Protection.</p><p></p><p><strong>Desert Elf Traits</strong></p><p>Desert elves benefit from a number of racial traits:</p><p>-> +4 Dexterity, -2 Constitution, -2 Intelligence.</p><p>-> Proficient with longspear or javelin, short sword, longbow, and shortbow, regardless of character class. Desert elves tend to use ranged weapons for hunting but are only usually proficient with a more limited number of weapons than their elven cousins in the north.</p><p>-> Speed: Base land speed is 30 feet.</p><p>-> Immunity to magic <em>sleep</em> spells and effects.</p><p>-> Low-light Vision. Desert elves can see twice as far as a human in starlight, moonlight, torchlight, , and similar conditions of poor illumination.</p><p>-> Social Penalty: Desert elves are loners by heart and shy away from entering large cities, even when traveling with other races that call that city home. A desert elf that finds himself crowded in or lost in a large city has a -2 penalty to all Charisma checks until he finds a way out of the situation. This could also include being imprisoned with large numbers of other people. A desert elf can spend 2 skill points anytime after 3rd level to reduce the penalty to -1 and can eliminate the penalty altogether after 5th level. If the desert elf is traveling with at least three other members of his tribe then the penalty only comes into effect when exposed to the worst case scenario (i.e. being lost in a huge city while a street festival is taking place).</p><p>-> Spells (Sp): Desert elves gain the ability to cast <em>create water</em> once per day (caster level equals desert elf’s character level).</p><p>-> Save Adjustments: +2 racial bonus to Will saves against Enchantment spells or effects. +1 racial bonus on saves against fire effects and a –1 racial penalty on saving throws against cold effects. These adjustments apply to cold and fire effects from any source, whether mundane or magical.</p><p>-> Skills: +2 racial bonus to Search, Spot, and Listen checks. +2 racial bonus on Intuit Direction and Survival. Desert elves can use Intuit Direction untrained.</p><p>-> Automatic Languages: Elven. Bonus Languages: Dwarven (torin dwarf dialect), Giant, Gnoll, Halfling, and Terran. Despite their different heritage, desert elves speak the same dialect of elven that the silver and forest elves of the Great Forest speak although their accent is much heavier.</p><p>-> Favored Class: Barbarian. A multiclass desert elf’s barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.</p><p>-> Desert elves do not live as long as other elves. They instead have the Random Starting Ages and Aging Effects of half-elves, as per the D&D Player's Handbook (pg. 93),with the following change to Aging Effects: Middle Age 82, Old 113, Venerable 145.</p><p>-> ECL: +0</p></blockquote><p></p>
[QUOTE="Knightfall, post: 909648, member: 2012"] Wild elves with the desert racial template from Dragon #306. Note that these desert elves are slightly different than how that template would have made them (i.e. proficiencies, lifespan, favored class). [b][i]Elves of the Expanse[/i][/b] [b]Medium-Size Humanoid (Elf)[/b] [b]Hit Dice:[/b] 1d8 (4 hp) [b]Initiative:[/b] +1 (Dex) [b]Speed:[/b] 30 ft. [b]AC:[/b] 12 (+1 Dex, +1 small shield) [b]Attacks:[/b] Longspear +1 melee; or longbow +3 ranged [b]Damage:[/b] Longspear 1d8; or longbow 1d8 [b]Face/Reach:[/b] 5 ft. / 5 ft. [b]Special Qualities:[/b] Racial traits [b]Saves:[/b] Fort +2, Ref +1, Will +0 [b]Abilities:[/b] Str 10 (+0), Dex 13 (+1), Con 10 (+0), Int 9 (-1), Wis 10 (+0), Cha 11 (+0) [b]Skills:[/b] Hide +3, Intuit Direction +2, Listen +2, Search +1, Spot +2, Survival +3 [b]Feats:[/b] Weapon Focus (longbow) [b]Climate/Terrain:[/b] Harqual – warm desert or plain [b]Organization:[/b] Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) [b]Challenge Rating:[/b] ½ [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually chaotic neutral [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +0 The Elves of the Expanse or desert elves, as they are often referred to as, descended from a different stock than other elves. They prefer to live a more primitive lifestyle than other wild elves within the barren desert of Harqual known as the Great Expanse, which they call home. They are adapted toward simple survival, and they concentrate on their environment rather than on philosophical debates and the study of magic. They are even more temperamental and emotional than traditional wild elves. They have yellow to coppery-red hair and brown eyes. Desert elves normally dress in browns and grays, the better to blend in with the desert. Desert elves have life spans similar to half-elves and they don't actively worship the elven god, Corellon, although they do respect his teachings and show respect to his people and clerics. Desert elves worship a being they refer to as the Patron or Chaeon. All that is known about the god is that he is still very young for a god and almost no one beyond scholars and the desert elves themselves have heard of Chaeon. Desert elves are somewhat of a mystery to the other elves of Harqual, as these races have no recollection of a split between rival factions amongst the wild elves of Harqual. In fact, relations between the two societies are cordial. Sages have surmised that the desert elves are from another part of Kulan or maybe even another world. Others suspect that the desert elves might be descendants of the gray elves that fled the destruction of Caer Amylinyon during the Black Wars. However, no proof of this exists and the desert elves shake their heads when asked about the subject. For them the Great Expanse has always been their home for as long as any of them can remember. Desert elves speak Elven. [b]Combat[/b] Desert elves use their surrounding terrain to prepare ambushes against opponents. Often hiding themselves in tall grass and partially burying themselves in the desert. They are masters of the longspear and excellent shots with short or longbows. Racial Traits (Ex): See below. [b]Desert Elf Characters[/b] Desert elves favor the barbarian class. Desert elf clerics worship the Interloper God known as Chaeon. These clerics can choose any two of the following domains: Air, Chaos, Earth, Elf, and Protection. [b]Desert Elf Traits[/b] Desert elves benefit from a number of racial traits: -> +4 Dexterity, -2 Constitution, -2 Intelligence. -> Proficient with longspear or javelin, short sword, longbow, and shortbow, regardless of character class. Desert elves tend to use ranged weapons for hunting but are only usually proficient with a more limited number of weapons than their elven cousins in the north. -> Speed: Base land speed is 30 feet. -> Immunity to magic [i]sleep[/i] spells and effects. -> Low-light Vision. Desert elves can see twice as far as a human in starlight, moonlight, torchlight, , and similar conditions of poor illumination. -> Social Penalty: Desert elves are loners by heart and shy away from entering large cities, even when traveling with other races that call that city home. A desert elf that finds himself crowded in or lost in a large city has a -2 penalty to all Charisma checks until he finds a way out of the situation. This could also include being imprisoned with large numbers of other people. A desert elf can spend 2 skill points anytime after 3rd level to reduce the penalty to -1 and can eliminate the penalty altogether after 5th level. If the desert elf is traveling with at least three other members of his tribe then the penalty only comes into effect when exposed to the worst case scenario (i.e. being lost in a huge city while a street festival is taking place). -> Spells (Sp): Desert elves gain the ability to cast [i]create water[/i] once per day (caster level equals desert elf’s character level). -> Save Adjustments: +2 racial bonus to Will saves against Enchantment spells or effects. +1 racial bonus on saves against fire effects and a –1 racial penalty on saving throws against cold effects. These adjustments apply to cold and fire effects from any source, whether mundane or magical. -> Skills: +2 racial bonus to Search, Spot, and Listen checks. +2 racial bonus on Intuit Direction and Survival. Desert elves can use Intuit Direction untrained. -> Automatic Languages: Elven. Bonus Languages: Dwarven (torin dwarf dialect), Giant, Gnoll, Halfling, and Terran. Despite their different heritage, desert elves speak the same dialect of elven that the silver and forest elves of the Great Forest speak although their accent is much heavier. -> Favored Class: Barbarian. A multiclass desert elf’s barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. -> Desert elves do not live as long as other elves. They instead have the Random Starting Ages and Aging Effects of half-elves, as per the D&D Player's Handbook (pg. 93),with the following change to Aging Effects: Middle Age 82, Old 113, Venerable 145. -> ECL: +0 [/QUOTE]
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