Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kitsunekaboom" data-source="post: 912000" data-attributes="member: 8301"><p>Oh crap here comes another. >)</p><p></p><p>Mwanga is from Nyambe: African Adventures, Alien Entity is from Legends and Lairs: Monster's Handbook, Pseudonatural is from Tome and Blood, Psionic is from Psionicist's handbook.</p><p></p><p>Void Viper (Medusa + Mwanga + Alien Entity + Pseudonatural + Psionic)</p><p>Medium Aberration</p><p>Hit Dice: 6d8+30 (57)</p><p>Initiative: +11 (+7 Dex +4 Improved Initiative)</p><p>Speed: 30 Ft, 60 Ft. Fly (Average)</p><p>AC: 24 (+7 Dex, +7 Natural)</p><p>Attacks: Shortbow +8/+3 ranged; or dagger +8/+3 melee, snakes +3 melee, bite +3 melee</p><p>Damage: Shortbow 1d6; or dagger 1d4+5, snakes 1d4+3 and poison, bite 1d4+3 and poison</p><p>Face/Reach: 5 Ft. By 5ft/5ft</p><p>Special Attacks: Petrifying gaze, poison, Psionics</p><p>Special Qualities: Damage Reduction 15/+1, Spell Immunities, SR: 16, </p><p>Electricity and Acid resistance 10, Telepathy</p><p>Saves: Fort: +5 Ref: +14 Will: +5</p><p>Abilities: Str:16, Dex:25, Con:20, Int:4, Wis:7, Cha:11</p><p>Skills: Bluff +8, Disguise +4, Hide +11, Intimidate +4, Move Silently +11, </p><p>Sense Motive +2, Spot +8</p><p>Feats: Point Blank Shot, Precise Shot, Weapon Finesse (snakes), Alertness. Dodge, Improved Initiative, Lightning Reflexes, Concentrated Venom#, Iron Will</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary, pair, or gang (2-5)</p><p>Challenge Rating: 13</p><p>Treasure: Standard</p><p>Alignment: Always Chaotic Evil</p><p>Advancement: By character class</p><p># = From Legends and Lairs: Monster’s Handbook</p><p></p><p>Void Vipers are strange creatures, thought to be the beings that created the Medusae on the Prime. However, the truth is enough to shatter minds. Most beings have been fortunate enough to never run across the realm the Void Vipers call home. A place beyond the regular spectrum of planes. </p><p></p><p>In their “natural” form Void Vipers stand at 7 feet tall. They are extremely gaunt, their skin is translucent and bizarre alien organs can be seen beneath. They have no wings yet manage to fly. They are vaguely humanoid, they have no faces, and the snakes like appendages on their heads are like stingers. They use their telepathic power to speak when needed, they rarely do. However, the Void Viper has a plethora of shapes it can take including that of a regular medusa, dire rat, dire bat, and a leopard. </p><p></p><p>They feed on blood. </p><p></p><p>Combat</p><p></p><p>The Void Viper can switch from Petrification to Charm gazes as a free action. They usually soften an opponent up with psionic attacks while in the form of a leopard, bat, or rat. Once this is accomplished the Void Viper takes its true form and drains the victim dry. </p><p></p><p>Alternate Form (Su): A Void Viper can assume the shape of leopard, dire rat, or dire bat as a standard action. This ability is similar to a polymorph self spell cast by a 12th level sorcerer, except that the Void Viper can assume only one of the forms listed here. It can remain in that form until it assumes another, or until the next sunrise. </p><p></p><p>In addition, at will a Void Viper can take its true shape. Changing shape is a standard action. Other creatures receive a –1 morale penalty against the Void Viper in its true form.</p><p></p><p>Blood Drain (Su): A Void Viper can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains the blood, inflicting 1d4 points of permanent Constitution drain each round the pin is maintained. The Void Viper gains 5 temporary hit points. These vanish at the rate of one per hour.</p><p></p><p>Charm Gaze (Su): A Void Viper has a gaze attack that functions as a charm person spell cast by a 12th-level sorcerer. This has a range of 30.</p><p></p><p>Create Spawn (Su): A humanoid or monstrous humanoid whose constitution is drained to 0 or less Constitution by the Blood Drain attack dies. A humanoid or monstrous humanoid of 5 or more HD is transformed into a Mwanga and regains drained Constitution points at a rate of 1 per day. The new mwanga is under the command of the Void Viper that created it and remains enslaved until its master’s death.</p><p></p><p>Improved Grab (Ex): To use this ability, the Void Viper must hit with its bite attack. If it gets a hold, it can drain blood.</p><p></p><p>Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15).</p><p></p><p>Psionics (Sp): At will - Planeshift, Shadow Body, and Mind Seed. These abilities are as the powers manifested by an 6th-level psion.</p><p>Attack/Defense Modes (Sp): At will – ego whip, id insinuation/empty mind, mental barrier</p><p></p><p>Poison (Ex): Snakes, Foritude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength.</p><p></p><p>Regeneration (Ex): Cold and Electricity deal normal damage to a Void Viper.</p><p>If a Void Viper loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.</p><p></p><p>Spell Immunity: A Void Viper is immune to all mind-influencing effects and spells from the Enchantment school.</p><p></p><p>Telepathy (Su): A Void Viper creature can communicate telepathically with any creature witin 100 feet that has a language.</p><p></p><p>True Strike (Su): Once per day, the creature can make a normal attack with a +20 insight modifier on a single attack roll. The creature is not affected by the chance that apples to attacks against a concealed target.</p><p></p><p>Skills</p><p>Void Vipers recieve a +4 racial bonus to Bluff, Intimidate, Hide, Move Silently, and Sense Motive.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 912000, member: 8301"] Oh crap here comes another. >) Mwanga is from Nyambe: African Adventures, Alien Entity is from Legends and Lairs: Monster's Handbook, Pseudonatural is from Tome and Blood, Psionic is from Psionicist's handbook. Void Viper (Medusa + Mwanga + Alien Entity + Pseudonatural + Psionic) Medium Aberration Hit Dice: 6d8+30 (57) Initiative: +11 (+7 Dex +4 Improved Initiative) Speed: 30 Ft, 60 Ft. Fly (Average) AC: 24 (+7 Dex, +7 Natural) Attacks: Shortbow +8/+3 ranged; or dagger +8/+3 melee, snakes +3 melee, bite +3 melee Damage: Shortbow 1d6; or dagger 1d4+5, snakes 1d4+3 and poison, bite 1d4+3 and poison Face/Reach: 5 Ft. By 5ft/5ft Special Attacks: Petrifying gaze, poison, Psionics Special Qualities: Damage Reduction 15/+1, Spell Immunities, SR: 16, Electricity and Acid resistance 10, Telepathy Saves: Fort: +5 Ref: +14 Will: +5 Abilities: Str:16, Dex:25, Con:20, Int:4, Wis:7, Cha:11 Skills: Bluff +8, Disguise +4, Hide +11, Intimidate +4, Move Silently +11, Sense Motive +2, Spot +8 Feats: Point Blank Shot, Precise Shot, Weapon Finesse (snakes), Alertness. Dodge, Improved Initiative, Lightning Reflexes, Concentrated Venom#, Iron Will Climate/Terrain: Any land and underground Organization: Solitary, pair, or gang (2-5) Challenge Rating: 13 Treasure: Standard Alignment: Always Chaotic Evil Advancement: By character class # = From Legends and Lairs: Monster’s Handbook Void Vipers are strange creatures, thought to be the beings that created the Medusae on the Prime. However, the truth is enough to shatter minds. Most beings have been fortunate enough to never run across the realm the Void Vipers call home. A place beyond the regular spectrum of planes. In their “natural” form Void Vipers stand at 7 feet tall. They are extremely gaunt, their skin is translucent and bizarre alien organs can be seen beneath. They have no wings yet manage to fly. They are vaguely humanoid, they have no faces, and the snakes like appendages on their heads are like stingers. They use their telepathic power to speak when needed, they rarely do. However, the Void Viper has a plethora of shapes it can take including that of a regular medusa, dire rat, dire bat, and a leopard. They feed on blood. Combat The Void Viper can switch from Petrification to Charm gazes as a free action. They usually soften an opponent up with psionic attacks while in the form of a leopard, bat, or rat. Once this is accomplished the Void Viper takes its true form and drains the victim dry. Alternate Form (Su): A Void Viper can assume the shape of leopard, dire rat, or dire bat as a standard action. This ability is similar to a polymorph self spell cast by a 12th level sorcerer, except that the Void Viper can assume only one of the forms listed here. It can remain in that form until it assumes another, or until the next sunrise. In addition, at will a Void Viper can take its true shape. Changing shape is a standard action. Other creatures receive a –1 morale penalty against the Void Viper in its true form. Blood Drain (Su): A Void Viper can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains the blood, inflicting 1d4 points of permanent Constitution drain each round the pin is maintained. The Void Viper gains 5 temporary hit points. These vanish at the rate of one per hour. Charm Gaze (Su): A Void Viper has a gaze attack that functions as a charm person spell cast by a 12th-level sorcerer. This has a range of 30. Create Spawn (Su): A humanoid or monstrous humanoid whose constitution is drained to 0 or less Constitution by the Blood Drain attack dies. A humanoid or monstrous humanoid of 5 or more HD is transformed into a Mwanga and regains drained Constitution points at a rate of 1 per day. The new mwanga is under the command of the Void Viper that created it and remains enslaved until its master’s death. Improved Grab (Ex): To use this ability, the Void Viper must hit with its bite attack. If it gets a hold, it can drain blood. Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15). Psionics (Sp): At will - Planeshift, Shadow Body, and Mind Seed. These abilities are as the powers manifested by an 6th-level psion. Attack/Defense Modes (Sp): At will – ego whip, id insinuation/empty mind, mental barrier Poison (Ex): Snakes, Foritude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength. Regeneration (Ex): Cold and Electricity deal normal damage to a Void Viper. If a Void Viper loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump. Spell Immunity: A Void Viper is immune to all mind-influencing effects and spells from the Enchantment school. Telepathy (Su): A Void Viper creature can communicate telepathically with any creature witin 100 feet that has a language. True Strike (Su): Once per day, the creature can make a normal attack with a +20 insight modifier on a single attack roll. The creature is not affected by the chance that apples to attacks against a concealed target. Skills Void Vipers recieve a +4 racial bonus to Bluff, Intimidate, Hide, Move Silently, and Sense Motive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
Top