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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 918877" data-attributes="member: 2012"><p><strong>Star-Borne Gnomes of Ptah!</strong></p><p></p><p>Thanks to Kit for creating the star-borne template.</p><p></p><p><strong>Note:</strong> I decided to go with a slightly different idea instead of fly; I'm allowing my star gnomes to move in a controlled freefall, similar to the skill in the <em>Dragonstar Starfarer's Handbook</em>. Also, I decided to only to give them Alertness and Endurance as bonus feats. I also wnet with Kit's modified ability adjustments of +2 to Dexterity, +6 to Constitution, and +4 to Wisdom.</p><p></p><p>Cheers!</p><p></p><p>KF72</p><p></p><p>----------------------------</p><p><strong><em>Gnome, Star</em></strong></p><p><strong>Small Monstrous Humanoid (Gnome)</strong></p><p><strong>Hit Dice:</strong> 1d10+4 (9 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 20 ft., freefall 40 ft. (Perfect)</p><p><strong>AC:</strong> 15 (+1 size, +1 Dex, +4 natural)</p><p><strong>Attacks:</strong> Short sword +2 melee; or light crossbow +2 ranged</p><p><strong>Damage:</strong> Short sword 1d6-1; or light crossbow 1d8</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Racial traits</p><p><strong>Special Qualities:</strong> Racial traits, breathless, immunities, stellar</p><p><strong>Saves:</strong> Fort +6, Ref +1, Will +2</p><p><strong>Abilities:</strong> Str 8 (-1), Dex 12 (+1), Con 18 (+4), Int 11 (+0), Wis 15 (+2), Cha 11 (+0)</p><p><strong>Skills:</strong> Alchemy +5, Listen +6, Spot +5</p><p><strong>Feats:</strong> Alertness (B), Endurance (B), Weapon Focus (short sword)</p><p></p><p><strong>Climate/Terrain:</strong> Any wildspace or spelljamming port</p><p><strong>Organization:</strong> Solitary, or family (2–4)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually lawful neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +4</p><p></p><p>Star gnomes the favored race of Ptah, the Interloper God of Travelers. It is said these gnomes came into being when a clan of normal gnomes beseeched Ptah for protection just before Mussin, the Sword God of Decay, destroyed the world of Trel in Kulanspace (during the First Era of Harqual).</p><p></p><p>Ptah reshaped the gnomes bodies and life functions to allow them to survive in the depths of space and the God of Travelers shielded them form harm when Trel exploded into oblivion. The gnomes lost the need to breathe but became more alien-like in appearance.</p><p></p><p>A star gnome hasn’t any hair and their skin is black, blue-black, or dark gray in color, rough with irregular ridges, and they have pitch black eyes without irises or pupils. They typically dress like other gnomes but the differences are obvious to anyone.</p><p></p><p>Star gnomes speak Gnome. Most star gnomes who travel throughout Wildspace (as traders or adventurers) know Common.</p><p></p><p><strong>Combat</strong></p><p>Star gnomes can fight in almost any environment, including the depths of space. They use similar tactics as normal gnomes although they tend to be better organized and use whatever environment their fighting in to their best advantage.</p><p></p><p>They like to harass opponents with their crossbows, leading them into dealy situations like an oxygen-less environment.</p><p></p><p><strong>Breathless (Ex):</strong> A star gnome does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect.</p><p></p><p><strong>Immunities (Ex):</strong> A star gnome is immune to the effects of vacuum. A star gnome is also immune to damage from Cold effects. In addition a star gnome can survive on any plane without ill effect.</p><p></p><p><strong>Racial Traits (Ex):</strong> See below.</p><p></p><p><strong>Stellar (Ex):</strong> A star gnome suffers no penalty when fighting underwater, or in low gravity.</p><p></p><p><strong>Star Gnome Society</strong></p><p>Star gnome society is different from that of their land-bound cousins, due to their more lawful bent and total devotion to Ptah. They still pay their respects to the Gnomish Gods but Ptah is their true patron now.</p><p></p><p>Star gnomes are natural merchants and ship captains. They have taken Ptah’s teaching about travel and knowledge to heart. Many star gnomes believe that Ptah is actually a high ascension of the Gnomish God known as the Masked Leaf, Baervan.</p><p></p><p>Star gnomes still live in Kulanspace and consider it their home crystal sphere. They control most of the Trel asteroid belt, all that is left of their home world. They have adapted well to the thousands of asteroids in the belt and do not have to breathe air to survive there. However, when dealing with outsiders they always use those asteroids that they’ve prepared with an atmosphere to greet them.</p><p></p><p>Star gnomes hate the two dark gods Mussin and Nether, known as the Black Tyrant, as it was those two gods that brought about the destruction of Trel.</p><p></p><p><strong>Star Gnome Characters</strong></p><p>Star gnomes favor the trader class. Star gnome clerics of Ptah can choose any two of the following domains: Creation, Knowledge, Law, Stellar, and Travel.</p><p></p><p><strong>Star Gnome Traits</strong></p><p>Star gnomes benefit from a number of racial traits:</p><p>-> -2 Strength, +2 Constitution, +2 Wisdom.</p><p>-> Small: Star gnomes gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.</p><p>-> Speed: Base land speed is 20 feet. Star gnomes can also freefall at a speed of 40 feet with perfect maneuverability.</p><p>-> Low-light Vision. Star gnomes can see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of poor illumination.</p><p>-> Breathless (Ex): As per the description under Combat.</p><p>-> Immunities (Ex): As per the description under Combat.</p><p>-> Stellar (Ex): As per the description under Combat.</p><p>-> Star gnomes gain Alertness and Endurance as bonus feats.</p><p>-> +1 racial bonus to attack rolls against kobolds and goblinoids.</p><p>-> +4 dodge bonus against giants.</p><p>-> Speak with Animals (Su): Once per day a gnome can use speak with animals as a 1st-level druid to communicate with any mammal.</p><p>-> Spells: Star gnomes with Charisma scores of 10 or higher may cast dancing lights, ghost sound, and prestidigitation, each once per day as a 1st-level sorcerer (spell failure penalties for armor apply).</p><p>-> Save Adjustments: +2 racial bonus to saving throws against illusions.</p><p>-> Skills: Star gnomes receive a +2 racial bonus to Listen checks, for their keen hearing, and to Alchemy checks, because their sensitive noses allow them to monitor alchemical processes by smell.</p><p>-> Automatic Languages: Gnome and Common. Bonus Languages: Dwarven, Elven, and Halfling.</p><p>-> Favored Class: Sorcerer. A multiclass star gnome's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.</p><p>-> ECL: +6</p><p></p><p><strong><em>The Stellar Domain</em></strong></p><p><strong>Granted Power:</strong> The cleric has low-light vision under starlight conditions or while traveling in wildspace. If the cleric is of a race that already has low-light vision then the cleric can increase the range they can see by a factor of one (i.e. twice as far becomes three times as far).</p><p></p><p><strong>Stellar Domain Spells:</strong></p><p>1. Faerie Fire</p><p>2. Mantle of Shadows ***</p><p>3. Moonbeam *</p><p>4. Shadow Mask *</p><p>5. Control Light **</p><p>6. Dawnspear ***</p><p>7. Reverse Gravity</p><p>8. Searing Light</p><p>9. Dreamstealer ***</p><p></p><p>* Spell from the Forgotten Realms Campaign Setting hardcover.</p><p>** Spell from Sword & Sorcery Studios Relics & Rituals hardcover</p><p>*** Spell from Legends & Lairs Spells and Spellcraft hardcover.</p><p></p><p>{EDIT}</p><p>Forgot to 'flesh out' Combat section.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 918877, member: 2012"] [b]Star-Borne Gnomes of Ptah![/b] Thanks to Kit for creating the star-borne template. [b]Note:[/b] I decided to go with a slightly different idea instead of fly; I'm allowing my star gnomes to move in a controlled freefall, similar to the skill in the [i]Dragonstar Starfarer's Handbook[/i]. Also, I decided to only to give them Alertness and Endurance as bonus feats. I also wnet with Kit's modified ability adjustments of +2 to Dexterity, +6 to Constitution, and +4 to Wisdom. Cheers! KF72 ---------------------------- [b][i]Gnome, Star[/i][/b] [b]Small Monstrous Humanoid (Gnome)[/b] [b]Hit Dice:[/b] 1d10+4 (9 hp) [b]Initiative:[/b] +1 (Dex) [b]Speed:[/b] 20 ft., freefall 40 ft. (Perfect) [b]AC:[/b] 15 (+1 size, +1 Dex, +4 natural) [b]Attacks:[/b] Short sword +2 melee; or light crossbow +2 ranged [b]Damage:[/b] Short sword 1d6-1; or light crossbow 1d8 [b]Space/Reach:[/b] 5 ft. / 5 ft. [b]Special Attacks:[/b] Racial traits [b]Special Qualities:[/b] Racial traits, breathless, immunities, stellar [b]Saves:[/b] Fort +6, Ref +1, Will +2 [b]Abilities:[/b] Str 8 (-1), Dex 12 (+1), Con 18 (+4), Int 11 (+0), Wis 15 (+2), Cha 11 (+0) [b]Skills:[/b] Alchemy +5, Listen +6, Spot +5 [b]Feats:[/b] Alertness (B), Endurance (B), Weapon Focus (short sword) [b]Climate/Terrain:[/b] Any wildspace or spelljamming port [b]Organization:[/b] Solitary, or family (2–4) [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually lawful neutral [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +4 Star gnomes the favored race of Ptah, the Interloper God of Travelers. It is said these gnomes came into being when a clan of normal gnomes beseeched Ptah for protection just before Mussin, the Sword God of Decay, destroyed the world of Trel in Kulanspace (during the First Era of Harqual). Ptah reshaped the gnomes bodies and life functions to allow them to survive in the depths of space and the God of Travelers shielded them form harm when Trel exploded into oblivion. The gnomes lost the need to breathe but became more alien-like in appearance. A star gnome hasn’t any hair and their skin is black, blue-black, or dark gray in color, rough with irregular ridges, and they have pitch black eyes without irises or pupils. They typically dress like other gnomes but the differences are obvious to anyone. Star gnomes speak Gnome. Most star gnomes who travel throughout Wildspace (as traders or adventurers) know Common. [b]Combat[/b] Star gnomes can fight in almost any environment, including the depths of space. They use similar tactics as normal gnomes although they tend to be better organized and use whatever environment their fighting in to their best advantage. They like to harass opponents with their crossbows, leading them into dealy situations like an oxygen-less environment. [b]Breathless (Ex):[/b] A star gnome does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect. [b]Immunities (Ex):[/b] A star gnome is immune to the effects of vacuum. A star gnome is also immune to damage from Cold effects. In addition a star gnome can survive on any plane without ill effect. [b]Racial Traits (Ex):[/b] See below. [b]Stellar (Ex):[/b] A star gnome suffers no penalty when fighting underwater, or in low gravity. [b]Star Gnome Society[/b] Star gnome society is different from that of their land-bound cousins, due to their more lawful bent and total devotion to Ptah. They still pay their respects to the Gnomish Gods but Ptah is their true patron now. Star gnomes are natural merchants and ship captains. They have taken Ptah’s teaching about travel and knowledge to heart. Many star gnomes believe that Ptah is actually a high ascension of the Gnomish God known as the Masked Leaf, Baervan. Star gnomes still live in Kulanspace and consider it their home crystal sphere. They control most of the Trel asteroid belt, all that is left of their home world. They have adapted well to the thousands of asteroids in the belt and do not have to breathe air to survive there. However, when dealing with outsiders they always use those asteroids that they’ve prepared with an atmosphere to greet them. Star gnomes hate the two dark gods Mussin and Nether, known as the Black Tyrant, as it was those two gods that brought about the destruction of Trel. [b]Star Gnome Characters[/b] Star gnomes favor the trader class. Star gnome clerics of Ptah can choose any two of the following domains: Creation, Knowledge, Law, Stellar, and Travel. [b]Star Gnome Traits[/b] Star gnomes benefit from a number of racial traits: -> -2 Strength, +2 Constitution, +2 Wisdom. -> Small: Star gnomes gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures. -> Speed: Base land speed is 20 feet. Star gnomes can also freefall at a speed of 40 feet with perfect maneuverability. -> Low-light Vision. Star gnomes can see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of poor illumination. -> Breathless (Ex): As per the description under Combat. -> Immunities (Ex): As per the description under Combat. -> Stellar (Ex): As per the description under Combat. -> Star gnomes gain Alertness and Endurance as bonus feats. -> +1 racial bonus to attack rolls against kobolds and goblinoids. -> +4 dodge bonus against giants. -> Speak with Animals (Su): Once per day a gnome can use speak with animals as a 1st-level druid to communicate with any mammal. -> Spells: Star gnomes with Charisma scores of 10 or higher may cast dancing lights, ghost sound, and prestidigitation, each once per day as a 1st-level sorcerer (spell failure penalties for armor apply). -> Save Adjustments: +2 racial bonus to saving throws against illusions. -> Skills: Star gnomes receive a +2 racial bonus to Listen checks, for their keen hearing, and to Alchemy checks, because their sensitive noses allow them to monitor alchemical processes by smell. -> Automatic Languages: Gnome and Common. Bonus Languages: Dwarven, Elven, and Halfling. -> Favored Class: Sorcerer. A multiclass star gnome's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing. -> ECL: +6 [b][i]The Stellar Domain[/i][/b] [b]Granted Power:[/b] The cleric has low-light vision under starlight conditions or while traveling in wildspace. If the cleric is of a race that already has low-light vision then the cleric can increase the range they can see by a factor of one (i.e. twice as far becomes three times as far). [b]Stellar Domain Spells:[/b] 1. Faerie Fire 2. Mantle of Shadows *** 3. Moonbeam * 4. Shadow Mask * 5. Control Light ** 6. Dawnspear *** 7. Reverse Gravity 8. Searing Light 9. Dreamstealer *** * Spell from the Forgotten Realms Campaign Setting hardcover. ** Spell from Sword & Sorcery Studios Relics & Rituals hardcover *** Spell from Legends & Lairs Spells and Spellcraft hardcover. {EDIT} Forgot to 'flesh out' Combat section. [/QUOTE]
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