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Knightfall's "Humanoids + Templates = Fun" Thread (Retired)
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<blockquote data-quote="Knightfall" data-source="post: 928404" data-attributes="member: 2012"><p>Ok, I saw Khisanth's screaming seahawk under his Magic: The Gathering Creatures thread and couldn't resist anthropomorphizing them (with my own additiona touches and twisted mind).</p><p></p><p><strong>Note to Khisanth:</strong> FYI... all the predatory birds in the MM have both Listen and Spot listed as skills (as do most animals). Yours only had Spot listed.</p><p></p><p>Also, the Screaming Seahawk is as big as an eagle (small-sized) and should really have claws that do real damage instead of the only useful vs. a mouse idea. Just my opinion...</p><p></p><p>Cheers!</p><p></p><p>KF72</p><p></p><p>--------------</p><p><strong><em>Screamer (Anthropomorphic Screaming Seahawk)</em></strong></p><p><strong>Medium-size Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 2d8+2 (11 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 10ft., fly 20ft. (poor)</p><p><strong>AC:</strong> 12 (+2 Dex)</p><p><strong>Attacks:</strong> Bite +6 melee, 2 claws +4 melee; club +5 melee</p><p><strong>Damage:</strong> Bite 1d6+4, claw 1d4+1; club 1d6+3</p><p><strong>Special Attacks:</strong> None</p><p><strong>Special Qualities:</strong> Darkvision 60 ft.</p><p><strong>Face/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Saves:</strong> Fort +1, Ref +5, Will +6</p><p><strong>Abilities:</strong> Str 16 (+3), Dex 15 (+2), Con 12 (+1), Int 11 (+0), Wis 16 (+3), Cha 15 (+2)</p><p><strong>Skills:</strong> Listen +8, Spot +8</p><p><strong>Feats:</strong> Multiattack, Weapon Focus (bite, claw) (B)</p><p></p><p><strong>Climate/Terrain:</strong> Any shoreline or ocean</p><p><strong>Organization:</strong> Solitary, pair or flock (2-5 plus see text)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually true neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p><strong>Sonic Screamer:</strong> Medium-size Monstrous Humanoid; HD 3d8+4; hp 17; Init +2; Speed 10ft., fly 20ft. (poor); AC: 12; Atks +7 melee (bite 1d6+4), +5 melee (claw 1d4+1), +5 melee (claw 1d4+1) or +6 melee (club 1d6+3); SA sonic scream; SQ darkvision 60 ft., sonic resistance 10; F/R 5 ft. / 5 ft.; SV Fort +4, Ref +5, Will +6; Str 16, Dex 15, Con 14, Int 13, Wis 16, Cha 17; AL TN; CR +2, LA +3.</p><p><em>Skills and Feats:</em> Bluff +4, Diplomacy +4, Listen +8, Sense Motive +4, Spot +8; Great Fortitude, Multiattack, Weapon Focus (bite, claw) (B).</p><p></p><p>Screamers are anthropomorphic eagle-like humanoids with needle-like claws, a razor-sharp beak, and a tendency to be noisy. They most often encountered along shorelines or flying out at sea. Screamers are often neutral towards other races and known for protecting their habitat and its creatures, at least, within the laws of nature.</p><p></p><p>Screamers stand roughly 5 ft in height and weigh very little as their bones are hollow, like a birds. Their plummage ranges from stark-white to dusky-grey in color. Their wings and arms are combined with jointed shoulders, elbows, and wrists like a normal humanoid but they can lock the bones in place when they fly.</p><p></p><p>Screamers are sometimes born different as sonic screamers. These variant screamers have special powers relating to sonic-based attacks. Sonic screamer, if present, always lead a screamer flock.</p><p></p><p>Screamers speak Auran, whiile sonic screamers speak Common and Auran.</p><p></p><p><strong>Combat</strong></p><p>Screamers most often attack from the air as they are bettter flyers than they are walkers. If forced to fight from the ground they will use heavy tree limbs as improvised clubs.</p><p></p><p>A screamer flock will often have a sonic sceamer as their leader 25% of the time. A sonic screamer has the following special attack.</p><p></p><p><strong>Sonic Scream (Ex):</strong> Once per round as a standard action, a sonic screamer can loose a cone of sonic energy 15 feet long. Everything within the cone takes 1d8 points of damage. In addition, every creature within the cone that fails a Fortitude save (DC 12) is stunned for 1 round.</p><p></p><p><strong>Screamer Characters</strong></p><p>Screamers favor the druid class. Sonic screamers favor the bard class.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 928404, member: 2012"] Ok, I saw Khisanth's screaming seahawk under his Magic: The Gathering Creatures thread and couldn't resist anthropomorphizing them (with my own additiona touches and twisted mind). [b]Note to Khisanth:[/b] FYI... all the predatory birds in the MM have both Listen and Spot listed as skills (as do most animals). Yours only had Spot listed. Also, the Screaming Seahawk is as big as an eagle (small-sized) and should really have claws that do real damage instead of the only useful vs. a mouse idea. Just my opinion... Cheers! KF72 -------------- [b][i]Screamer (Anthropomorphic Screaming Seahawk)[/i][/b] [b]Medium-size Monstrous Humanoid[/b] [b]Hit Dice:[/b] 2d8+2 (11 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] 10ft., fly 20ft. (poor) [b]AC:[/b] 12 (+2 Dex) [b]Attacks:[/b] Bite +6 melee, 2 claws +4 melee; club +5 melee [b]Damage:[/b] Bite 1d6+4, claw 1d4+1; club 1d6+3 [b]Special Attacks:[/b] None [b]Special Qualities:[/b] Darkvision 60 ft. [b]Face/Reach:[/b] 5 ft. / 5 ft. [b]Saves:[/b] Fort +1, Ref +5, Will +6 [b]Abilities:[/b] Str 16 (+3), Dex 15 (+2), Con 12 (+1), Int 11 (+0), Wis 16 (+3), Cha 15 (+2) [b]Skills:[/b] Listen +8, Spot +8 [b]Feats:[/b] Multiattack, Weapon Focus (bite, claw) (B) [b]Climate/Terrain:[/b] Any shoreline or ocean [b]Organization:[/b] Solitary, pair or flock (2-5 plus see text) [b]Challenge Rating:[/b] 1 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually true neutral [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +1 [b]Sonic Screamer:[/b] Medium-size Monstrous Humanoid; HD 3d8+4; hp 17; Init +2; Speed 10ft., fly 20ft. (poor); AC: 12; Atks +7 melee (bite 1d6+4), +5 melee (claw 1d4+1), +5 melee (claw 1d4+1) or +6 melee (club 1d6+3); SA sonic scream; SQ darkvision 60 ft., sonic resistance 10; F/R 5 ft. / 5 ft.; SV Fort +4, Ref +5, Will +6; Str 16, Dex 15, Con 14, Int 13, Wis 16, Cha 17; AL TN; CR +2, LA +3. [i]Skills and Feats:[/i] Bluff +4, Diplomacy +4, Listen +8, Sense Motive +4, Spot +8; Great Fortitude, Multiattack, Weapon Focus (bite, claw) (B). Screamers are anthropomorphic eagle-like humanoids with needle-like claws, a razor-sharp beak, and a tendency to be noisy. They most often encountered along shorelines or flying out at sea. Screamers are often neutral towards other races and known for protecting their habitat and its creatures, at least, within the laws of nature. Screamers stand roughly 5 ft in height and weigh very little as their bones are hollow, like a birds. Their plummage ranges from stark-white to dusky-grey in color. Their wings and arms are combined with jointed shoulders, elbows, and wrists like a normal humanoid but they can lock the bones in place when they fly. Screamers are sometimes born different as sonic screamers. These variant screamers have special powers relating to sonic-based attacks. Sonic screamer, if present, always lead a screamer flock. Screamers speak Auran, whiile sonic screamers speak Common and Auran. [b]Combat[/b] Screamers most often attack from the air as they are bettter flyers than they are walkers. If forced to fight from the ground they will use heavy tree limbs as improvised clubs. A screamer flock will often have a sonic sceamer as their leader 25% of the time. A sonic screamer has the following special attack. [b]Sonic Scream (Ex):[/b] Once per round as a standard action, a sonic screamer can loose a cone of sonic energy 15 feet long. Everything within the cone takes 1d8 points of damage. In addition, every creature within the cone that fails a Fortitude save (DC 12) is stunned for 1 round. [b]Screamer Characters[/b] Screamers favor the druid class. Sonic screamers favor the bard class. [/QUOTE]
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